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Diedrupo
  Fri Aug 17, 2007 8:04 am
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http://www.razkertim.com/razkertim/logo.jpg[/img]


Full Title Screen


Download the official release here:
http://www.razkertim.com/razkertim/downloads/Razkertim.exe - Last updated 1/28/08 (final part 1 bug fix release)

If you are having problems, i.e., getting an error related to Auto-Font Install or are unable to access the Nays Passageway, please PM me

Estimated play length: 10 hours

Changes in this version:
- Fixed a lot of bugs
- Redid the journal system

Note: This is probably a no-brainer, but you need the RTP installed in order to run the game as the game archive does not include RTP files.

Premise: The King of Rheum's daughter has been kidnapped by members of a dangerous cult. Rather than give in to the demands of the cultists, he summons the Twelve Heroes of Delonesia before his council. Your father happens to be one of these Heroes, but an unfortunate incident results in you taking his place at the castle briefing. After much thought, you decide to take on the task of rescuing the princess in your father's place.

The Game: This is more or less a remake/redo of an RM2K game I made years ago. This isn't your typical RMXP game, there is a huge focus on interacting with NPCs, and triggering cut-scenes by talking to people or doing stuff. There is also a crapload of treasure in this game (since I love RPGs that have lots of treasure). Lots of little optional things to do and lots of weird quirks hidden throughout. I won't be spoiling any of it in this project thread however.

Characters


Game Features:
  • Weapon and Armor Durability. Each piece of equipment in the game has its own HP that gets depleted in battle. Repair Hammers can be used to repair weapons to full HP.
  • NPC Conversation System. For the majority of NPCs in the game, when you talk to them, you get a 'Chat/Look/Other' conversation menu that can give you more information from an NPC. You also use this menu with NPCs who are merchants, trainers, Innkeepers, and more.
  • Party Management. At every town with an Inn, you can switch to the viewpoint of one of your party companions or disband your party and look at your companions hanging out around town. They rejoin simply by talking to them and choosing the 'Join' command. There are unique cut-scenes you can discover just by disbanding your party and exploring towns on your own.
  • Day/Night System. NPCs will be sleeping at night, and usually doing their job during they day. Some NPCs have random schedules so that they might not be in the same place at the same time always.
  • Mixing/Cooking Systems.
  • Shortcut Menu. Pressing the A button brings up a shortcut menu that provides easy access to party management and commonly used spells such as Warp. You can also use the Shortcut Menu to talk to your party members (like in Dragon Quest VIII).
  • Mini-Games. I'll leave players to find out what they are.
  • Somewhat Non-Linear Plot Progression. The story path is fairly linear, but how you get there is determined on your own.
  • Default Battle System. Yeah, I currently use the DBS, mainly because I like turn-based non-active battle systems. There are heavy modifications to the system, such as using Prexus's battle algorithms and multiple battle commands (each character has 6-7 options to choose from). You can also change your party in between rounds and change your equipment in battle without losing a turn.
  • No Random Encounters. All encounters are visible on the map (though most of them are not in predefined locations and are randomized). On the world map, random zones appear that you can enter one time, and you can fight monsters, find treasure, and even interact with NPCs in these zones.
  • 100% custom monsters. All monster battlers are drawn by myself and a couple other people, which I think adds a little charm to the game (my art is vastly inferior to the default or various japanese battlers out there, but it adds some uniqueness to the game).
  • Personality System. Your actions can affect your personality (such as choosing to offer a torch to a poor mage who can't see in a dark cavern). The Personality System allows you access to certain things or get different reactions from NPCs in certain cut-scenes. However it does not affect the main storyline (in the sense that if you play as an incredibly evil person, you will still be able to beat the game and get a decent ending).
  • Bromides. Find full colored 640x480 CG's well hidden throughout the game.
  • No Game Over. When you die, you just get warped back to your home, fully recovered (no gold or exp loss). You can even run away from bosses (they tend to mock you when you come back to fight them).
Screenshots

Credits (not a full list):
Direct contributors
  • Scenario and Game Design: Diedrupo
  • Character Designs: Ultema
  • Story Assistant: Ganonfrog
  • Assistant Writer: Cygnea
  • Bug Fixer: Trickster
  • Mapping Assistant: Havana24
  • Battler Assistants: Rye, Ultema, Atnas, Q-Man
  • Sprite Assistant: Ciela
  • Bromide Artists: Yaoumei, Ultema
  • Title Theme Composer: Reives

Indirect Contributors
  • Publicly available scripts by: Sephy, Trickster, Prexus, RPG Advocate, Selwyn, Raziel, Ccoa, Kylock, Sandgolem, Wachunga, Fukuyama
  • Primary RTP/Graphical Edits Taken From: Mack, Strawberry Quartz, Sithjester, Naramura, Atelier Pickle, Jyuhonpo
  • Music: Ocremix, Atelier Nonta, and pretty much every other japanese music site listed in the RTPers links.

