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    NGGames
  Wed Jan 09, 2008 3:14 am
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Location: UT
this game is gonna kill.

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    Amy
  Sun Jan 13, 2008 5:27 pm
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Not much done lately, I have 16.5 hours of exams next week...

Anyway.

I've been trying to think how I can stop people stealing the game. The best way I can think of is an activation code system.

The only way I can see this able to be done is via selling the game on CD, and mailing it to customers.

I.e. you order the game. An activation code is assigned to your individual game, and burned to CD. Then an activation code is included in the CD case, which you enter and it unlocks your game. You then register an account in-game, and the activation code is included in the registration automatically, so that the server can check if that code has already been used.

The codes will be randomly generated 12-digit alpha-numeric codes, and each will be checked against any existing codes to make sure they are unique.

This does mean that while the free version will be downloadable, the paid version will have to be ordered from the Internet on CD format.

I've been looking into publishers for manuals and so on, and I worked out for:

50 page full-colour manual
A3 game poster
DVD case
DVD cover
Full-colour printed CD-Rom

It would cost less than  £1... But 1,000 of them would have to be ordered at a time, which is a major downside as the chances of me ever getting  £1,000 are pretty slim.


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    Amy
  Mon Jan 14, 2008 9:57 am
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Big Dumb Guy
Sorry for the bump, but I felt this counted as a "big update". If the mods feel differently they can delete this post, sorry. Anyway.

Just bought a new web hosting account, at Servage.net. Another  £74.97 gone... (Bringing the total spent on this game to over  £550. Wow, wish I had that kinda money now... :))

The new host has an autoinstaller, so the forums are now back up again (still need to work out how to move the database though), and a wiki has now been set up.

Vengeance Wiki

This will serve as a frequently updated game manual, for Vengeance (and any expansion packs and campaigns that follow). It wont be user-editable until the game is released, to prevent needless spam.

The website still needs to be transferred across to the new web host.

But, for your reference, the links are now:

www.afar.ws

www.afar.ws/wiki

www.afar.ws/forums

And my e-mail address has now changed, at the moment it just redirects to my old one but I'll probably get a new account soon anyway.

daniel @ afar.ws


Ok so it's not much at the moment, but it will be, in time.

Seeya,
~Wyatt


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    Hyde
  Mon Jan 14, 2008 12:09 pm
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Location: Australia
This is going to be awesome once done.
Good luck with your project. :)

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    Ceroscuro
  Mon Jan 14, 2008 3:14 pm
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Wyatt the thing is, wouldn't people be able to upload and/or email their Game.exe and their activation code to people?  As long as the executable and the activation code are a pair, they would work anywhere, right?

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    Amy
  Mon Jan 14, 2008 4:48 pm
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Nope,

"You then register an account in-game, and the activation code is included in the registration automatically, so that the server can check if that code has already been used."

If you sent your code and exe to someone else, they would be able to use it, but as soon as they tried to register an account the game would recognise that that code is already stored with another account and wouldn't let them register.

This bit I haven't coded yet. This is one thing I need a Lua programmer for. (E-mail me if you know Lua and MySQL!)

The only ways really it could be changed are:

-Playing with someone else's username and password
This I cannot stop.

-Hacking the encrypted game files
I just found out sopmeone here knows how to do this. This is a -major- security risk. I do not know what I can do about this.


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    Yeyinde
  Mon Jan 14, 2008 4:52 pm
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If these keys are just random numbers with no order, then people could just put in a completely random number and it would work.  Why not reserve the last four digits of the key as a checksum to prevent the use of random keys from being used?

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    Amy
  Mon Jan 14, 2008 5:07 pm
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Big Dumb Guy
Every time I create a key, it will be added to a database connected to the server, so only them codes would work.

But yes, as a backup that would be a good idea, thanks.


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    Actingman00
  Tue Jan 15, 2008 12:32 am
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Why don't you just have the code emailed to them instead of sending out a disc?  Wouldn't it be much easier? 

Unless I'm missing something...


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    XQNP7
  Wed Jan 16, 2008 12:16 am
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Location: Tennessee, USA
Yeah, it would, but mailing it is more professional. xD

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    Vampiriclayer
  Wed Jan 16, 2008 1:04 am
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How much 'E' is equal to US dollars?

sry i don't have that key

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    XQNP7
  Wed Jan 16, 2008 3:29 am
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Location: Tennessee, USA
I thought the pound (I think it's a British pound?) was twice the worth of USD.

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    Amy
  Wed Jan 16, 2008 8:24 am
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 £1 is roughly worth $1.95.

I based the prices how I did for that reason - Aveyond definately sells, and it costs $20, which is around  £10.


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    XQNP7
  Thu Jan 17, 2008 3:50 am
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Location: Tennessee, USA
Wyatt, can I be an Alpha/Beta tester? :)

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    Amy
  Mon Jan 21, 2008 9:48 am
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Copied from the Screenshots Thread

I didn't think one of the kingdoms in my game, Green Forest, was... foresty enough. So, i decided to do a small expansion to the South. I got greatly carried away, and was left with below. Note that Green Forest itself extends further East than in these screenies, I just couldn't be arsed to scroll and print screen them bits.

