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    Mezmerize
  Tue May 29, 2007 1:26 am
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Location: Atlanta, Georgia
Ahh =D I see now. Lol, then forget what I said. xD


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    plugz
  Tue May 29, 2007 10:03 am
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Location: Bangkok
every details are awesome!
I like your battle scenes on the map. Incredible ^o^

but one thing...
when the night comes I thinks It's dark too much

I can't see where waypoints in the map. lol

I'll wait for chapter 2.

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    .silence
  Tue May 29, 2007 12:54 pm
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how did you get the water to not look square?
and amazing game btw :))

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    Mezmerize
  Tue May 29, 2007 2:38 pm
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[QUOTE=.silence;216112]how did you get the water to not look square?
and amazing game btw :))[/QUOTE]

Auto-linking tiles I believe. Might just be a different tile all in itself though.


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    Firestalker5
  Tue May 29, 2007 2:56 pm
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I love the intro.... Great job. I'll play more and see how it turns out.

Content Hidden


Well maybe it's not a gripe, but more a concern.

Keep up the good work.

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    Reives
  Tue May 29, 2007 8:25 pm
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Location: Canada
@.silence:
http://img.photobucket.com/albums/v385/ ... dWater.png[/IMG]
Here you go. But you might have to change its lightness a little, since I darkened it before.

@Firestalker5:
Sent ya a PM. :)

@plugz:
Thanks, I'll keep that night thing in mind.


And I fixed the flash backs' colors as Redblade suggested; all non-playable flash backs will be black and white including the face pic and even the text box :D:
http://img.photobucket.com/albums/v385/Reivier/Ss9.png[/IMG]


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    Firestalker5
  Tue May 29, 2007 8:34 pm
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Sweet Rieves.... i got the PM as well. Thanks for answering my question.


EDIT:

Just wondering... I noticed in the intro that when the girl saves the guy fighting the guards [near the very beginning]. The guards turn into a dog and fire... Is this intention?

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Last edited by Firestalker5 on Tue May 29, 2007 10:29 pm, edited 1 time in total.

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    Reives
  Tue May 29, 2007 10:56 pm
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Location: Canada
The fire is intentional, but the dead cat. . . *sigh*

Let's just say I am aware of it and it will be fixed in the future. :p


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    Queue
  Tue May 29, 2007 11:13 pm
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Location: Wellington, New Zealand
Oh my god *Sounds like a Sorority Girl.*

A game named after me, kawaii.

I made a comic and story called Quintessence Theory.


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    Taylor
  Wed May 30, 2007 1:52 am
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Look! Up in the sky! It's a bird! It's a plane!
No!
It's GUY WHO FINDS RANDOM BUGS THAT NOBODY ELSE NOTICES!

HI KIDS*shotbrickstab*

..okay to be serious the bush next to the exit out of town to the forest has a passability issue. You may not have set the blank spaces around the tree to be *5 priorty, and as such you can walk on top of the bush.

Other than that minor bug this thing is BEAUUUTIFUL.
...Is this a novel too or something?

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    Reives
  Wed May 30, 2007 1:59 am
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Location: Canada
@Quintessence:
What can I say, I'm your fanboi. :D

@Jirby:
Oo, thanks for the headsup on that bug! I'll try to take care of it.
This is not really a real novel, but based on a "novel" I started writing two years back. It's sitting on a bit over 100 pages right now, but I've gave up on it to make it into this game instead. :)


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    Queue
  Wed May 30, 2007 4:25 am
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Location: Wellington, New Zealand
Oh mah gawd.

I want to make my story into a game now. BAD REIVES. :(


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    Reives
  Thu May 31, 2007 3:46 am
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Location: Canada
Heheh, what's your story about by the way?

Edit: And here are some more preview screenshots just out of spite:
Content Hidden


Last edited by Reives on Thu May 31, 2007 6:41 am, edited 1 time in total.

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    zealex
  Fri Jun 01, 2007 7:52 am
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Location: Estonia
I must say, this is amazing! ^_^
It's one of the best Demos I've ever played.
The story is very interesting and the gameplay is awesome, it just makes me play until I see the ending. :)

Good luck with this! I'm looking forward to the full version. :)


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    CERU
  Fri Jun 01, 2007 8:07 am
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It looks pretty damn amazing.


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    Makio-Kuta
  Sat Jun 02, 2007 6:29 am
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Location: Canada
Played this the other day and I must say, amazing job! Being one who plays game for character, I was very pleased that the characters had attractive personalities that made them seem a bit more real.
I love Vikon and Salory and the way the two of them act around each other. n.n It's amusingly adorable.

The story line so far is interesting too. Good luck with this project, can't wait to see more!

