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    BizarreMonkey
  Thu Feb 16, 2017 9:52 pm
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Nathaniel3W wrote:
Do you do all the voices Megalomaniac? What do you use for distorting your voice?
Lel, you can call me Biz if you want, it's much easier. Megalomaniac is just my title. As for voices, I do them all myself, yes, and distortion is done in Wavepad, an affordable program (that I have bought legit) which lets you do some pretty cool effects. It can also convert for multiple formats, it's like audacity, but less frustrating as it can save as wavs, mp3s, oggs and such and easily convert files between. Batch conversions too.

To note, in the video prior to the Twins, the one with Koko, Lilac and Lumi, only Lumi's voice has an effect applied (and it's a 6% adjustment to pitch and speed.), the rest is just mer having some range, I suppose. I also don't use any sort of effects for Pep, Tristy, Rolly or Limbo's voices, though in rare scenarios I do give Rolly a very slight speed and pitch adjustment, so he sounds a little deeper and slower.

Nathaniel3W wrote:
Someone once told me there used to be a few of us non-RPGM folks around here. I originally stopped in because I figured this would be a good spriter's resource. I even remember asking Princess Amy about the terms of use on RPGM's rtp resources and the character generator. Is that still around? I haven't used it in years.
Depends, there's a few, I know the Looseleaf one which does mack sprites is still around, but I can be sure the Famitsu chibi generator is gone, although VX Ace and RMMV now come with character generators prebuilt. I don't know about any of the XP ones (outside of Mack, as it is XP style) as XP was before my time.

As for non-rpg maker folks, Xilef and Sanchez are among them too, as far as I know.

Currently I have nothing new or amazing to show. But I will later.


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    Nathaniel3W
  Fri Feb 17, 2017 12:28 pm
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Right. Biz. Sorry. I can see perfectly well that your name is BizarreMonkey. But for some reason my eyes kept drifting down towards your title. ("Hey. My eyes are up here," your avatar says to me.)

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    Princess Amy
  Sat Feb 18, 2017 12:53 pm
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    BizarreMonkey
  Sun Feb 19, 2017 8:48 am
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Nathaniel3W wrote:
Right. Biz. Sorry. I can see perfectly well that your name is BizarreMonkey. But for some reason my eyes kept drifting down towards your title. ("Hey. My eyes are up here," your avatar says to me.)
In your defense title is pretty similar in spelling to tits. I don't mind being called Megalomaniac, it seemed only polite to if you weren't aware, make it easier for you, since its 3 letters in comparison to 12.

Well, I finally started on the gameplay mechanics for Fantasia, lots to adjust here (*speeds and visual / audio impact, mostly) but it's off to a good start.


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    Nathaniel3W
  Sun Feb 19, 2017 11:09 am
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Amy, that's a big improvement. I thought it looked pretty good the way it was, but that's much better. I'm not sure what all the icons mean, but they look good. Putting the gold border around those individual icons helps tie it together Is the yellow semicircle thing a replacement for the other bar that used to be there?

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    BizarreMonkey
  Sun Feb 26, 2017 9:45 am
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Fuckning collision bugs :[

That aside, I got a bunch done today.

Most of it is seen here:

But my composer also got hecka busy.


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    Princess Amy
  Mon Feb 27, 2017 10:08 pm
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This is a live demonstration of testing a heavily modified "Alpha Abs" for my project, along with some features I've made: scroll to zoom, fit to browser size, and scale game to browser size.

Some positioning needs to be fixed, such as centering on zoom and such.

Video:

http://imgur.com/a/jRNTV

You can see how this fill fit into my overall Gui here:

https://forums.rpgmakerweb.com/index.ph ... ost-705922


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    Xilef
  Mon Feb 27, 2017 10:21 pm
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Wow, really good job - I'm impressed at how fast you got the ABS working.
The lack of centering is quite obvious, it was the first thing I was looking for to be honest.

Very impressed with that ABS and HUD, you've pulled it together quite quickly.


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    Princess Amy
  Tue Feb 28, 2017 1:06 am
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Thanks.

I've got the HP bar sorted now. Just really not sure what's going to go in the space in the skills bar to the right.

Image

Unless I have bigger skill buttons or more skills.

Trouble is the plugin uses 32x32 icon sets, so either I edit how RPG Maker uses icons, or I try and edit all the parts confining it to 8 skills.


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    ZenVirZan
  Wed Mar 01, 2017 3:36 am
quite a spicE meme
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You could put a Mana and Stamina bar there or an equivalent. Armor perhaps? A global attack cooldown timer meter? idk

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    Jason
  Wed Mar 01, 2017 4:35 am
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... Or just spread all the skill buttons out?

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    Princess Amy
  Wed Mar 01, 2017 8:00 pm
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Settled on this.

Image

The skill icons are frankensprites of various bits of the RTP. Battlebacks, battlers, animations, etc.

Progress so far:

Image


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    Jason
  Thu Mar 02, 2017 1:12 am
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Looking good, although I'd probably change that font colour from black to white.

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    coyotecraft
  Thu Mar 02, 2017 1:17 am
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I agree. Or at least a light blue that's readable but doesn't overpower by contrast.


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    BizarreMonkey
  Thu Mar 02, 2017 5:51 am
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Yeah a pale middle-blue would be best.

Also I've been updating Intelligence's Cutscenes for MV and making some new ones. 4 of 22 done!



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    Princess Amy
  Thu Mar 02, 2017 3:45 pm
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Oh, yeah I haven't got that far yet. Font will be changing too.


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    BizarreMonkey
  Fri Mar 03, 2017 7:12 am
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hello darkness my old friend. . .
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this large party thing is gonna be the death of me


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    Princess Amy
  Sat Mar 04, 2017 4:23 pm
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That is a loooooot of characters.


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    BizarreMonkey
  Sat Mar 04, 2017 8:25 pm
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Luckily you only have that many for one battle in the whole game.

I've been doing a lot on it lately, updated the font for dialogue, so much better now.
ImageImageImage
03/14 Approaches.


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    Princess Amy
  Sun Mar 05, 2017 1:49 pm
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This isn't priority, I was just wondering how I'd go about making interiors, since it was a hot topic on another frum.

Thinking cutaway interiors on the main exterior maps. = Less map changes, good for MMOness.

Image

When you enter the game would zoom in so you can see more.

(This isn't map zoom, just a quick resize so looks shite)

Image

Image

Interior walls need a lot of work and the tops are just thrown up shite for now. Like I say, this is not priority.


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    Xilef
  Sun Mar 05, 2017 3:00 pm
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Combined with zooming, cutaway buildings would look really awesome


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    BizarreMonkey
  Sun Mar 05, 2017 5:22 pm
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Princess Amy wrote:
This isn't priority, I was just wondering how I'd go about making interiors, since it was a hot topic on another frum.

Thinking cutaway interiors on the main exterior maps. = Less map changes, good for MMOness.

Interior walls need a lot of work and the tops are just thrown up shite for now. Like I say, this is not priority.
Reminding me of Diablo II and how it handles interiors and that is a very good thing!

Also I'm supposed to withhold this until the 14th but I'm too happy with it to wait that long.

My company is four years old soon, and this video recaps much of what we've not only done, but intend to do, as well. Much better than the third years video which was pretty underwhelming content-wise.

Edit: TWO MORE CUTSCENES FOR INTEL, GO!

Really happy with the 6th.


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    BizarreMonkey
  Thu Mar 16, 2017 12:18 pm
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it was a big day...

It deserves a big video.

Edit:
My Composer for Fantasia is now back, and he's going at it hard.


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