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saikyo765
  Fri May 07, 2010 9:12 pm
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Rekiem wrote:
saikyo765 wrote:
Image
Here is an example of the lighting for a sunny day. I know the shadows need some work. But notice objects reflect the light some. Shadowing also allows me to make more detail in the textures. I need to make the light reflect off of the main hero too an up the saturation some when in daytime.

what do you think? more soon.


Cool, i like the shadows, but i think that you could fix some reflects (looks like those 3 lamps were on)...


oh those are actually parking meters with stainless steal heads :D
Ill make the reflections cleaner on those.


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Zwark0
  Sat May 08, 2010 7:53 am
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wow, that looks quite amazing.
One thing that did stand out to me though, was that those parking metres have really wide shadows. Unless I'm missing something, shouldn't the shadows be long and thin?


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kqurmiz
  Fri Jul 02, 2010 10:23 am
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Location: Riverpass
does project died?


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Rekiem
  Fri Jul 02, 2010 11:38 pm
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kqurmiz wrote:
does project died?


Making a good project like this takes time my friend.. Wait and see...

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kqurmiz
  Sat Jul 03, 2010 10:23 am
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Location: Riverpass
But he dont update anything..


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saikyo765
  Sat Jul 03, 2010 9:53 pm
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no the project has not died. ive been quiet about a small suprise within the next week or so. also new freshly baked batch of screenshots soon. :-) take care


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Jason
  Sat Jul 03, 2010 9:54 pm
It's me, Sauk... or is it?!
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Awesome Bro
... But if you bake the screenshots they'll be burned and fall apart...

... Just like zombies!

Oh I see what you did there!

Good one sir!

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kqurmiz
  Wed Jul 07, 2010 2:54 pm
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I think that surprise is A DEMO!!!!!!!!!!!!!!!!!!!!!!! WHOOOOO!


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saikyo765
  Tue Aug 10, 2010 3:01 am
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new screenshots and gameplay videos as well as new animation test will be posted this saturday. :)


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saikyo765
  Tue Aug 17, 2010 6:12 pm
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update pushed back till wed or thurs. yall are going to love this update. the project has taken an even more survival approach. i put alot of details here and there. as well as into the mapping. almost no map uses the same tileset. stay tuned

-saikyo


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saikyo765
  Sat Aug 21, 2010 10:00 am
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due to a death in my family the update is pushed back to sunday. im typing from my phone i dont have time to get on my computer. sunday i will post screenshots of the upcoming trial version's story mode displaying new features, indoor areas, weapons, and a video of the new particle system effects. sorry to keep pushing it back. the demo will feature 2 diffrent modes. 1 is a small portion of the gameplay for the story mode. The other is the "special operations mode" which is you choose a class of set weapons featuring a primary and secondary weapon and you must eliminate all the zombies on a map from the real game. while the story mode has a more survival feel, this mode will give you more ammo and there will be much more zombies as and zombies will be in places that arent in the normal game. the classes are preset. like ifyou select the soldier class its an m16 and a beretta m9. theres many diffrent classes to choose and some classes have all new weapons hat i just added. there is also a commando class, which is only a handgun and knife if you lik it difficult. zombie ai has been tweaked. they have small random patterns of a short sprint to make them unpredictable. they csn also follow you and break through doors from other maps. headshotsystem has been tweaked, adding a new varible to the equasion: weapon recoil. the gore is better than ever with all new particle effects, and blood splatter animations. blood now splashes on the screen too. stay tuned til sunday where i wil show ou ll m hard work. the demoha highreplayabilityand is expected to keep you playing. there is so many details little things you can do, as well as a ton of secrets. prepare for the ultimate zombie survival game unlke anthing you've ever seen/played for an rpg maker game.


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saikyo765
  Sat Aug 21, 2010 5:58 pm
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videos and new weapon pics will be released sunday, heres a few pictures from the beta.

I wanted to post test interior shots to take a break from the city screenshots. This is the first safehouse which takes place in a large hotel.
Some of the interior graphics are placeholders/test.