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^ Demo 2.0 is now out! Click to view the topic ^


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    Queue
  Sat Jun 02, 2007 10:00 pm
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Location: Wellington, New Zealand
@Reives - Had ccoa change my name (Not due to this project) but because Lexy had me fall into it on IRC. I'll grab my story, but I can tell you this, it's nothing like yours.


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    Calibre
  Sun Jun 03, 2007 1:55 pm
What are you supposed to write here because I don't know.
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Location: South of England
Hey Reives, this game gives all the rtp doubters the proof that with an exciting storyline and brilliantly developed personalities, the graphical style of the rtp can still create a highly absorbing and original experience.

I must admit, the only reason I played it was because of the other hype people having being creating in this thread, but that hype is fully warranted. I encourage anyone else to play this at least as inspiration for creating fuller characters in their own games.

My only gripe as mentioned before is that your dark areas are too dark. The maps don't need to represent real night time as such, it simply needs to set the mood and scene of night.

Twists and cliffhangers are great, and the on screen battles told through move event commands must have taken an eternity to choreograph. Keep it up and your name willcontinue to grow around here and more and more people will flock to your game. I hope to play some more actual gameplay in the nect episodes but im sure you have all that covered.

Great Job Reives.

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    Mezmerize
  Sun Jun 03, 2007 2:17 pm
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Location: Atlanta, Georgia
Yo, I wanna play the next demo. Hurry up :(


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    Reives
  Sun Jun 03, 2007 5:36 pm
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Location: Canada
Thanks for playing and the comments, zealex, Makio and Calibre! I'm very flattered to say the least. :)

I'll keep that dark night problem in mind, Calibre, as it's mentioned twice now and must have some problem; will fix it in the next one.

However, Chapter 2 is rather largely composed of cut scenes (hence why it's been taking a while), especially the first half. But after the end of Chap 2, most foundations will be sorted out and hence a more 'playing' part of the game will come into play as the story begins to move. :)

I'm still going at it, it should be out sometimes before the end of this month at latest I believe.


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    Mezmerize
  Sun Jun 03, 2007 5:44 pm
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Location: Atlanta, Georgia
>:(


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    zealex
  Sun Jun 03, 2007 8:38 pm
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Location: Estonia
Mezmerize, don't be so impatient! -_-
Rushing it brings you nowhere...
A good game takes alot of time, besides, I'm quite sure Reives has a life to live and doesn't spend the whole day in the PC, making RPG games.


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    Mezmerize
  Sun Jun 03, 2007 9:10 pm
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Location: Atlanta, Georgia
I know, lol. I'm just teasing. The second version looks promising.


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    Reives
  Mon Jun 04, 2007 6:06 pm
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Location: Canada
Edit: Chapter 2 might be done sooner than expected! Aiming for a week from today (June 06) at the moment.

-------
Heheh, sorry about the slowness. To be honest, this is also probably my least favourite chapter to make, due to two reasons.

One, there's a lot of background stories (great focus on Kardian and Kaire and Quintessence itself); not saying that it's that boring (I hope not at least), but personally I find it a chore to make due to massive map-jumping.

And secondly, I have made a first version of the game before (3 hours demo of utter garbage, that's why I remade it :| ), which means I've already made the basic outlines of these and are just redoing everything again (though in better fashion).

But soon! This shall be gotten over with. :) Chapter 2 is sitting at ~20 min length atm. Will probably stop at 30-45.

I am also composing some new BGMs, so that is taking a while too. :|


Last edited by Reives on Thu Jun 07, 2007 3:19 am, edited 1 time in total.

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    Bogus
  Thu Jun 07, 2007 9:21 pm
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Location: Hell, it seems.
Reives, I must say this is the best demo I've played in a long time. I can't wait until it's finished, at the demo's end I was sad to be done. I can't say that about too many RMXP games. = )

The story, the characters and the over-all feel is wonderful. Custom music is amazing, keep up the good work on that. I only noticed minor spelling errors and a few map issues, but I'm sure you'll catch those yourself before it's finished.

Just, amazing work here. I (im)patiently await it's completion.

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    Reives
  Thu Jun 07, 2007 9:51 pm
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Location: Canada
Thanks, glad you liked it! Very happy that you liked the original music as well, as original music often seems to be underrated. James and I worked hard on them. :D And I'll try to fix up those spelling mistakes for sure.

~
http://img.photobucket.com/albums/v385/ ... stNews.jpg[/img]
In the past few days, I've slave laboured for quite a bit working on Chapter 2, which is expected to come out sooner than expected; in about a week from now.

Before the end of Chapter 2, I believe I will try to have a old school RPG puzzle/dungeon kind of thing (where actual game play is involved *gasp*). It will also implement the original custom battle system I made as a demo earlier.

