Time for another update! There isn’t anything ground breaking but there are a few notable things coming in.
You’ll notice that there’s a new version on Gamejolt. I haven’t issued an update yet, I just revised the versioning a bit.
The current version used a simple format: Major.Minor.Year.Date(mmdd) . This is pretty simple, but sometimes it can be confusing, since I sometimes release patches to the game. So, to conform with Semantic Versioning and make it easier to separate the patches from updates, I’ve done a revision on the versioning. The newer format is like this: Major.Minor.Update.Date(yyddd), for installer and launcher, and Major.Minor.Update-BuildDate for the game and the Gamejolt Client. So for example the latest update (0.10.2015.1220) is translated to 0.10.4-201512220 on the new versioning. On the launcher, if I released an update today, it would show its version as 22.214.171.12404 (built on the 104th day of 2016). This is only for convenience, so don’t worry. It is already rolled out here, but neither the game nor the launcher and the installer have been updated to reflect it yet. They will on the next game update.
When the Disc 1 update hits the mirrors, I will add a few hunting side-missions. Hunting missions are essentially, well, hunting. When you visit the guilds, you will receive a side mission to hunt down a certain creature to receive gold, experience and hunter coins. What do you do with hunter coins? You can upgrade your hunter license, to handle even harder missions and get some extras, such as discounts of healing items, additional weapons and others. Currently, there aren’t many of them, but subsequent updates will add more. There is another type of side missions, but I’ll talk about them later on.
When the update is ready to download, it will have some under the hood changes, so much so, that it will break the save files. So, I’ve worked on a conversion tool for the game that it will available at the same time with the update. Please note that it may change (I’m still working on the details), and I’ll make a new post to provide the latest information if needed.
I’ll start from the easiest to transfer over: Northbridge Engine will transfer your launcher and backup settings automatically when you start the launcher after the update. It will also add new settings, to make sure that it will work. This is a design found on Microsoft .NET programs, so there wasn’t need of writing code to achieve this. It does keep copies of these by version, in case something goes wrong.
Now, for the game, this will be a two part procedure. First, a tool will be released soon to copy your save files and most of the game settings to the new locations. Since the screen settings (Fullscreen/Windowed, Original/Double Resolution) were saved on the game’s folder, I cannot transfer them for now (I’ll see if it is possible).
The second part is a little more complex due to the game engine’s design. I have included a compatibility script on the current versions of the game to make sure that the saves will be updated once loaded (although you have to save after loading, so the new information is stored). The issue is when the new face artwork is loaded. It is currently impossible to change the faces with that script, so I wrote an event that automatically fixes the faces. Note that this will render the saves unusable on the demo, since that doesn’t have the new faces.
That is all for now. See you on the next post.