For example I posted that the faceset for Kaysha was merely concept art. This is of course a work in progress and the images will be changed.
totally my bad, I did not see the upper top part. :o
Also I have no idea why the doors seem the wrong size for the characters? If we are talking pixel sizes here the doors are larger than they are in XP.
To me, the arch seems extrely small and would cut it close. While XP does this, your buildings overall look undersized compared to your sprites. Plus anyways, I would imagine an arch to a church or grand builing to be grand or elegant, not small and tiny.
If I told you everything you wanted to know about why Duncan is escaping it would defeat the 45 minute intro to the game.
Well then, you are not explaining your story correctly on this thread. You cannot skip around, you have to be conituous. You basically expand on a topic, then when it comes to the next topic, totally skip it and jump to the next section of the story. No, thats bad. You explain things in order and expand on every topic you put on this thread. You cannot expand on one and overshadow the next.
This type of battle system, combined with the world exploration, requires a lot of maps. Currently I have 100 available for the demo and will likely still have to create 30 or so more
A map is a map that is playable. The map you have shown are not maps, they are bad mapping. I do not count bad mapping maps as maps. I can live with deent mapping, but bad mapping is, well bad. You may have 100 maps, but how many maps ore actually good. Not only that, how long does it take for you to make a map. Honestly, a good 15x20 map takes around 30 to 45 minutes. Thats a super small map.
All I said was that some music would be edited and you may or may not recognize it. Likely you won't recognize anything unless it's the default music.
You did not say this so I assumed that this was the case. You need to say that. IT is my job to assume what you are doing. Ad honestly, the more someone assumes, the more the project thread needs work.
Oh and I don't plan on doing the voice acting until the game is complete. At that point I will have 2 versions available, one with and one without the voice overs.
I never siad anything about VA but may I ask, who is doing this voice acting?
However I'd appreciate it if you didn't assume as much as you do without either asking questions or waiting until a demo is available.
Assuming is what I do. Sice you did not expand on certain things, I assumed thats what you were doing. Thats my job. Maybe you should clarify certain points better so that no one else has to assume.