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Last edited by Diedrupo on Tue Jun 24, 2008 2:45 pm, edited 1 time in total.

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Anglachel
  Fri Aug 17, 2007 12:02 pm
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Wow Diedrupo, wow. When you see a new project looking this good in Early Projects it really catches your eye. You have outdone yourself.

Love the title screen. Love the character art, is it by 'Ultema'?
Quote:
Character Designs: Ultema
Ricallo Denueve has a huge resembelance to Diego, a character in my game.

The features look hugely impressive, apart from the character art these our the major eye catcher. However it seems like all this adds a huge amount of work. I was shocked to see you already have 3-4 hours of gameplay. But are all the features implemented in the current game time, are they all completed? I considered a weapon and armour durability system myself.

As for the story, which i usually nit-pick, well theres simply not much of it yet. Pointing out that it seems cliche would be a waste of everyone time as we simply can't see enough yet. It doesn't grab you like the rest of the game does.

I was a bit dissapointed when I looked at the screenshots. Not because they are bad, I just expected a huge amount. Strangely there is only one outdoor screenshot, but the mapping doesn't look too bad.

One thing I hate though, is the windowskin. I really think you should change it. Doesn't look good and doesn't seem to fit the atmosphere that seems to be coming across from you project thread.

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Diedrupo
  Fri Aug 17, 2007 1:27 pm
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I'm open to using other windowskins. I have an option menu where you can change it...

I deliberately did not reveal more of the story because I'd rather people get that from the game, heh.

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Ratty524
  Sat Aug 18, 2007 5:29 am
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Location: Southern California
Finally a good project thread!

I have never heard or seen an RPG game in general that's like this. Good luck on the project.

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J.D. Slasha
  Sat Aug 18, 2007 6:04 am
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This looks awesome. Great artwork, I'd really love to see a demo for this. Awesome concepts here. When I see more and more great projects like this popping up every now and then, it rekindles my determination to release something just as good. Good luck on this!

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arcthemonkey
  Sun Aug 19, 2007 2:05 am
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[QUOTE=Ratty524;263124]Finally a good project thread!

I have never heard or seen an RPG game in general that's like this. Good luck on the project.[/QUOTE]

I'm not exactly certain what is so unique about this, but hey, maybe Ratty hasn't seen many RPGs.

Not that there are necessarily and glaring Cliches or anything. However the motivations for your character joining the group are, as a point of fact, attrocious. Someone joining up just to prove themselves or because they happen to be a mercenary isn't compelling. The chick who joins you based on some prophecy is slightly more interesting, but only if it's done well.

I'm also not certain if this game is supposed to be funny, serious, or somewhere in between...

Finally, I'm not sure if I mean this as criticism or not, but your character names are extremely weird. It's also difficult to figure out just how they are suppose to be pronounced - is Katedyre pronounced "Katidire", "Katideer", "Kayteedyre" or what? It's clear you were trying to be imaginative with the names, but it may have gotten a bit out of hand. Honestly, it's hard to say.

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Diedrupo
  Sun Aug 19, 2007 2:11 am
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If I told you the game isn't very serious, would that make you more accepting of the character motivations? :P I mean I hardly expected that sort of criticism coming from the person behind Canadian Knights.

(I don't want you to jump into a rant defending the motivations and purposes of the characters in your game either, I just think that if a game isn't 100% serious, it shouldn't be expected to play by all the rules of good narrative. I expect people to play my game for a laugh in addition to having a decent RPG experience)

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Terru16389
  Sun Aug 19, 2007 3:16 am
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What more can I say than 'WOW!'?

