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    Phoenix
  Sun Mar 06, 2011 4:59 am
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Image


Quote:
Inside the deep dungeon, the monsters wait, ready to unleash their attack.
It is up to you and your companions to enter the dungeon and fight for life.
Will you answer the call?


This is Dungeons: Critical Hit, which is an in-development expansion to the original Dungeons RPG Maker VX Game.

    Features:
  • Robust Class System, with over 20 classes to chose and level up
  • Detailed Ability Mechanics, with fifteen to a class
  • Randomly Generated Maps, for added variety in your dungeon
  • Three Different Difficulties - Simple, Normal and Impossible
  • New Abilities - 200 Active Abilities, 80 Passive Abilities and 20 Auras
  • Two gameplay modes - Story Mode (WIP) and Classic Mode
  • A (Mostly) Original Soundtrack


Story:
Classic Mode doesn't have one. Story Mode, which is to be developed after the completion of Classic Mode, has the following:

Content Hidden


Classes:
Content Hidden


Soundtrack:
Dungeons: Critical Hit has its own OST, currently in the making.
You can download the full soundtrack so far, which as of this writing includes 11 tracks, here:

Image
31.9MB - Dungeons: Critical Hit! OST


Screenshots:
Content Hidden


Download:

Current Release:
103.22 MB - Mediafire Host - PBR 3

Older Releases:
95.2 MB - Mediafire Host - PBR 1
102.11 MB - Mediafire Host - PBR 2

[center]Find necessary fonts here at RPG Revolution's Game Minisite: Dungeons: Critical Hit!


Last edited by Phoenix on Sun Mar 27, 2011 5:37 am, edited 13 times in total.

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    udivision
  Sun Mar 06, 2011 6:57 am
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I'm getting an invalid link error.


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    Phoenix
  Sun Mar 06, 2011 7:32 am
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udivision wrote:
I'm getting an invalid link error.


Thank you for saying something; I've fixed the link.


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    bacon
  Sun Mar 06, 2011 8:37 am
butts n booties
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This looks like really cool if this is like that dungeon exploring game. It seems like you fleshed it out a lot and im curious to see where you are taking it. I like those icons, are those custom? Ill definitely check this out when i have the time.

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    udivision
  Sun Mar 06, 2011 9:29 pm
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Now getting extraction errors...


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    Phoenix
  Sun Mar 06, 2011 10:50 pm
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udivision wrote:
Now getting extraction errors...


You serious?
Sigh..

I've heard of this type of thing happening before, but I've never been able to fix it. Try re-extracting it; generally it'll work after a few attempts. I'm downloading the file now on my computer to see if it's working here.


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    Jason
  Sun Mar 06, 2011 11:10 pm
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Awesome Bro

Generic Townsperson
macon wrote:
I like those icons, are those custom?


Nope they're from GuildWars

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    Phoenix
  Mon Mar 07, 2011 12:01 am
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Phoenix wrote:
udivision wrote:
Now getting extraction errors...


You serious?
Sigh..

I've heard of this type of thing happening before, but I've never been able to fix it. Try re-extracting it; generally it'll work after a few attempts. I'm downloading the file now on my computer to see if it's working here.



I've downloaded the file, it extracted fine for me. It must be an issue with your computer. Keep trying to extract it. PM me with your results.


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    udivision
  Wed Mar 09, 2011 2:28 am
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Works now that I downloaded the mediafire one.


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    Phoenix
  Sun Mar 20, 2011 8:09 pm
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New Release:
102.11 MB - http://www.mediafire.com/?lb92l6ci4xp0jhr

I've replaced the old class selection part at the beginning with a new one that actually makes more sense, based on the Actor Selection Script by Omegas7.

I've also added more variable levels of difficulty, up to a whopping ten from just three before, which are now able to be switched during the game in the main menu in case you're finding a boss too difficult to handle.


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    Kragagar
  Wed Mar 23, 2011 6:25 pm
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Does this have the same issue as the original where if you kill X creatures, random encounters stop?

I believe the limit in the original was 200 encounters.


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    Phoenix
  Wed Mar 23, 2011 8:15 pm
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Kragagar wrote:
Does this have the same issue as the original where if you kill X creatures, random encounters stop?

I believe the limit in the original was 200 encounters.


Yeah, that problem is still there.
I can apply a patch fix to it where I just loop the most powerful monsters when you get to that level, though I intend to have more separate random encounters when I get to that point. My biggest concern right now is finishing up the rest of the classes.


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    Phoenix
  Sun Mar 27, 2011 5:37 am
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New Release:
103.22 MB - Mediafire Host - PBR 3


Suddenly, a new update. This one includes a tutorial for people who are having difficulty grasping everything at once.
Here's a few screenshots:

Image
Image
Image


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    Phoenix
  Sun Apr 10, 2011 5:27 pm
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New Release:
103.22 MB - PBR 4

With it comes the Minstrel class, a wonderful class that I spent quite a long time developing so that he would not turn into a 'spoony Bard'.

Also it now downloads with a shiny new Guide.xps, which should help alleviate any problems you have about not understanding something.

Cheers! Remember to provide feedback.


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    Phoenix
  Fri Apr 29, 2011 2:41 am
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Image
Image
Image
http://www.mediafire.com/?myfxa34zo8c2m1a
Story Mode is here..with thirty minutes of gameplay through a Prologue and Chapter 1!


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    SegNin
  Mon Feb 06, 2012 7:25 pm
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Seems Phoenix forgot to post the latest update to his demo.

He's now up to version 10 which you can get from here:
http://rpgmaker.net/games/3530/


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