Image
The weapon class select menu for the "special operations" mode. (not for story mode)

Image
In the demo you find 2 handguns and whichever one you choose your partner gets the other one.The higher the stats are, the better the weapon is.
The glock 17 has a higher magazine cap but shoots slower. the M9 has a lower magazine capacity, but higher rate of fire and faster reloads. the in real game you dont get a gun till later on, but i want the demo to have it to be able to have fun

Image
Left 4 Dead 2 type healing system. when you have a first aid kit you can heal yourself or your partner. you can only hold one at a time. there will have a healing character animation, and he will hold it on his back visable

Image
Main lobby screenshot. I already know about the candle/table glitch. ignore it.

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The workable television with workable diffrent channels back at the safe house. diffrent news reports will display each day to help you learn more about the story.

Image


Image
Just a picture before the main hall.

Blood splatter test.

Image

Image

Image


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kqurmiz
  Sun Aug 22, 2010 8:05 pm
Epidemic
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Location: Riverpass
Cant wait men looks impresive.

Edit:
Does tv animated? Or we just see the pictures?


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saikyo765
  Wed Sep 01, 2010 5:51 pm
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More screenshots taken from the upcoming release. This time showcasing new zombies, new weapons, and lighting effects.

New weapons added: FAMAS, Mossberg 500 chrome shotgun.
New features added: Custom Game Camera, Horde control, Pixel Movement, Custom Anti-lag.

Screens

Image

Image

The next two pictures are only lighting test. The maps are still being added too thats why they're so plain.

Image

Image


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kqurmiz
  Thu Sep 02, 2010 3:48 pm
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Location: Riverpass
looks impresive.Whats wrong with road texture?


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saikyo765
  Thu Sep 02, 2010 4:33 pm
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kqurmiz wrote:
looks impresive.Whats wrong with road texture?

If youre refering to the last 2 pictures. the map is not complete. like a said the last 2 pictures are "only lighting test." which means that the maps graphics is not complete. its not fully fixed up.



all these viewers and not anyone have any comments?


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saikyo765
  Tue Sep 07, 2010 7:48 pm
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More screens from the demo coming up.

The first area with not that many zombies to get used to your controls.
Notice the new weapon the MP5SD.
also notice the new hud how it has an "A" on it that just means the weapon cycle is on the primary. if you press "W" (or Y on my 360 controller) which is switch weapons, it cycles through B,C, then D.
B is secondary (for handguns) C is for support (shotguns and sniper rifles and heavy machine guns)
The SMG now take up slot 1 because I didnt want to give up my pistol because players would choose the SMG over the handgun everytime. The SMGs have bad assed stats already.

Image


this next one the zombies come from everywhere around you. they chased me into alley ways where I took out my hunting rifle and popped their heads one by one. :D and then they chased me down the street. pulling out a sidearm is always faster than reloading. My MP5 magazine was empty right as they where settling in so I switched to the USP45. the weapons in this game are pretty powerful.

Image


Heres where I took out my MOSSBERG 500 Chrome Shotgun and killed most of the group. Check out the new blood effects

(I know about the zombie going through the bench. its just a small passability i didnt add yet. ignore it please)
Image


This next one is where you first get attracted by a horde. this map has alot of alleyways and and other points all around it. So when the horde comes wherever you are they literally surround you. The zombies all together speed has been fastened. zombies have a random sprint of fastness. the hordes are all fast though. the amount of zombies on the screenshot is nothing compared to what you play. you are really going to be surprised. The P90 chews up ammo quickly but thats fine they are ammo stashes in correct places.

(zombie variation on this map will be fixed)
Image


Oh and Im finishing up the achievements for the demo. Get all the achievements and you unlock the special additional gameplay map plus a new weapon for the both gameplay modes.

