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Aran
  Thu Aug 17, 2006 11:35 pm
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Location: Chicago
the battler, sorry ^^

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Roman Candle
  Fri Aug 18, 2006 12:15 am
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After spending two days rewriting it, I've just decided that I'm going to completely re-write the message system to display in one of the corners. I don't like the fact that it completely covers the speaking character and sometimes others as well. In-game, the text is drawn on char-by-char, so you can clearly see the battler for a moment at least. In the next version, however, I think I'll display it elsewhere.

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Yeyinde
  Fri Aug 18, 2006 12:51 am
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Location: Beautiful British Columbia
This screen compares the menu when you are super or normal.
http://i12.photobucket.com/albums/a229/ ... ro2CMS.png[/img]

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Jstreet
  Fri Aug 18, 2006 12:58 am
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Location: Tucson, AZ
A better use of my tileset WIP(And god I'm such a fuckin trend-setter, Squall and Paradox are making futuristic tilesets...)
http://www.gpp-9mm.com/spaceset/Spaceshipss.jpg[/img]

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Aran
  Fri Aug 18, 2006 1:18 am
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Location: Chicago
that front window needs more dimension. try shading the angled windows

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Lust Dragon
  Fri Aug 18, 2006 1:55 am
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Quote:
Roman Cradle
The slope now seems to be longer than the steps

I make the slope bit flat so it seem longer.

Quote:
ccoa
Lust Dragon, try shortening the pattern on the tile, too, by making the circles in the pattern ovals. Make sense?

I see what you mean ccoa, i will try it


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Zoom
  Fri Aug 18, 2006 2:19 am
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A real quickie of the secret Destructosoft building that's going in my game. I'm using my modified RTP tileset with shadows and recolored bricks. (I never cared for doing shadows as part of the fog, for some reason.)
http://img217.imageshack.us/img217/1794/ff0002fx4.th.png[/IMG]

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Skyla Doragono
  Fri Aug 18, 2006 5:27 am
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Location: Somewhere!
[QUOTE=J.D. Slasha]':| Thank you Skyla.. ::plots to secretly draw moustaches on all her characters in her game::[/QUOTE]

I does! >_< I mean, it does look better, and I'm sure it looks better in motion, but on the still it just looks like scribbles. :<

@Aran: ...wtf are you talking about? O_o;


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Aran
  Fri Aug 18, 2006 5:43 am
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Location: Chicago
i'm talking about J's post...

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WithViolence
  Fri Aug 18, 2006 6:16 am
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Ingame Screenshot.


Moutain Path (Editor Screenshot).


Town (Editor Screenshot.)


Battle System Screenshot (Simple Cogwheel + Minkoff)


C&C.

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Last edited by WithViolence on Fri Aug 18, 2006 6:22 am, edited 1 time in total.

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Sapphire
  Fri Aug 18, 2006 12:07 pm
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Your town looks really good. Your "Ingame Screenshot" maybe needs some more flowers and another style of grass. But in the Editor (Mountain Path) it looks good. I especially like the cliffs.


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Big Billy
  Fri Aug 18, 2006 1:54 pm
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Heres another pic of my new tileset. Again, the mapping is just thrown together, but I added some objects to the set.
Ideas or comments?

Content Hidden

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ccoa
  Fri Aug 18, 2006 2:08 pm
Wow, Billy, that screen is so dark I can't really see anything but the hutch, crate, and a couple other things.


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Meadow
  Fri Aug 18, 2006 2:13 pm
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[QUOTE=ccoa]Wow, Billy, that screen is so dark I can't really see anything but the hutch, crate, and a couple other things.[/QUOTE]What? O_o My screen's brightness is adjusted to the normal setting and I can see the screenshot just fine.

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Kest
  Fri Aug 18, 2006 2:43 pm
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It seems a lot of Big Billy's screenshots are very dark...

