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    action
  Mon Jan 18, 2010 6:00 am
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Ok, the plot hasn't been updated since Late last Fall (I apologize) and the new revision in my head is pretty hard to put in words (again, sorry)

Ok,
sorry, but this spoils quite a bit of the game


I hope this clears a few things up.

Thanks for your critique

-abreaction

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    Kuahewa huki 'ino
  Mon Jan 18, 2010 6:05 am
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abreaction wrote:
Ok, the plot hasn't been updated since Late last Fall (I apologize) and the new revision in my head is pretty hard to put in words (again, sorry)

Aww, don't worry about not having clear-cut revisions. This is just me, but I prefer to take the Shigesato Itoi approach to plot: you know what's happening, but everything is always subject to change, right up until the last day before you have to ship the finalized product.


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    action
  Mon Jan 18, 2010 6:07 am
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Heh, thanks for the reassurance. Glad I'm not the only one.

I can't do anything on the computer with NID, since my computer is currently fucked up. But I can still use the internet on this computer.
Until I get 7 working properly ^^;

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    WeebamNa
  Tue Jan 26, 2010 5:35 pm
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Hm, I'm going to be really picky about little things as I play the demo, because a lot of things have already been mentioned, several times, and I want you to hear different stuff.

Maybe a subtle sound effect when moving the cursor on the menu screen.

Yep, maps are horribly huge, but I guess you know that by now. Even if they're not finished will all the buildings, still shrink it to about a third of the size. The only way is to have is look good at that size is if you're literally going to add like 50+ more buildings and townspeople.

I don't like the red windows. In the menu it sorta looks okay because the rest matches, but on the maps it clashes really bad with the rest of the map. It probably shouldn't be so bright a red, and should be desaturated some or something.

Okay, really everything seems unfinished. There's a lot of little bugs and issues. I don't know if you're aware of them or not. I'll try to focus on your story concept:

Yes, it seems rather cliche with the evil empire seeking power and there being an underground group forming. I am interested in this artifact or what have you that the church is after. If you elaborate more on the nature and origins of that, like where it came from, what it does, how to use it, it can make your game more original.

The characters all seem to have dark personalities, but I guess that's the feeling you want. I don't know, maybe it'll work.

The Asea sprite is pretty well done, btw.


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    action
  Tue Jan 26, 2010 10:26 pm
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Ah thanks! I'll do your crit soon

I've heard enough about the maps. My mapper has created new ones, so they are no longer an issue
I have got a collection of window graphics to go through and choose a good one.
In the 2-3 chapters, more info will be put down for you, but for now, I can't say what it is, as it would ruin alot of stuff.

But I will say some story changes:
1. Michael's Soul is now inanimate
2. The game takes place on the ground now (which I said before. but in a spoiler)

For now!
-abreaction

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    action
  Sat Jan 30, 2010 6:45 pm
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MAIN POST UPDATE
A bit smoother, easier to read.

I also tweaked the story and characters. I have removed the floating-cities idea, and made Michael's soul inanimate.

I have started production again! :')
The intro is done, and am starting Chapter 1
Expect it, RTP version, this summer!

Keep watching the blog for more updates!
-abreaction


EDIT: New Logo
Content Hidden

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    action
  Wed Feb 10, 2010 7:19 pm
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:(

No steeple map D:
I can't continue work until BlackMask does the steeple map...

For now, I'm doing some character art.

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    action
  Wed Mar 17, 2010 3:21 am
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Spooks back on the team for mapping - permanently this time, hopefully.
This game is moving!

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    friend
  Thu Mar 18, 2010 5:39 am
mmoooo
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when exactly is the month of fall?

its summer here all day long ;D


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    action
  Thu Mar 18, 2010 1:19 pm
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I'm... not sure what you mean. Where did you see that in my topic?

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    friend
  Thu Mar 18, 2010 2:39 pm
mmoooo
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Err its in the BIG LOGO.

Tentative release: Somewhere in Fall.

So when exactly are the months of fall?


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    action
  Thu Mar 18, 2010 6:30 pm
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Ah. It means Fall, as in the technical months of Fall - September 20/21 - December 20/21 ~2010
So I'm thinking somewhere in those few months. Maybe earlier. It's an old release date, and the new one is Summer, but Fall seems more reasonable, now that I think about it...

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    friend
  Thu Mar 25, 2010 6:36 am
mmoooo
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Location: Malaysia
take your time


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    action
  Wed May 26, 2010 1:45 am
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Update:
In the main post, I uploaded the new plot, and character descriptions, a new concept drawing for Saika, the church government description in the "Detailed" spoiler, and some other misc edits.

I'm sorry I haven't updated this thread for 2 months. I've been working on concepts and ideas for the game.

I want to add a feature for special terrains: mud makes you walk slower, road faster, and such; as well as a much better sprinting system.

I'll be working alot over the summer. 16 hours on the plane should be enough to do alot :P

Until then,
-missingyes

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    WeaponOD
  Wed May 26, 2010 11:24 am
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aka abreaction! Nice on the progress you've made, sorry I disapeared back then I went back to school, so sorta gave up on rpgmaker/photoshop, I like the new title btw. Also the screens look pretty awesome :P

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    action
  Wed May 26, 2010 1:51 pm
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Thanks! Glad someone checks this topic.