Image
(Of course there is no horde on this screenshot. I was just testing the system)

here is the list of achievements for the demo:

"ONE MAN ARMY" - SURVIVE A HORDE +30

"HEAD HUNTER" - GET 20 HEADSHOTS +30

"SHARP SHOOTER" - GET 40 HEADSHOTS +40

"NIGHT OWL" - RECIEVE NO DAMAGE ON THE NIGHT TIME MISSION +30

"TWO DOZEN & ONE" - KILL 25 ZOMBIES +20

"40 GRAVES" - KILL 40 ZOMBIES +30

"SECONDARY DEGREE" - GET 40 KILLS WITH THE HANDGUN +30

"HANDGUN ROOKIE" - GET 20 HEADSHOTS WITH A HANDGUN +20

"SMG ROOKIE" - GET 20 HEADSHOTS WITH A SMG +20

"ASLT RFL ROOKIE" - GET 20 HEADSHOTS WITH A ASLT RFL +20

"CLOSE & PERSONAL" - GET 40 KILLS WITH A MELEE WEAPON +30

"SEARCH AND RESCUE" - BRING 3 SURVIVORS BACK TO THE SAFEHOUSE +30

"HAPPY SIX" - BRING 6 SURVIVORS BACK TO THE SAFEHOUSE" +30

"SCAVENGER" - SEARCH ALL ROOMS +30

"USE YOUR HEAD" - END KYLES MISERY BEFORE HIS ZOMBIFICATION +30

"COP KILLER" - KILL A POLICE ZOMBIE WITH HIS OWN WEAPON +20

"LONE COMMANDO" - KILL ALL SPECIAL FORCES SOILDERS +30

"FIRE FIGHTER" - PUT OUT THE FIRES AND GET INTO THE SHOP +30

"MACHINE GUNNER" - FIRE OVER 150 ROUNDS +20


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Batman
  Fri Sep 10, 2010 11:59 pm
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Cool Left 4 Dead elements! (Healing system, zombie waves, achievements, etc.) Pumped to see the finished product anyhow. :)

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saikyo765
  Mon Sep 20, 2010 6:01 pm
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swick wrote:
Cool Left 4 Dead elements! (Healing system, zombie waves, achievements, etc.) Pumped to see the finished product anyhow. :)


thank you.
update:
11 more days untill the beta is released openly.

the beta will have quite a bit to keep you busy.
90% of the buildings can be entered, each interior has its own chipset so every place has its own visuals. Tons of new melee weapons added, even some ridiculous ones. Now that theres this big city and highway to the country roads map with enterable buildings with things you can use inside it's really amping up the survival aspect of the game. The beta will also have battle mode featuring "Wilted Warehouse" which is a nazi zombies type level. What I mean is you start out with only your first and each zombie you kill gives you points. headshots are worth 40, regular kills worth 20. There are weapons you can buy with points on the wall. its very difficult to survive. It's been tweaked to make it much harder than the regular game. theres also classes you can pick at the beggining of the main game to suit your gameplay style. I know you guys will love it when you play it. heres the classes for the beta.



Quote:
SOILDER - RAISED KNOWLEDGE IN FIREARMS. WEAPON JAMS BECOME MORE RARE.

PERSONAL OFFENSE - START WITH RAISED MELEE COMBAT STATS

MEDIC - CAN HOLD UP TO TWO FIRST AID KITS OR PAIN PILLS AT A TIME.

MACHANIC - CAN REPAIR BROKEN MELEE WEAPONS TO 1/3 OF WEAPONS HEALTH

PERSONAL DEFENSE - RAISED ENDURANCE. HARDER TO GET TIRED DURING COMBAT.

CHEF - FOOD ITEMS WILL RAISE HEALTH BY DOUBLE.



this game will blow your mind there is so much years of detail put into the system. stay tuned. when it hits the 7 day mark i will be releasing much new info about the full game and the beta.


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Ragnarok
  Wed Sep 22, 2010 9:08 pm
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Location: Luxembourg
Sounds pretty good, but I've got to say that now where it all comes to an end it doesn't satisfy me any-more :P I want to play the real thing! It sounds like a real quality indie game, it certainly seems to stand out of the mass of most RMXP games.

Looking forward to the release, and I hope you'll find all bugs till the release if there are any, RMXP updating is just so annoying.

~Ragnai


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maddogcole59
  Tue Oct 05, 2010 2:15 pm
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Any news on this at all???


