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Sekaru
  Mon Jul 23, 2012 8:25 pm
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If I'm honest it wasn't -that- hard. Most of it is just dependent on one Class that handles the data between the server and client while the rest is simply porting over features from the client to the server for more security. I don't really know why it's taken me so long but it's almost ready :D

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We're almost there! By almost there I mean testing could begin very soon and not that multiplayer is done - the testing phase will decide that.

Today I've finished the rendering of players and also the sending of worlds from the server to the client, it seems to be pretty fast sending but I'm using localhost.

Thus, since I can't portforward over here, if there's anyone that would like to do some early testing, who knows how to portforward and would like to set up a server for us to stress test a bit please feel free to PM me.

Finally, just to prove I've actually done all this stuff (it isn't happening again :)):

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Sekaru
  Tue Jul 31, 2012 7:54 am
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http://sleepystudios.com/showthread.php?tid=509

Nightlies are starting soon. The first nightly will finally add multiplayer!

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Sekaru
  Tue Jul 31, 2012 9:08 pm
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The first Nightly is out!
http://sleepystudios.com/showthread.php?tid=510

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Sekaru
  Fri Aug 03, 2012 1:34 am
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The second Nightly is out!
http://sleepystudios.com/showthread.php?tid=511

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Sekaru
  Tue Aug 07, 2012 11:49 pm
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The 4th nightly has been released - it features the first steps towards crafting in the game and pvp!

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Download:

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Highlights:

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PVP has been added to multiplayer. It works the same way singleplayer combat works: your health is based off your body parts, your hits are based off your body parts, you can bleed and you will gain experience in your combat skill.

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Rocks have been added to the game. These rocks can be picked up and used to skin animals in order to get your first Sharp Bone (which has replaced the knife). This is the beginning of the crafting system and it will continue in the next nightly which will be all about the crafting system.

Languages in the next Nightly

We've decided to take out the entire language system. Basically, there are too many things to translate and most of these things are GUI elements which can't actually be translated and therefore the language system is pretty useless. Thank you to anyone who has worked on language support up till now and we apologize to whomever this may be an inconvenience to.

Changelog:

# FIXES
- Fixed the water not properly surrounding the island.
- Fixed water, tall grass, dirt & stump generation.
- Fixed being able to chat in singleplayer.
- Fixed baskets in multiplayer.
- Fixed blood in multiplayer.
- Fixed the ridiculous rate of headshots from animals.
- Fixed bleeding in multiplayer.
- Fixed bleeding after dieing.
- Fixed the path not found serverside error.
- Fixed house doors and floors in multiplayer.
- Fixed the server not clearing offline players.
- Fixed being able to put down ladders on non-existant holes.

# CHANGES
- Shadows will now disappear at night.
- Knives are now 'Sharp Bones' and now have their own graphic.
- Passwords now only have to be 3 characters in length.

# ADDITIONS
- PVP combat!
- Sharp rocks that can be used to skin animals. They can be picked up using right-click.

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Sekaru
  Sun Aug 12, 2012 1:12 am
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Nightly 6 is out! It completely revamps the dungeon system and makes it room based. It also adds the ability to craft fishing rods and makes the game a lot harder.

Download:

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Highlights:

http://www.youtube.com/watch?v=BqHsjdAUNus

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A brand new dungeon system! Dungeons are now room based and you will have to travel by portal to each room. Dungeon monsters now also drop golden keys instead of pots and chests.

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Fishing rods can now be crafted. To do this, simply carve a stick (using right-click -> Carve Stick) whilst having a knife-type weapon in your inventory and then simply attach Sinew to it (again, using right-click).

The game is also about 63.8% harder. Your stats regen much slower and stats deteriorate much faster.

Nightly 7:

Nightly 7 will not come out in 2 days unfortunately. This is because I want to do quite a lot of things in it. There are many engine issues that I'm only picking up on now and I'd like to take my time in fixing them, plus I'd like to add something else pretty special so the nightly will come out a bit later than usual.

Changelog:
# FIXES
- Fixed broken textures.
- Fixed the dungeon portal not being aligned.
- The game now properly starts maximised if it should.
- Fixed all the stats.
- Fixed some range issues.

# CHANGES
- Dungeons are now room based.
- Removed keys from chests and pots - added different things instead.
- Dungeon monsters now drop gold keys (30% chance).

# ADDITIONS
- Added cracks, twigs and pebbles.
- Portals for room-hopping in dungeons.
- Increased the stat take chance and decrease the stat regen chance for all stats.
- Added a suicide key, K.
- You can now carve logs! (Right-click on the log with a knife-like tool in your inventory).
- You can now make fishing rods (Attach sinew to a stick).
- Added new items to the villagers' tradeable items.

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LaDestitute
  Sun Nov 25, 2012 10:22 am
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Sorry to bump this topic Sekaru, but I like to do a "Let's Look At"/spotlight video of your game!


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