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    BizarreMonkey
  Wed Mar 16, 2016 10:40 am
Riding High above the world, ascended and pure.
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Omnipresent Merchant

Location: Straya Land Carnt.
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Our Intelligence will set us free!

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Intelligence is a wacky, cartoonish game centered around four odd heroes, whose strengths combined form a power, the power to change... EVERYTHING!

From its original debut on 3/14/2011 is at last finished-- a game to reinvent RPGs. From the absolute lack of grind, the charming high-tier writing, the engaging multitudinous boss battles or it's incredible custom soundtrack, Intelligence shall be a game unlike any other!

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Last edited by BizarreMonkey on Wed Aug 31, 2016 6:50 pm, edited 2 times in total.

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    BizarreMonkey
  Sat Apr 23, 2016 1:44 pm
Riding High above the world, ascended and pure.
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Omnipresent Merchant

Location: Straya Land Carnt.
Patch 1.0.1 is LIVE!
Fixes:
-Removed a line in the game.ini file that was still checking for an RTP that wasn't needed.
-Corrected a couple in-game typos.
-Fixed an issue that caused the last few battles not to suppress battle BGM.
-Implemented the Battle Music for Maw, which was finished post-3/14-release.
-RNG Elements were removed from states.
-Blu's HP (In the fight with Sisters of Virtue) was reduced from 120000 to 100000. This will make the hardmode quicker, but more difficult for the careless.
-Added some more flavor text in the Necropolis in the room the party sleeps in.
-Updated the ending text in preparation for the true end, but it also works for the current ending.
-Some conversation text was being displayed instantly, rather than having the letter scroll effect in the final encounter, this has been corrected.
-You no longer are immune to Origination's damage, but are revived shortly after death by a Phoenix effect.
-The help window text for the ability 'Power to Persevere' was working incorrectly, now it has no mana cost, but brings Pep down to 1 HP. It's tooltip has been updated to clarify this.
-Sacreblu's elemental abilities can no longer be reflected, but can still be dampened. This decision was made due to the ability Hall of Mirrors had of being able to entirely trivialize the encounter.
-The Priority of in-combat resurrection abilities was brought from 10 to 999. Making it so regardless of character, a resurrection is the first action that will occur. Red Cordial's Priority was also brought to 999.


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    BizarreMonkey
  Tue Apr 26, 2016 9:45 am
Riding High above the world, ascended and pure.
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Omnipresent Merchant

Location: Straya Land Carnt.
Some cool gal on youtube did a Let's Play of the first hour of this game, woot!


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    BizarreMonkey
  Wed Aug 31, 2016 6:52 pm
Riding High above the world, ascended and pure.
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Omnipresent Merchant

Location: Straya Land Carnt.
BUMP

Updated to Itchy Patch.


The Itchy Patch

This patch finishes a lot of the originally cut but nonetheless planned features from the game, including:

The Full Custom-built OST.
Two new optional bosses.
Entirely revamped Necropolis.
Updated battle sprites for characters.
Some boss tweaks.
Bugfixes.
Typo corrections.
New dialogue font.
Saveslots cut from 120 to 16 (Having 120 was for debugging's sake. Load times when booting up the game should be reduced somewhat as a result.)
Probably more.

If you find a bug report it in the comments section below, cheers! I have done a full playthrough to the end which took 8 hours and 30 minutes.


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