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    Bluxxon
  Mon Nov 10, 2014 6:57 pm
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Image

still working on this

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    baghead_jackson
  Wed Nov 12, 2014 7:09 pm
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Party Mascot

Location: London, UK
Bluxxon wrote:
Image

still working on this


wonderful


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    DMIgames
  Wed Nov 19, 2014 7:53 pm
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Location: Ojai, CA
Some screenies from my latest game Womb to Tomb :) it's a game about little miss poopsies and her grand adventure through the body and into the toilet!

Content Hidden


For these screenies I am setting up the on screen HUD, which do you like best?
Content Hidden


11/20/14: UPDATE

- HUD display
- Background
- Map name display (particles show but can't really be seen in the image)
Content Hidden


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    BizarreMonkey
  Tue Nov 25, 2014 1:39 am
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Location: Straya Land Carnt.
@DMIgames: That looks fantastic in it's grossness.

@Everyone else who still lurks here, behold.


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    DMIgames
  Tue Nov 25, 2014 7:19 pm
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L1 Slime

Location: Ojai, CA
Oh well if it isn't biz :P didn't think id see you here but I guess VX.net is really never coming back XD
Thanks for the feedback :P you are def. getting better at your videos that's for sure :) glad to see you are still working hard over there. Keep it up!
That space attack around 3:30 was pretty awesomely done.

This video displays the latest updates such as:

- Enemy death
- Enemy and food respawn after exiting area
- Enemy drops items
- Item use updated
- Overhead veins (testing)



I put the game up on Steam Greenlight as well as I think it has an ability to do well.


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    Ace of Spades
  Wed Nov 26, 2014 5:35 pm
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BizarreMonkey, really good stuff as always! You're a natural at making action packed trailers.
DMIgames, it looks really shitty (pun intended). It'll be interesting to watch this game develop over time.

Which programs do you guys make your videos with?


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    BizarreMonkey
  Mon Dec 01, 2014 8:14 pm
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Location: Straya Land Carnt.
I used to use Windows Movie Maker, now I use Sony Vegas Pro some duodecimal number-- 11 or something i think??

@DMI: hah, been here since 2008, not a common poster but i do share stuff around here when i find time, i'm on VXace.net now and i'm a regular over at rpgmaker.net, too

Because this is now maximum video thread, here's one even better than the one I embedded just three posts ago!

It's still being worked on... shhhh :0


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    DMIgames
  Sat Dec 13, 2014 6:41 am
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L1 Slime

Location: Ojai, CA
I had some tiles made for #W2Tgame and wanted to see what you guys think, it looks different if you don't watch it in HD.

I also animated the character graphic in the corner.



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    Bluxxon
  Mon Dec 15, 2014 10:54 pm
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https://gfycat.com/BlackandwhiteSmugHarpyeagle

https://gfycat.com/EnchantedWeakApe

I've lost control of the game.

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    Jason
  Mon Dec 15, 2014 11:07 pm
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Awesome Bro

Generic Townsperson
Mind = Blown

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    Xilef
  Wed Dec 17, 2014 1:58 am
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Location: UK
Here's a bit of a "Yay" moment;
Image

Ages ago my first attempt at OpenGL rendering in RM started with drawing a triangle to the title screen, well now I can draw anything.

This is a test of the mesh rendering API I've been working on.
Here's a rundown of how it works;

Expand to see the code.


Supports texturing as well, so you can slap a bitmap onto whatever mesh you want to draw.

Next step is to write a simple matrix API so that mesh can be transformed about the screen, then version 1.0 is ready.


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    Amy
  Sat Dec 20, 2014 4:22 pm
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This thread is now closed. Thread 2: viewtopic.php?f=78&t=78493&start=0


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