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    StrawberrySmiles
  Wed May 26, 2010 4:04 pm
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missingyes wrote:
Thanks! Glad someone checks this topic.

I check this topic! :D

Anyways, it's looking pretty good, but I can't seem to find that concept drawing of Saika. :/

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    action
  Wed May 26, 2010 6:17 pm
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StrawberryFlower wrote:
missingyes wrote:
Thanks! Glad someone checks this topic.

I check this topic! :D

Anyways, it's looking pretty good, but I can't seem to find that concept drawing of Saika. :/



Quote:
Saika Müssen
Female
Playable Character
Personality: Kindhearted, easily depressed, attached. When she has an opinion, she has very strong feelings about it, and will even try to convince you into agreeing.
Info: Her parents were both killed by the disease, and she was left alone for the rest of the dark days. She meets Asea after the sacrifices, and joins the activists with him. Seemingly, she's Asea's only friend.
Concept Art

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    Spoo
  Mon Jun 07, 2010 3:25 am
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A quick MAPPER UPDATE!

- I am officially out of school for summer. Progress, I sense in the [near] future.
- I'm at a loss on how to progress on these tunnels; maze-like or straightforward, Ab?
- RMXP is being anal right now and I'm having trouble. I'll try to fix this.

I really like the art for Saika! Is that a final look or do you plan on modifying it later?


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    action
  Mon Jun 07, 2010 2:14 pm
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Spooky wrote:
A quick MAPPER UPDATE!

- I am officially out of school for summer. Progress, I sense in the [near] future.
- I'm at a loss on how to progress on these tunnels; maze-like or straightforward, Ab?
- RMXP is being anal right now and I'm having trouble. I'll try to fix this.

I really like the art for Saika! Is that a final look or do you plan on modifying it later?

-:x
-Mazelike, but the church area should be pretty straight forward.
-:x

Thanks, and I do plan on editing the face in the future, probably the hands as well.

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    action
  Fri Jun 25, 2010 5:29 pm
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Location: Woodbury, MN
Since I'll be leaving, I thought I'd make a quick update on what's happening in the world of Element 7 Studios

-I'm gathering resources: I found better icons, and got some SE that's fine, and fits in an RPG
-I have a sketch of Asea ready for digitalizing, and colouring, but I still plan on fixing up the Saika art. Just... having some issues.
-I'm looking for more inspiration from games and art.

till next time, see ya!
-cardMaster/action

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    action
  Sun Oct 24, 2010 6:30 pm
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Hey guys. Sorry for no post in, what... 3 months?
The game has been in the works, though. No slacking. For the most part.
I have two new sketches for characters:
Saika: http://webgel.net/bb/files/saika-10.jpg
Ingrid: http://webgel.net/bb/files/ingrid.jpg

I have another, better Saika drawing too, but I still have to scan it. I'm also working on a new character design for Asea.

I found a good style for sprites, and a great tileset I'll be using for the game.

Gruuberhans is now the composer for Farewell! We've already got a growing OST. I'll upload three songs soon, as soon as he is done remastering the tracks.

That's it for now, I'll update with more tomorrow
-action man

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    Jason
  Sun Oct 24, 2010 7:52 pm
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Saika looks as if she's hiding a package down there o.O

Although they both look pretty good and their designs aren't bad at all.

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    action
  Sun Oct 24, 2010 11:27 pm
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Yeah, that's been mentioned before :P
Thanks though.

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    action
  Mon Oct 25, 2010 11:40 pm
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UPDATE: First song from the OST titled Hitrea at Night uploaded to youtube. Check it out!




More music on the way

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    action
  Wed Dec 08, 2010 12:30 am
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Location: Woodbury, MN
farewell, Farewell...
or well, goodbye.

I have dropped the project due to my boredom, inability to finish anything, and because it was getting to big to handle.

Sorry to anyone who was waiting for it (if there was anyone)

Kudos to anyone who actually remembers this project (minus crew members)
-action

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    Daxis
  Wed Dec 08, 2010 1:45 am
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huh man so it's all about a lack of will with an ambition too large for its body to handle? not the first time this has happened, so all the problem was is for you to get the will to do so. Bit by bit works.

Lie, what are your plans now? what will you do with all the music, art, ideas, maps, etc? I'm hoping that, even you you never touch the project again, you at least have an idea of reusing the stuff

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    action
  Wed Dec 08, 2010 3:09 am
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Well, the graphics I don't mind getting rid of, and my composer will be allowed to use the music at his own free will (for whatever reason)

I don't have plans of making another RPG, so I won't be needing the maps, or scripts. But I may release the scripts to the forums. Have to check what they are again.

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    Ganstaquay5000
  Wed Dec 08, 2010 5:39 pm
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It's always a shame when a potentially amazing game is canceled.

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    action
  Tue Jun 14, 2011 5:49 pm
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Hey guys,

For the summer I have nothing good to do for 10 hours a day. So I decided to start up Farewell again, and see where I got with it. Casually, this time, though. I have some ideas, and with most maps and systems already in place I should be able to get this project moving in no time!

Though I've lost.. my whole team now, who are all busy with other projects, I'll work from the base up, and with what I already have. I'll get to graphics/audio later, and worry about gameplay first.

Thanks to everyone for their previous support, and in advance as well!
Expect some new screenshots soon ;)

-action

TL;DR
FAREWELL IS BACK

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