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Sapphire
  Fri Aug 18, 2006 2:46 pm
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Well, he also put a fog on this map. Even thouh I don't think it's too dark. It's just... ~creepy~ or ~mysterious~, it maybe even looks a bit ~old~..


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WeAreSuperhero
  Fri Aug 18, 2006 3:07 pm
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Location: England
Doesn't look to dark for me. Looks really nice, Billy.

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Lust Dragon
  Fri Aug 18, 2006 3:45 pm
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New Screenshot, a bazaar?
Anyone can tell me what i should add to make it more merry?
http://i23.photobucket.com/albums/b394/ ... baruw3.png[/IMG]


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ryanwh
  Fri Aug 18, 2006 3:56 pm
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Though it looks good as-is, I suppose it could look more like an "active" bazaar if you added street performers. Maybe replace the pond in the middle with a small stage and add dancers or jugglers or musicians or something. Actually, I like the pond so dont replace it, but maybe add a stage further up north.

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" By existing, Ghostlight highlights all of the things about Gaming World that its members are supposedly rebelling against: elitism, internet drama, community politics, et cetera. SO, your putting the logo in your game tells me that YOU as an individual fully support Ghostlight and what it stands for; this disappoints me, because, in opinion, Ghostlight is one of the worst things that's ever happened to the community (behind Gaming Ground Zero, of course)."-Some loser
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Zavoria
  Fri Aug 18, 2006 4:15 pm
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It looks pretty cherry to me, maybe add some brighter characters. And the girl in the bottom left corner looks like she's standing on the plant tree thingy.

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Lust Dragon
  Fri Aug 18, 2006 4:20 pm
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@Street performer is good idea, i make sure i insert it Thanks ryanwh.
@Zavoria, i think i made mistake in Priorty, i will fix it


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ccoa
  Fri Aug 18, 2006 4:24 pm
Mack made some great street performers, if you don't have them already.

@Meadow - Not everyone's screens display things the same way, you know. The brightness on mine is about midrange for its settings, and I couldn't navigate that map without extreme frusteration.


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Big Billy
  Fri Aug 18, 2006 4:33 pm
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Yes, everyone knows I like dark screens, dark graphics, and dark stuff in general. I even wear all dark stuff. But let's all keep in mind that when playing the game in full screen it is way brighter. The tileset is actually bright, it's the fog I 'm using that makes it dark.

@Lust Dragon: That is a great map. I only wish I could put tiles together that good.

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Yeyinde
  Fri Aug 18, 2006 11:11 pm
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Location: Beautiful British Columbia
Here comes a new screen showing off the new minimap in the corner. No more getting lost :D

http://i12.photobucket.com/albums/a229/ ... ro2map.png[/IMG]

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Sapphire
  Fri Aug 18, 2006 11:25 pm
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I don't understand this minimap... what do those colors mean? you are standing right in front of a h ouse in the screen... isn't it on the minimap?


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Yeyinde
  Fri Aug 18, 2006 11:29 pm
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Location: Beautiful British Columbia
The colours are explained when you use the map item that brings up the minimap. ;)

EDIT: Another screen of the minimap, only in a different area
http://i12.photobucket.com/albums/a229/ ... o2map2.png[/IMG]

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Last edited by Yeyinde on Sat Aug 19, 2006 12:07 am, edited 1 time in total.

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Aran
  Sat Aug 19, 2006 1:57 am
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Location: Chicago
MeisMe, is that house on the first layer?

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Yeyinde
  Sat Aug 19, 2006 2:00 am
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Yes it is. Why do you ask? I always have layer one as a base layer, and details like windows go on the next layers.

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Aran
  Sat Aug 19, 2006 2:12 am
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Location: Chicago
Well, i just think that sumtimes it doesn't look realistic when you have the grass going around the shape of the house. other than that, your minimap script worx like a charm.

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Munkk
  Sat Aug 19, 2006 11:21 am
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I still can't seem to figure that minimap out.

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