Week 2: Technical Development Challenge Entry.
First time using Gamemaker. It's a lot more flexible then rpgmaker. Don't know why I never tried it before.
Figuring out how to make the lights out game gave me a headache. I had to sleep on it before I figured it out. Using objects in GM is alot like events in RPGM. So I guess you could call this an event-system.[DOWNLOAD]Controls
Left-click areas to investigate. Right-click to go back.
On the screen with the locks, Left-click-drag to the sides of the screen to pan around.
When you run the exe the game starts with a screen of a pod. No tilescreen. Theres only a few things to look at and click. All you are suppose to do is unlock the hinges on the side of the pod by getting the lights out. Clicking a light turns on/off the surronding lights. Once they are unlocked, you see whats inside and the game closes.
Anyone else entering the contest?
Oh, forgot to mention that I made the soundfxs myself in Aucacity. The wind is me blowing, the light clicks are me snapping my fingers. And the locks opening sound is a fork scratching a bowl I was eating out of at the time. It was fun.