While that is happening, Chapter 2 is still heavily focused in story; in fact the first 25-30 min is almost completely (sometimes walkable) cut scene (there will be things happening, however, so it won't be that boring :) ).

Also, I've composed several more pieces of original music to be used in the past few days, for some fresher mood-setter; such as Suspicion and Memento, and a new title theme that utilizes Q's main theme 'To Realize'.

At the end of Chapter 2, the game truly begins in my opinion. So look forward to it! I'm surely looking forward to releasing it.

Teaser Screenshots:
Content Hidden


Edit: In fact, both chapter 2 and 3 are going to be released; however they are merely the old Chap 2 cut in half. I just suddenly saw it fit, so it'll be that way. Chap 2 will then be wholely story, while chap 3 will have game-play elements to it. And from chap 4 and onwards, more game-play will be evident. (Of course, a primary focus on story will not be lost.)

http://img.photobucket.com/albums/v385/ ... ter3-1.jpg[/IMG]

Chap 2 will have a total running time of about a bit over 30 minutes, and chapter 3 will vary depending on gameplay (but relatively short none the less).




Edit 2: HUGE DINOSAURIC GARGANTUAN UPDATE!!!!!!:

Content Hidden


Last edited by Reives on Fri Jun 08, 2007 6:32 am, edited 1 time in total.

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    Reives
  Tue Jun 12, 2007 3:20 am
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Location: Canada
I am proud to announce that Quintessence has now reached 100% original music, of over 20 pieces for soundtrack and still growing.

Ontop of that, Chapter 1-3 will be released tomorrow or the day after tomorrow [Edit: June 15th, rather. I'm out of the country at the moment].

It will include the Q original 'arena'-action battle system and some actual good ol' RPG game-play of quality. I have also recolored many tilesets, which will provide a more unique visual experience as I throw default RTP out of the window. It also has now literally over 210 custom face graphics.


P.S. I recommend starting over from the new somewhat improved Chap 1 when the package is released.

Random screenshot: Credit Scroll
http://img.photobucket.com/albums/v385/ ... redit2.png[/IMG]


Edit: I'm out of the country at the moment actually, the release might delay about two days.


Last edited by Reives on Wed Jun 13, 2007 6:44 am, edited 1 time in total.

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    Crunkbanker
  Wed Jun 13, 2007 3:02 pm
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*jumps in chair with excitement*...*chair breaks....* I am so glad to hear the new demo it coming out! You are doing a great job and I hope you keep going, cause I will keep playing! :D

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    Reives
  Fri Jun 15, 2007 2:15 am
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Location: Canada
I'll try not to disappoint you! :) Still on vacation but working on the final drafts at hotels at nights; just went to see the Whitehouse today.

Tonight I'll be beta testing the whole thing, if that goes well I'll try to release it within a few hours. However I'm supposed to wake up at 5 tomorrow with the tour group so I'll try my best. :|


EDIT: Ugh, I've ran into a script problem. This'll have to wait 'till tomorrow it seems. I'm lost though; if anyone could tell me how to fix this it would be much much appreciated:

"Script 'HUD' line 99: ArgumentError occured

wrong number of arguments(0 for 1)"

The script:
Expand to see the code.


The error happened when I added a player party member at one point; but it was fine when I added player members before that. :|

Seeking help with the problem:
http://www.hbgames.org/forums/showthread.php?t=22849


Last edited by Reives on Fri Jun 15, 2007 4:59 am, edited 1 time in total.

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    Reives
  Sat Jun 16, 2007 9:25 am
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Location: Canada
Heh, screw that script. I just gave up and made an event-generated gradient bar HUD instead:
http://img.photobucket.com/albums/v385/Reivier/QCBS.png[/img]

Well, guess what. After months, then days, then another few days, then another week or so of delaying, Quintessence Chapter 2 and 3, as well as enhanced 1, is now complete. Rejoice! :D

Please read the first post for info and DL. To all ya dear Quintessence Chap 1 players, I recommend starting from it again to get the story set in for Chap 2; as well as experience some visual and audio enhancement from the past Chap 1 version. :)

The total game-play time is about 1 hours and 30 minutes for the whole thing. But I guess it can vary depending on game-play.

Again, thanks for waiting, and sorry for the delay! I hope that it'll all be worth it.

And if Chap 2 ever seems a little slow (It's one of those things where you just have to get in there to make things run), I promise Chap 3 (also in this DL) is 3 times better. :)

It's 4 AM in the morning now, so I'm going to collapse on me bed now. Night all~


P.S. SAVE WHENEVER YOU CAN! Though I successfully beta-played through it, there can always be bugs I didn't catc. Feel free to report them! :)


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