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    Reives
  Tue Jul 17, 2007 1:18 am
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Heh, thanks.

As for the event battles; I think there is a basic guide in the tutorials section somewhere. However, as it is advanced eventing, I suggest you try to figure it out yourself. Because often, if you can't understand how to utilize the events to create certain functions, you'll have a hard time following on someone else's tutorial for this kind of things anyhow. Basically, you have to event as if you are scripting with limited grammar.


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    redmoon3580
  Tue Jul 17, 2007 9:04 pm
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    Reives
  Mon Jul 23, 2007 2:34 am
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Mm'kay, I just uploaded Chapter 4; see the beginning of the first post. :) Enjoy!

I will give more info and flashy things later!


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    Makio-Kuta
  Mon Jul 23, 2007 3:27 am
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Yay! Downloading right now. n.n *excited*

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    Reives
  Mon Jul 23, 2007 3:34 am
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Yay, thanks!

By the way, I made the first scene of Chapter 4 just for you. :)


Edit:
P.S. Alexia, I took in your suggestion and made it so that after the first time, you can press 'Esc' during the long title screen to skip to the "real title screen"; only works for loading saved files though, heheh.


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    Makio-Kuta
  Mon Jul 23, 2007 3:41 am
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Hurrah! I can't wait! *pokes her slow internet*

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    Reives
  Mon Jul 23, 2007 3:47 am
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Ugh, actually I do apologize for not having many Vikon/Sal scenes in this chapter. :( So don't expect too much on that. But I hope the couple I made makes it pass for now.

This chapter does have a primary focus on Lunair, though; however that mainly comes into play near the end. And speaking of which, Lunair's scenes near the end of chapter 4 is probably my personal favorite mini-story in this game so far hands down. It also reveals the relevance of the main music theme ("To Realize") to the story itself.


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    Makio-Kuta
  Mon Jul 23, 2007 3:51 am
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Download finished. I go play now.

And it's quite alright. I understand that Vikon and Sal aren't the most important characters. lol (Heck, my favourite character in Ethereal Dreams truly is only in two to three scenes. n.n')

Story before 'Makio fan service', right? n.n'

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    Ratty524
  Mon Jul 23, 2007 6:50 am
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Chapter 4 here? I IS DOWNLOADING! :P

Though I haven't completed chapter 3 yet because of the tough battle system. xD

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    Makio-Kuta
  Mon Jul 23, 2007 7:36 am
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Just reached the town....who's name I suddenly forget. The kitty is adorable!! XD

I gotta say...Lunair is a nice character. It seems she has a lot of depth.

And as for my own special scene dedicated to me...
Content Hidden


While my internet crashed and prevented me from posting this, I played more. So have more to say. XD
I'm really enjoying this town. lol And still looking for that action figure. Even if it's not in the game, I would rather have clicked everything and found it out that way, rather than miss it and find out it was.

Content Hidden


Anyway, chapter 4 was awesome. The second boss battle I found to be a nice balance of challenge and fun. It was hard, but I still have a great time doing it. (there were no real good spots to abuse the stand behind something and shoot arrows. lol)

And, Vikon's description of the illness, more than made up for his general absence in this chapter. n.n Keep it up!

ps. A surprise of sorts. n.n
I've proven once again that fanart at 2 in the morning is never the BEST idea.

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Last edited by Makio-Kuta on Mon Jul 23, 2007 9:04 am, edited 1 time in total.

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    Reives
  Mon Jul 23, 2007 5:10 pm
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@Ratty:
I included a detailed battle tutorial now, with the save3 file I provided in first post. It should give some major help to those that had trouble with it. :) If you still have troubles with it, let me know here. I'm interested to see how helpful it is.


@Makio
Wewt, glad you liked it! And oops, I'll be sure to fix that message glitch up. Was it frustrating to walk around in the mountains and then finding out that it wasn't necesary by the way? If so I think I might add some hint to get out of there.