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arcthemonkey
  Sun Aug 19, 2007 4:33 am
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[QUOTE=arcthemonkey;263362]I'm also not certain if this game is supposed to be funny, serious, or somewhere in between...[/QUOTE]

Ya see, that's just the thing - I can't tell if it's supposed to be serious or not. I'd consider a lot of things differently if I knew!

I didn't mean to upset you or be hyper critical, but you have to admit that the names are a bit outlandish for something that, based on the premise, seemed at first to be leaning on the "takes itself very seriously" side.

The same thing goes for why people are joining the group. The whole thing goes down much better if it's being done for comedic effect. Somebody joining a random group of strangers to prove their worth can be quite entertaining, but if we are talking about a dead serious bit of the narrative, it seems a bit silly in its own right. Maybe if the hero is actually activelly recruiting people or something, but I've always had an issue with random people saying, "Wait! Let me join you! I've got something to prove!"

That is the single most arbitrary way of adding people to the group imaginable.

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BunnyKinx
  Sun Aug 19, 2007 4:33 am
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Location: Manchester, England
wel i saw you say you are willing to use other window skins... i think that would be the best thing to so... maybe look for someone to make a picture based menu... the game looks nice and simple :D (pick up and play)

cannot wait to get a go :D

EDIT I only just saw what monkey said.. sorry to say but i think he has a point.. .. sorry

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Last edited by BunnyKinx on Sun Aug 19, 2007 4:42 am, edited 1 time in total.

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Diedrupo
  Sun Aug 19, 2007 4:43 am
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[QUOTE=arcthemonkey;263400]Ya see, that's just the thing - I can't tell if it's supposed to be serious or not. I'd consider a lot of things differently if I knew!

I didn't mean to upset you or be hyper critical, but you have to admit that the names are a bit outlandish for something that, based on the premise, seemed at first to be leaning on the "takes itself very seriously" side.

The same thing goes for why people are joining the group. The whole thing goes down much better if it's being done for comedic effect. Somebody joining a random group of strangers to prove their worth can be quite entertaining, but if we are talking about a dead serious bit of the narrative, it seems a bit silly in its own right. Maybe if the hero is actually activelly recruiting people or something, but I've always had an issue with random people saying, "Wait! Let me join you! I've got something to prove!"

That is the single most arbitrary way of adding people to the group imaginable.[/QUOTE]

I totally agree with you that if my game's plot and characters were serious, what i've written so far would make for a terrible game. ;) I was hoping the comedy in the game would be implied by the descriptions and screenshots.

I will update the thread to let everyone know that this game is indeed, primarily a comedy.

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Anglachel
  Sun Aug 19, 2007 4:44 am
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See... I thought this was supposed to be a serious RPG :/ I didn't pick up a comedy vibe at all!

Arc always makes good points. Right not I am trying to work out how to get one party member join the other two in my game. It is harder than you think to make someone join with a valid non-cliche reason.

Quote:
I have never heard or seen an RPG game in general that's like this. Good luck on the project.


How do you get the post under your rock then? :P (joke ratty)

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ganonfrog
  Sun Aug 19, 2007 6:29 am
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Location: Pittsburgh
I can understand where people's concern about the humour is coming from, since, I have to admit, it wasn't very well covered in the topic itself. However, I think that in the end it's probably going to be pulled off fine. *Shrugs* You just need to make it a little more obvious here.

In general, it looks great. I knew a lot about it before you posted the topic, since I helped out a little, but this made me even more excited to play. The character art and extra features are what really caught me. ^^

Anyways, good luck, and I'll be sure to play your beta demo as soon as possible!

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kokoro
  Sat Aug 25, 2007 11:31 pm
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I think the best thing you've done here is the character art. It could've been more stylized.. But I'm just in love with Final Fantasy character art and yours works without that because it's original. Great work. Photoshop?

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Axerax
  Sun Aug 26, 2007 1:42 am
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WOW this project looks goregous, btw I love the name of the Mayor, I can see an obvious character trait just from his name.
Mayor "Molestore" like Molester i'm guessing, lol... very clever!
Keep up with this project, it looks very good and promising unlike a lot of projects here :)

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Diedrupo
  Sun Aug 26, 2007 4:23 am
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Hehe there are a lot of strange names in this game.

The official demo release is about a month or two away, it's almost there! I still have a lot of work left... (I'll post about it in my blog later)

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darkace77450
  Sun Aug 26, 2007 4:46 am
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You have a lot of really neat sounding features. Your project sounds very promising.