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saikyo765
  Wed Oct 06, 2010 2:52 am
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maddogcole59 wrote:
Any news on this at all???


Yeah, I'm just polishing up the demo. Its coming soon just have a few small things to do. Working on another survival level as well. I'm so excited for the release coming I want all of you to play it so bad. I know it's late, but trust me it's for the best. It's general polishing as well as a few small add ons to make the game more dynamic and enjoyable.

stick to these forum for updates this week

-Saikyo


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maddogcole59
  Wed Oct 06, 2010 1:29 pm
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saikyo765 wrote:
maddogcole59 wrote:
Any news on this at all???


Yeah, I'm just polishing up the demo. Its coming soon just have a few small things to do. Working on another survival level as well. I'm so excited for the release coming I want all of you to play it so bad. I know it's late, but trust me it's for the best. It's general polishing as well as a few small add ons to make the game more dynamic and enjoyable.

stick to these forum for updates this week

-Saikyo

Awesome sauce, I seriously feel like a little kid on Christmas Eve. This game looks off the hook, and with the amount of features you've managed to pack into it? I'd say this is probably one of the more diverse survival horror games out there. Thanks for not abandoning the project too!


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saikyo765
  Thu Oct 07, 2010 5:01 pm
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maddogcole59 wrote:
saikyo765 wrote:
maddogcole59 wrote:
Any news on this at all???


Yeah, I'm just polishing up the demo. Its coming soon just have a few small things to do. Working on another survival level as well. I'm so excited for the release coming I want all of you to play it so bad. I know it's late, but trust me it's for the best. It's general polishing as well as a few small add ons to make the game more dynamic and enjoyable.

stick to these forum for updates this week

-Saikyo

Awesome sauce, I seriously feel like a little kid on Christmas Eve. This game looks off the hook, and with the amount of features you've managed to pack into it? I'd say this is probably one of the more diverse survival horror games out there. Thanks for not abandoning the project too!



This game has gone through so much it would be such a waste, years of work and learning, to just let go abandoned. It's the zombie game I always wanted to play I'd be so disappointed in myself if other people didn't get to play this game. I'm so proud of the way it's coming out. To me it surpassed my expectations. The systems details make it feel like an xbox360 console game. No video or screenshots can correctly show off how much fun your going to have. Demo is coming dont worry.


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kqurmiz
  Sat Oct 09, 2010 11:01 am
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Location: Riverpass
What date demo will be released?


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saikyo765
  Thu Oct 14, 2010 9:33 pm
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when i'm satisfied with it xD
it wont be long now don't worry.


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Chalupa
  Thu Oct 14, 2010 10:10 pm
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Dude, some of us have been waiting FOREVER for this. I practically cream my pants every time you post an update. I've been patient; you've said the demo would be soon in the past; PLEASE GIVE US SOMETHING.

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saikyo765
  Fri Oct 15, 2010 7:50 pm
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Chalupa wrote:
Dude, some of us have been waiting FOREVER for this. I practically cream my pants every time you post an update. I've been patient; you've said the demo would be soon in the past; PLEASE GIVE US SOMETHING.


thank you for the kind words. trust me i want you all to play this it excites me that i'm so close to the release. I just want everything to be perfect. quality in my project is my main priority. rushes decay quality. to keep you updated though the last things to do before the release are small

-polish a certain behavior in the enemy ai (very minor)
-create 2 more cosmetic fogs for 2 of the maps without it (minor)
-few minor priority fixes for tiles on a certain map
-small polish in the enemy respawn system.
-small title screen polish

after those things are complete ill be ready for the release. its all small things that i already know how to fix.

stay tuned


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maddogcole59
  Fri Oct 15, 2010 9:22 pm
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Why do I have an inkling the release date might be October 31st for the Demo? >.>;;;


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saikyo765
  Sat Oct 16, 2010 4:31 pm
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maddogcole59 wrote:
Why do I have an inkling the release date might be October 31st for the Demo? >.>;;;


Lol, your intuition is wrong. I assure you not to worry. I take all my art projects very seriously. When it's released you will appriciate the polishing and effort to make it better and better.


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