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9robin3
  Tue Oct 18, 2011 8:10 pm
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Hey! I know that RMXP FULL encrypted Games must be under 120 MB in order to extract properly.

I am making a game now that already is 135 (+) MB. I don't want to delete any music files (maybe some graphic, but I'd rather not do that either). So do I need to convert my musics to OGG or some small filetypes or is there ANOTHER way to create encrypted (OR Zip file) without including the RMXP.project files AND to get a working extraction for other users?

SIMPLY:
1. I want to ZIP / encrypt my files so that people CAN'T change the game
2. I want it to be able to extract correctly (and fully) even if it is 135+ MB

HELP PLEASE:)

Thanks in advice!

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Ares
  Tue Oct 18, 2011 8:17 pm
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Zipping your game won't protect it from being edited.
I think this tool by Zeriab does what you are looking for.

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glorious caesar
  Tue Oct 18, 2011 9:09 pm
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Warnings: 1
convert all your mp3s to oggs :)


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Spooky
  Tue Oct 18, 2011 9:52 pm
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Most definitely what Des said; if you've got a ton of music then converting them shrinks your file size by a pretty good bit.

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mouse_std
  Tue Oct 18, 2011 10:46 pm
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decrease the size of the music or cut back some of them, unless u making game about music/revolve around it , no reason to use so much music, so many developer under illusion that good song is good game :tongue: it made their game much crapier.
the bgm im using is less than 5mb and i still want to decrease it. (well, i already change it to the tinies file of ogg though)


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regi
  Tue Oct 18, 2011 11:08 pm
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There is absolutely no need to cut down on music or filesize. Simply take out the Audio folder, encrypt your game, and provide the Audio folder as a separate file in your .zip.

Sure, convetrting to .oggs are a decent way to cut down filesize, but only do so if you don't mind lagtime while loading large songs! mp3 streaming is an oft-overlooked feature.

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Juan J. Sánchez
  Wed Oct 19, 2011 5:11 am
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Just use a different encryption tool. It will protect your files just the same. Anyhow, if people want to crack the game open, they probably will.

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9robin3
  Thu Oct 20, 2011 7:53 pm
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Thanks guys! Well I prefer to NOT convert them, I will try to take out the Audio folder then! How do you do it? Can I copy-paste it to another place, OUTSIDE the project folder or shall I only do this when the PROJECT is FINISHED?

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Amy
  Fri Oct 28, 2011 8:55 pm
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You just need to move the folder out while compiling and then put it back in the compiled folder. :)

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Vergessen
  Fri Oct 28, 2011 10:49 pm
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if you are aiming to make your game professional looking, i always recommend making an installer, its pretty easy to do. Most people think im crazy for saying so though...lol

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9robin3
  Mon Oct 31, 2011 3:47 pm
Robin Andblom
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Vergessen wrote:
if you are aiming to make your game professional looking, i always recommend making an installer, its pretty easy to do. Most people think im crazy for saying so though...lol


but HOW do you do that? :O

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Vergessen
  Mon Oct 31, 2011 7:53 pm
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im working on a tutorial, but if you are wanting to just dive in, i recommend Inno setup

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9robin3
  Tue Nov 01, 2011 2:20 pm
Robin Andblom
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Vergessen wrote:
im working on a tutorial, but if you are wanting to just dive in, i recommend Inno setup


I'll test it out, but if it involves coding I dont have much knowledge in it^^

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Vergessen
  Tue Nov 01, 2011 4:49 pm
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all i can say is, if you try this by yourself make sure you have this in you [files] section

Source: "RGSS102E.dll"; DestDir: "{win}\System32"; Flags: onlyifdoesntexist uninsneveruninstall

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9robin3
  Sat Feb 18, 2012 11:50 pm
Robin Andblom
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I NEED HELP! I am putting the audiofolder separately from the PROJECT FOLDER (enctypted), but when I decrypt it STILL can't find RGSS104e.dll .

Doesn't the COMPRESION (Encryption) create that file? I mean what is it?

Ps. I can't find the DLL file at my computer at all, but still I can play the decrypted game on my computer (WITHOUT STANDARD RGSS)

I have made this a dozen times and still I don't understand why I got the error, am I doing somethign wrong?

WHAT I DO:


1. Puting out the AUDIO FOLDER FROM THE PROJECT FOLDER

2. COmpressing the game

3.Putting THE COMPRESSED FILE + AUDIO FILE IN 1 SINGLE ZIP FILE

Plz help

/Thanks in advice

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Amy
  Mon Feb 20, 2012 3:02 pm
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You'll find the dll file in C:\Windows\System32

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9robin3
  Mon Feb 20, 2012 3:20 pm
Robin Andblom
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Thank you I found it but it wasn't in System32, but in Syswow64 (but I have a 64 bit computer so that makes sence)


thank you everyone anyway now I lnow how to compress it correctly. :)

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