To nitpick, your night screen is a little too dark and blue. Lighten it up a touch so people can still see whats going on and the details of your maps.

darkace77450


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Diedrupo
  Sun Aug 26, 2007 6:21 am
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[QUOTE=darkace77450;267103]You have a lot of really neat sounding features. Your project sounds very promising.

To nitpick, your night screen is a little too dark and blue. Lighten it up a touch so people can still see whats going on and the details of your maps.

darkace77450[/QUOTE]

Suggestion noted. I'll mess around with that before the release.

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jbart321
  Sun Aug 26, 2007 8:13 am
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Location: Pittsburgh, PA
can't help but notice many of the features of this game are what dragon quest games use. won't hurt the game, but you are definitely influenced by that series i can tell. but, all in all i like the idea here and all of the features together would be very cool.


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Yeyinde
  Sun Aug 26, 2007 9:06 am
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Now I can say that this a project that I am seriously looking forward to. Good luck with this ^x^

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havana24
  Tue Aug 28, 2007 11:33 pm
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Great ideas and great game!
Quote:
NPC Conversation System. For the majority of NPCs in the game, when you talk to them, you get a 'Chat/Look/Other' conversation menu that can give you more information from an NPC. You also use this menu with NPCs who are merchants, trainers, Innkeepers, and more.

I love this feature!
Only one thing: try to change the font of the title "Razkertim", in my opinion is too simple in comparison with the background (very evocative)...

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Diedrupo
  Wed Aug 29, 2007 12:22 am
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Do you want to make a new logo for me? Heh.

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havana24
  Wed Aug 29, 2007 12:12 pm
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If you need it call me via pm. ^^

Another 2 things...
Here, behiond the piano the window was cut.
And try to make this map a little bit more complex... with more level (of the mountain) and more trees.

i love the style of Redian... nice concept!

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Diedrupo
  Tue Sep 04, 2007 5:19 pm
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I've updated the first post with details on the progress of the game. A demo is coming out soon! Within the next 1-2 weeks hopefully.

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optioned
  Tue Sep 04, 2007 5:30 pm
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You know when you said 5-10 hours just for the game demo, well, if thats just the demo then it would take about 10 times that to complete it. Does this game go on, and on, and on, and on?


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Diedrupo
  Tue Sep 04, 2007 5:39 pm
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[QUOTE=optioned;272595]You know when you said 5-10 hours just for the game demo, well, if thats just the demo then it would take about 10 times that to complete it. Does this game go on, and on, and on, and on?[/QUOTE]

I don't even know how to respond to this. Why aren't you complaining about game length in the other game threads by authors who are promising 50+ hour play times?

Is there something wrong with releasing a long demo?

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PINEDAXP
  Tue Sep 04, 2007 6:42 pm
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No there's nothing wrong with that... not if it is a good demo...
You see, some people release demos for people to get interested with long enough gameplay, and others release demos for people to reply and help the development.
You're obviously case 1, which should be complimented...

I like this idea... but I disagree with comedy being the main line, but this will definetely will work just awesome. The Game itself seems to go on fire with really interesting things, and the characters, leaving stuff out, are well managed. Good Luck with this, not that you need it

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Diedrupo
  Tue Sep 04, 2007 6:56 pm
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[QUOTE=PINEDAXP;272628]No there's nothing wrong with that... not if it is a good demo...
You see, some people release demos for people to get interested with long enough gameplay, and others release demos for people to reply and help the development.
You're obviously case 1, which should be complimented...

I like this idea... but I disagree with comedy being the main line, but this will definetely will work just awesome. The Game itself seems to go on fire with really interesting things, and the characters, leaving stuff out, are well managed. Good Luck with this, not that you need it[/QUOTE]

It's not a 100% comedy game (like Canadian Knights), it just is not 100% serious drama. Something along the lines of a Dragon Quest game (which mixes humor with a serious plot).

Thanks for the compliments, hope you download my game when it is released. :)

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gboichris
  Tue Sep 04, 2007 11:57 pm
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This is really nice and the title screen rocks.I like the animation thing and the message box picture thingy too lol.This is a promising game and can't wait for a demo because I'll surely try it out.

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acid-food
  Tue Sep 11, 2007 5:31 am
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fuck, talk about nostalgia.
geri geran dari gara, man.


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