As for the questions to Lunair's flashback:
Content Hidden


And wow, that's a really awesome sketch for Paint! I seriously have no idea how line sketching in paint was actually possible, but that's just amazing. It's the first fanart for Quintessence ever too! :D Such thanks!! I'll include it in the first post, heheh.


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    Makio-Kuta
  Mon Jul 23, 2007 10:31 pm
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lol yeah it was a little frustrating. Maybe some kind of message after you talk to Doug so many times? (Since I must have made him run back and forth at least 7 times) Like after he runs away have Reivier say something along the lines of 'this is impossible...maybe I should just head back.' *shruggs*

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I'm glad you like the image! I've wanted to draw a picture of Vikon for a while. lol *happy that she's number one in the fan art department*

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    Reives
  Tue Jul 24, 2007 1:34 am
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Heheh, I'll add some hint message like that. Ouch, 7 times? :|

Oh, by the way,
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    Makio-Kuta
  Tue Jul 24, 2007 2:23 am
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    Red Dawn
  Tue Jul 24, 2007 11:45 pm
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Oh my god, this game is amazing. Seriously. The storyline is full on wow, totally original and the characters kick ass. Im up to where
Content Hidden
, and im finally getting what makes her all resentful and mad. I love this game, god i wish i had a time machine so i could go and get the complete game or something. Keep up the good work. =]

EDIT: HUEY, YOU SON OF A BITCH!!!

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Last edited by Red Dawn on Tue Jul 24, 2007 11:53 pm, edited 1 time in total.

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    Reives
  Wed Jul 25, 2007 3:31 am
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Thanks very much! Glad you like it. :) The Huey flash back is my personal favorite mini story in-game, probably because watching it pissed me off even though I made it, heheh.

I was going to make a motion picture oriented ending video, but I got lazy on writing the song for it. :/ Perhaps later though. I think I've some good ideas saved up for it.


By the way, are you guys able to recognize the main theme more now after that flash back? It's actually used a lot through several variations through out the game (music box, strings, piano, title page's piano part, etc.).


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    Red Dawn
  Wed Jul 25, 2007 4:58 am
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Big spoiler! a suggestion i have for reives. if you havent finished demo, do not read cause itll really ruin it.

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My bad hehe

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    Makio-Kuta
  Wed Jul 25, 2007 5:06 am
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@Red Dawn: Err..I'd put that in spoiler tags if I were you.
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    Reives
  Wed Jul 25, 2007 5:14 am
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@Red
Heheh, thanks for the suggestion. But let's just say the things I have planned out are somewhat of a twist rather than a front encounter like that. ;) I'd say more, but that'd spoil things.

P.S. Yep, if you can put that in the spoiler tag, it would be appreciated.

@Makio
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    Makio-Kuta
  Wed Jul 25, 2007 5:24 am
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Hmmm a twist planned. How intriguing.

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And to answer your question about To Realize. It's now my favourite song in the game. I sought out every version after playing chapter four and listened to each on their own. I love the piano version. But my most favourite of all is the one just titled 'to realize' that can be found in the ME folder. It just sounds so powerful. And I've always loved the snowflakes song from the 1-2-3 chapter release.
I think it would be pretty if there was a 4 minute long version with words. lol But that's just me.

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    Red Dawn
  Wed Jul 25, 2007 5:29 am
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Same again
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Oh im sad =[ my speakers are stuffed so i had to play w/o music... sucks to be me! hehe

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    Reives
  Wed Jul 25, 2007 5:29 am
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The one just labeled 'To Realize' in the ME folder is the original one I composed. It's actually my very 3rd composition ever, heheh. Sadly for some reason after all these months it's still probably one of my favorites out of the songs I wrote. And hahah, I actually did have lyrics for it. . . But I lost it in time due to cheesiness. :(

I've been wanting forever to make a full 4 min-ish version of that, but kept slacking off. :/ A lot of other things to do to distract me from it too, I guess.