Click the link, it's too big:
(The new map begins where it says "Bordeur Mountains")


http://www.afar.ws/images/green_forest.png

I did a screenie of it along with part of the rest of the world, to show it in perspective. Note that many huge maps are missing from here - there's a 100x100 North of Golda'ea, a 150x150 West of Golda'ea, a 200x200 North of Aramidia, a 100x100 East of Aramidia, etc.

http://www.afar.ws/images/green_forest_2.png[/img]


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    Aurain
  Mon Jan 21, 2008 10:07 am
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No offense intended, but if you're seriously wanting to get you're own MMO up and running, You'd be better off restarting on your own basic game engine from scratch, RMXP is a good programme, but it's not good enough to make an MMORPG that People are going to have to pay for to play properly. Harsh, but pretty much true.


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    Amy
  Mon Jan 21, 2008 11:49 am
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Seeing as I've got so far already, and Ruby is the only programming language I really know, restarting the game would absolutely kill it beyond repair.


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    SyvarrisX
  Fri Jan 25, 2008 2:51 am
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Having this in the project forum will probably bring it more attention. It deserves it! I love your zoomed out maps, they look great!

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    Amy
  Fri Jan 25, 2008 9:44 pm
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Hmm, I think you're right, it's already had like 100+ views since moving here. :/


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    Spoo
  Sun Jan 27, 2008 2:50 am
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That map is awesome! I love your tilesets. You make them yourself?

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    Hevendor
  Sun Jan 27, 2008 2:52 am
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Wyatt... release this already =x

Hope you've considered my idea of group puzzles. Love the thunder temple by the way :smile:

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    Amy
  Sun Jan 27, 2008 1:30 pm
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If I can find a way to do them, I will.

Update - 27th Jan 08

This is a map of the full area of Green Forest so far, with a cruddily drawn representation of what it might look like in the future.

Large file, etc... There's many mapping errors that have been fixed while I took this screenie. Mainly the broken trees.

I hosted it on my old web host, might as well take advantage of it while it's there.

http://www.vengeance-rpg.co.nr/green_forest_full2.PNG


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    Amy
  Mon Jan 28, 2008 1:03 pm
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Big Dumb Guy
Spent a full hour scripting a system for consumable ammo for ranged weapons, only to find the system already existed. Grrr. But, ranged weapons work fully now, along with a window that shows the ammo you have left.

My current thought is an upper limit of 999 of any ammo in your inventory (but 999999 limit for bank accounts).

The arrows for the "shortbow" cost 10 gold each. The advantage is they are ranged, so can attack from a distance or over obstacles. The disadvantage is of course it costs you money every time, essentially.

Some enemies will drop arrows and other ammunition, or it can be bought from most stores, depending on the level of ammo you require. You may be able to make arrows in the future too.

Test screenshot to show it in action:

http://img.photobucket.com/albums/v108/ ... 8jan01.png[/img]

I need to change the window's position slightly to line it up with the player window.

Control changes

It's now double-click to attack, to allow for ranged weapons. Otherwise, you'd shoot your arrows when you walked :)


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    XQNP7
  Mon Jan 28, 2008 9:32 pm
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Location: Tennessee, USA
Wow! Very, very amazing, Wyatt!

Just curious, but have you played Ultima Online? Your enlarged forest map just reminded of UO for some reason.

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    Amy
  Mon Jan 28, 2008 10:30 pm
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Never played Ultima Online. I've tried Ragnarok, used to play RuneScape, and sort of play Guild Wars (phasing out...) but that's it on the MMO front.


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    Amy
  Tue Jan 29, 2008 8:58 am
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Well, released a demo of a cutscene from the game but nobody seems to have noticed in the thread it's in, it be here: http://www.hbgames.org/forums/http://dev.r ... 19#p374619

Also, 6,000 views! Wheee. :cheers:

Not sure when the game will actually be playable yet. There's still the same things as before. Server program needs to be done, visual equipment doesn't work (not vital, but important), no auto-updater, server itself needs setting up properly (I have no experience with Linux). Other than that though, the game itself is running fine and on schedule, whatever that schedule may be.  :tongue:


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    Spoo
  Sat Feb 02, 2008 4:00 am
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Well, so long as you don't go and abandon this project. If you did for no good reason I'd hunt you down and hurt you REAL bad! Err...Yeah.

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    ChaosMaxima
  Sat Feb 02, 2008 4:36 am
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Location: In the depths of the GD section.
Awesome. This looks like the first MMORPG made on RMXP that's going to get completed. (No offense to anybody else).

Keep up the awesome work!  :thumb:

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    Amy
  Sat Feb 02, 2008 2:40 pm
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Akinari wrote:
Well, so long as you don't go and abandon this project. If you did for no good reason I'd hunt you down and hurt you REAL bad! Err...Yeah.


Don't worry, the only thing that'll stop this game is my untimely death. Hmm, better not tempt fate... (Which is ironic, since "Fate" doesn't seem to like this game :) what's even more ironic, is that that ironic statement didn't contain any irony.)


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    Spoo
  Sun Feb 03, 2008 12:05 am
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It's ironic that that ironic statement contained no irony because that whole post was filled with irony? Ironic indeed.
  Ever find out who sent that E-mail about Vengeance being Atheist? I still suspect 'Fate' using a different email address.

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