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omerpaz
  Fri Jun 29, 2012 3:35 pm
Damn good.
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Location: Bench Nr. 27
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Knight Of The Rose shows the epic tale of two brave warriors that saved their land and nation from complete destruction, challenging the gods themselves to rise against them.

This game is a MONSTERPIECE of mine, and has TONS of awesome features that make this game a one of a kind!

I am currently finally publishing the first chapter, after years of on-and-off work, and I really hope you guys will like it :)


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Download: https://dl.dropbox.com/u/88621929/KOTR2.exe
and you will need to download the OldTypeFaces font: http://www.sendspace.com/file/n15ocq
(To install, put it in C:\WINDOWS\Fonts ).


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omerpaz
  Thu Jul 05, 2012 6:59 pm
Damn good.
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Location: Bench Nr. 27
Thank you all for commenting.


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coyotecraft
  Thu Jul 05, 2012 11:50 pm
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I warned 25/26 civilians. I couldn't find the last one. I left town and went north and got a missing graphic error and had to restart. Talking to the hooded man also give you a missing graphic error if you lie and say yes. I don't know if that's why I can't find the last person. I did found a side entrance building; so maybe there is another one hidden like that.

I think you need to step back and look at the pacing of the game and cut all the things that are unnecessary. A long history lesson at the beginning of the game followed by running through huge maps as two boys and looking for 26 npc that as far as I can tell don't play a big role but you spent time writing individual reactions about the town's evacuation. I was already 30mins into the game and I don't know anything about the characters except that their dad died. So far no battles, no money, no items.

edit: Cutting might not be a good word. But I think you could present things more efficiently.


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omerpaz
  Fri Jul 06, 2012 12:32 am
Damn good.
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Location: Bench Nr. 27
Thanks for the bug reports, will be fixed.
Battles, money, and items come right after this quest.
Save more often.
There are 26 NPCs to be warned, guaranteed. Try talking to the sheriff in the southern part of the main part of Rohym. Try warning the vendors, people in the streets, in the cabin in the south district and in the town hall-these are the less-checked NPC's.
I understand you didn't enjoy the game so far, hope it will change as you continue playing (If you will). The rest of the game should be much more action-packed, and I will try and build the second chapter according to your critique-More battles, money and items, focus on main storyline and necessary quests.
How did you like other parts of the game, such as the mapping and storyline?


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coyotecraft
  Fri Jul 06, 2012 1:23 am
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The maps were really spacious. Lots of locked doors. The town and interiors could be smaller. I noticed the interior rooms must be on the same map. The insides of 2 houses were right next to each other despite the houses being a couple maps apart.


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coyotecraft
  Fri Jul 06, 2012 8:17 am
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Think I put about 8 hours into this game. I write in a notepad as I play to record any bugs or poor design, I'll PM it to you. Can't say I would recommend anyone play it as it is now, I had lots of rage moment from constant game overs and game freezes. The Battles are difficult, but only because missing an attack pretty much decides the outcome of the battle, something you have no control over. For the first half of the game all you can do is attack because trying to heal will just get you killed. Defending is useless and you can't escape.

The maps are too big or should I say excessive? Maybe all the locked doors are places you'll visit in chapter II. Battles are fickle and need adjusting. Collecting herbs and killing Gnolls have little relevance to the story or character development, it's just an excuse to advance time.

There is a story in there somewhere. 2 brothers lose their home, they help evacuate a town, join the army. I can't describe their personalities very well. Thomas seems to know just what to do in every situation. Lance has potential to be a character you feel sorry for. Becoming a squire getting ordered around and separated from his only family when they join the army. But neither express how they feel, only that they want to fight against the invasion. I think the information in the prologe could be weaved into the game differently and used to develop the character's. Show that they know what it is they are facing rather then assume they know the history and evil god behind the army.


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omerpaz
  Fri Jul 06, 2012 10:44 am
Damn good.
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Location: Bench Nr. 27
Okay, I pretty much get what your'e saying.
About the battles, I kind of disagree with you. If you look more carefully, at least in early levels, enemies like bees and bats hit you for about 30-50 HP per hit.
But, red mushrooms heal you for 80 HP and yellow mushrooms heal you for 150, so I really just see this as a different style of battle. Slash deals more damage to bees, stab deals more damage to bats and wolves. After buying a shield everything becomes much easier, as it provides you lots of defence.
About the character development I will PM you as this is kind of a spoiler for future chapters.
About the gnolls and herbs, I think of these as more of "training missions" for the brothers to gain experience and level up, as they will fight against the turenian enemy at the chapters to come, so they will need that experience.
I understand what you are saying about the information in the prologue and everything but unfortunately there isn't much I can do about it right now.
I will, however, try and implement what you said in future chapters.


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