so lately i been working on the game world.
I relized that without a realistic world nothing feels right.
enviorment and small details are very important
I am working on a dynamic time system. the outside world will be at correct tints as time progresses in real time. each map will have a set of fogs for day and night.
one fog will be where the sunlight hits surfaces (not pictured)
and another fog will be shadows in the correct places.
the day and night system will play a big role.
at night zombies are more aggressive and you will have limited vision in darker areas, especially the countryside makes the player reconsider doing "supply runs" and other missions at night.
enemys could ambush you easier at night ect.
time will also force the player to use the sleeping system and go to their hideout for more than just missions.
most survivors will not be outside at night unless they are in real trouble.
early daytime (not including fogs!)
around dawn (not including fogs)
the city is going to be a playground. you can practiclly get anywhere through rooftops, alleyways, fire escapes, subways,and even sometimes laundary lines. there is always a stealthy way to get through the city rather than the main streets filled with the undead.
(without shadow and light fogs)
i will have a map soon showing the real system with working fogs.
i am going to make the lighting look as realistic as possible.
i will be showing new enemy types soon as well. stay in touch.