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oki32
  Mon Jul 23, 2012 8:47 am
The game designer who likes moneys and services of ads and traffics.
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Location: Indonesia
Let's discuss about game Galaxy Angel Dawn of Huskarl. Galaxy Angel Dawn of Huskarl is a shooter game and sets its time on year 423 (Transbaal Calendar Year). In this game you take control of a protangonist known as Huskarl.

Concepts :
The concepts of this game is inspired by game Strikers 1945, Gigawing, Donpachi and one of Galaxy Angel EX's mini games, "Shooting Star".
The concepts of some enemies is inspired by the Galaxy Angel's mecha designer.
The concepts of most bosses is inspired by Strikers 1945's bosses.

Features :
6 unique Emblem Frames
Three chapters
24 battle stages (Both Chapter 1 and Chapter 2 have 7 stages, Chapter 3 has 10 stages)
26 Unique bosses
4 unlockable extra stuffs
2 Opitional Languages (Select English if you're unable to find your country's language. A new language will be added if updated)

Requirements :
Windows XP/Vista/7
CPU with 1.0 GHz
RAM with 512 MB or below 512 MB
DirectX 8
200 MB Hard Disk

Screenshots :






Download Links :
Mirror 1
Mirror 2

If you don't know what was Galaxy Angel, please click : http://galaxyangel.wikia.com or http://en.wikipedia.org/wiki/Galaxy_Angel

Galaxy Angel's Original Concept (c) Broccoli/Ootsuki Yuu.
Galaxy Angel "Dawn of Huskarl" (c) Okisoft (It's my company. Contact me, muhammadrizky.abdulhakim@yahoo.com)
All rights reserved.

PS : Sorry for my mistakes in making this game. The version of this game will be updated. I decided to add just one language, instead more than one for no reason. But, if I got some enough bucks, this game would have some language.


Last edited by oki32 on Sat Mar 23, 2013 10:23 pm, edited 8 times in total.

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bacon
  Mon Jul 23, 2012 6:08 pm
You are worrying me
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Okay

It definitely needs some work but it was an enjoyable experience never the less. First thing are the graphics. They are definitely going to need to be changed but they serve as great placeholders. Dont worry about them right now I would just tweak the gameplay.

The gameplay itself was too easy. I used the ship in the first screenshot and obliterated everything. When you get damaged by an enemy you should get knocked back and lose a considerable amount of hp. Right now, I dont even know if I am being hit or not. Maybe make it 3 times you get hit you are dead.

Also the range and power of my weapons are too high. Definitely try and tone it down and instead have powerups/buffs that people can collect and increase their ships power.

That being said I really like the feel. The coins that pop up and then go down are a really great mechanic you should make the score bigger and more apparent. Moving itself felt comfortable and everyone's speed was dead on.

I didnt play through the whole thing this is just my opinion thus far. You have a great idea and are doing a good job.

One thing I would suggest is that instead of people downloading the game they should be able to play it directly on their browser (like flash). You'd get more hits that way.

Good luck. This was a cool find.

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oki32
  Tue Jul 24, 2012 10:57 am
The game designer who likes moneys and services of ads and traffics.
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Member

Location: Indonesia
pipesnogger wrote:
Okay

It definitely needs some work but it was an enjoyable experience never the less. First thing are the graphics. They are definitely going to need to be changed but they serve as great placeholders. Dont worry about them right now I would just tweak the gameplay.

The gameplay itself was too easy. I used the ship in the first screenshot and obliterated everything. When you get damaged by an enemy you should get knocked back and lose a considerable amount of hp. Right now, I dont even know if I am being hit or not. Maybe make it 3 times you get hit you are dead.

Also the range and power of my weapons are too high. Definitely try and tone it down and instead have powerups/buffs that people can collect and increase their ships power.

That being said I really like the feel. The coins that pop up and then go down are a really great mechanic you should make the score bigger and more apparent. Moving itself felt comfortable and everyone's speed was dead on.

I didnt play through the whole thing this is just my opinion thus far. You have a great idea and are doing a good job.

One thing I would suggest is that instead of people downloading the game they should be able to play it directly on their browser (like flash). You'd get more hits that way.

Good luck. This was a cool find.


Okay, thanks. I hope that they can play this game directly on their browser. That game on their browser will be in HTML5 version, it will be created with Game Maker Studio.

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sbester
  Sun Aug 19, 2012 6:50 pm
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What a coincidence to find this right now, I'm in the middle of playing the first Galaxy Angel game! I'm really liking it, so I'm definitely going to give this a try!


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oki32
  Fri Aug 24, 2012 9:47 pm
The game designer who likes moneys and services of ads and traffics.
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Location: Indonesia
sbester wrote:
What a coincidence to find this right now, I'm in the middle of playing the first Galaxy Angel game! I'm really liking it, so I'm definitely going to give this a try!


Okay, thanks. Anyway, I'm going to update this game.

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