Oh by the way, there is also a harmonica+guitar version of the song in the ME folder that I didn't use at all in-game. It was originally for a credit scene of live performance of the song. Then I got tired of the sound of harmonica and had Reivier play an Ocarina instead, as you can see. :p


P.S. What the-. . . Damn, that sucks Red. :( Sound/music use is like the one of the most important aspect of the game for me, I would've gotten bored myself without sound.


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    Makio-Kuta
  Wed Jul 25, 2007 5:31 am
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Ah! That is depressing. The music is half of what makes this game!
What a long spoiler discussion

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    Red Dawn
  Wed Jul 25, 2007 5:36 am
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    Reives
  Wed Jul 25, 2007 5:42 am
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Frankly I know less as the story's writer than the typical story writer, heheh. After developing the plot for years (it keeps changing as I go :/ ), I pretty much get the illusion of mentally 'hearing' what each character would say to certain things, and it feels like I'm being told of the story by them as if they are looking back at the past, hah. Sometimes turn of events even surprise me. :p


Last edited by Reives on Wed Jul 25, 2007 5:57 am, edited 1 time in total.

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    Makio-Kuta
  Wed Jul 25, 2007 5:58 am
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[QUOTE=Reives;249308]Frankly I know less as the story's writer than the typical story writer, heheh. After developing the plot for years, I pretty much get the illusion of mentally 'hearing' what each character would say to certain things, and it feels like I'm being told of the story by them as if they are looking back at the past, hah. Sometimes turn of events even surprise me. :p[/QUOTE]

I know exactly what you're saying. This happens to me too. Not so much with the story to Ethereal Dreams, as this was a collaborated work. But other things I've written in the past, that's the same style I approach it with.
It's fun when the characters manage to surprise even yourself.

Also, I look forward to the 4 minute version if you ever get around to making it. :)

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    Mars
  Thu Jul 26, 2007 4:54 am
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YEAH IV IS OUT!!!!!!!!!!!!!!
Starts drooling as the download progress bar fills itself. O_O;

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    Reives
  Thu Jul 26, 2007 5:29 am
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Heheh, hope ya like it! :)

I am in the process of constructing the website at the moment.


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    bradleydfc
  Thu Jul 26, 2007 9:33 pm
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Location: UK
Very nice to meet you Reives, and a very nice project you have going. I can't wait to listen to a few of the BGMs, 'cause I just love playing to a BGM that enchances the atmosphere. Heres hoping you managed that right! :)

As for the effort you must have put in... It must have taken literally years. It is people like you who inspire me to make my game, because it makes RMXP seem like less of a gimmick to make cheapo games with one variable, but to make a fully fledged RPG, just as good as any professional one.

Bravo!

Brad.


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    alexia
  Fri Jul 27, 2007 2:51 pm
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Reives wrote:
P.S. Alexia, I took in your suggestion and made it so that after the first time, you can press 'Esc' during the long title screen to skip to the "real title screen"; only works for loading saved files though, heheh.


That little bit of change made quite a difference. Thanks!

Again, your talent for storytelling shines through. The Huey flashback actually put me through a wide range of emotions. I went from being happy, to suspicious, to sad to angry and betrayed. I thought I had it all figured out but then you threw in that little twist at the end.

There are also some little moments in the game that are delightfully funny. I loved the scenes with the cat, the teddy bear and the ball game when Lunair falls down.

The music is your game's second strong point. It fits in so well with your game and really sets the mood.

Unfortunately, I feel as though the quality of your gameplay doesn't match the high quality of your storyline and music. There are many times where it seems you just move the player from point A to point B just to get to the next cutscene. Also, controlling the wagon was probably my least favorite part of this chapter. The road seemed too narrow for the wagon and navigating around was awkward at times.

Adding the experience to the battles did improve that aspect of the game, but not by much. There didn't seem to be any payoff for gaining all that experience. At level 6, it still felt as though I was at level 1. I expected the attacks to take off more of the enemies' hp, but they didn't really seem to.

Two other game play aspects that I missed were exploration and sidequests. Will this game not have any items, weapons, gold, etc?

Have you considered reformatting your game to nonplayable episodes like Nadir's Cannon? I think something like that would suit your game really well.

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