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omerpaz
  Sun Jan 09, 2011 3:40 pm
Damn good.
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Location: Bench Nr. 27
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Knight Of The Rose shows the epic tale of two brave warriors that saved their land and nation from complete destruction, challenging the gods themselves to rise against them.

This game is a MONSTERPIECE of mine, and has TONS of awesome features that make this game a one of a kind!
Progression in Chapters:
Chapter I-Squire - 63% Done.
Chapter II-Steel Blade - 10% Done.
Chapter III-Knight Of The Rose - 0% Done.
Chapter IV-Darkness Falls - 0% Done.
Chapter V-Into The Abyss - 0% Done.
Chapter VI-Sun Rising - 0% Done.

Progression - General:
Story - 83%
Graphics - 30%
Mapping - 7%
Programming- 17%
Systems and other features - 7%.

Progression-Overall: 8%

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The game is still in the middle of its developing, and it goes on REALLY slowly!

I desperately need help, mostly spriters and scripters are required, but all help will be accepted.

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Last edited by omerpaz on Thu Jul 28, 2011 8:50 am, edited 12 times in total.

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Eventing_Guy
  Sun Jan 09, 2011 8:39 pm
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Awesome Bro

Location: Where the BROs are ALL just that Awesome
This will be interesting to play... Im the sort of person who likes "Machanics" of a game as opposed to the story.

and seeing this has intreeged me. :grin:
I might note be able to create Sprites rom scratch, but Im good at editing them.


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omerpaz
  Sun Jan 09, 2011 9:32 pm
Damn good.
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As I said, all help is wanted and gratefully accepted.
I'm trying to make this game as realistic as possible (Yet with the fictional side of it), so this is the main reason for putting so many features. I also want this game to give the player a unique, worthwhile plying experience.

Is there any way to contact you externally? Skype, maybe? MSN?

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Last edited by omerpaz on Sun Jan 09, 2011 9:52 pm, edited 1 time in total.

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Eventing_Guy
  Sun Jan 09, 2011 9:38 pm
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Awesome Bro

Location: Where the BROs are ALL just that Awesome
Just add me as a friend here... send me PMs
Just don't expect me to be there 24/7
or give me any deadlines.

I will say that I do Sprite edits for free...
(Out of bordom)


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omerpaz
  Sun Jan 09, 2011 9:49 pm
Damn good.
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Location: Bench Nr. 27
No problem man, no pressure :D
I'm not usually here either.

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omerpaz
  Thu Jan 13, 2011 3:21 pm
Damn good.
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Location: Bench Nr. 27
UPDATED 13.1.2010


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gRaViJa
  Thu Jan 13, 2011 7:15 pm
Creator of Ascension
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Location: Belgium
I like the screenshots with the huge armies and battles. I always love those things in movies and games and history itself. I'm gonna try to do something alike in my game so i'm curious how you are working out those battles and marches.


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omerpaz
  Thu Jan 13, 2011 8:30 pm
Damn good.
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Excellent question.
Infact, I did this because I like this kind of epic wars and huge army fighting too.

So, In the screen of the battle for Adel, there is no actual gameplay-It's just a cinematic. The bodies are put in the tileset picture itself, because as event they will just make the game stuck.

In big marches, convoys etc, I just make the events that get to the end of the map to go back to the start.
Also, lots of troops can be presented in a single characterset.

In actuall battles, I will be probably using GubiD's Tactical Battle System, as is has the most complex AI so far, and it additionally supports most of the scripts, and it's user friendly. I am going to make each commandable unit look like lots of tiny troops, which its HP represents the troop count. The strength of the units will be determined by gear, type (For example, archers VS cavalrly will be crushed with one successfull charge, yet spearsmen will probably be able to fend them off), morale, and positioning (Bonus for charging from a hilltop, handicap for cavalry while fighting in the woods, etc).

If you want to help, you'll be a lifesaver, because I'm flooded with the huge ammount of work with the game, as well as I have real life, and I am in high school so I am having a period with tons of tests, homework and other school shit.

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gRaViJa
  Thu Jan 13, 2011 11:11 pm
Creator of Ascension
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Location: Belgium
I like what you are planning to do. be sure to take a look at exit fate, an rmxp game that has 2 different battle systems. One of them is pretty much what you are aiming for.

I cannot help you though, i have my own project that i'm already working on too much myself =/

Good luck.


Last edited by gRaViJa on Fri Jan 14, 2011 4:58 pm, edited 1 time in total.

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omerpaz
  Fri Jan 14, 2011 12:00 pm
Damn good.
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Location: Bench Nr. 27
Thanks for your support. I will be checking this out, as soon as I get back home today (I'm now out).

Good luck with your project too, I will check it out also.


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omerpaz
  Tue Jan 18, 2011 6:50 am
Damn good.
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Location: Bench Nr. 27
Bump!

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Strawberrii
  Thu Jan 27, 2011 9:17 pm
Indeed!
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Well, let's see here...

First I looked at your features.

You should probably take out "pretty good mapping", as only the players will know what they like and don't like.

I'm not impressed with you using the side-view battle system since 99% of all RM games use them. You also spelled some words wrong, or had a few typos:
"-Lots of secred maps where you can find treasures and valuables." You should change the "d" in Secred to a "t". Just helping the feature section to look better. ^_^;

I can't really comment on your maps, because I suck at mapping - but I can say that the 2nd one kind of looks repetitive with all those helmets. The one showing a house (3rd from bottom) looks kind of plain to me, though I'm not sure how to fix it.

Do know what kind of faces you are using? I don't want my gut feeling of "face-maker" to be right. :/

I didn't read your story because I'm not the most creative person in the world, and I can't tell what's cliche or original. Though, I caught your main villain's name and think you should change it and make your own name up. :X

I didn't see a character section, though. Are there set characters, or do you make one and/or all of them?

I might play it, but I downloaded a lot of RM games lately and haven't even touched them. That's just me not being my usual gamer-self.

Good luck on your project. :)

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omerpaz
  Wed Feb 09, 2011 2:29 pm
Damn good.
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Location: Bench Nr. 27
Strawberry wrote:
Well, let's see here...

First I looked at your features.

You should probably take out "pretty good mapping", as only the players will know what they like and don't like.

I'm not impressed with you using the side-view battle system since 99% of all RM games use them. You also spelled some words wrong, or had a few typos:
"-Lots of secred maps where you can find treasures and valuables." You should change the "d" in Secred to a "t". Just helping the feature section to look better. ^_^;

I can't really comment on your maps, because I suck at mapping - but I can say that the 2nd one kind of looks repetitive with all those helmets. The one showing a house (3rd from bottom) looks kind of plain to me, though I'm not sure how to fix it.

Do know what kind of faces you are using? I don't want my gut feeling of "face-maker" to be right. :/

I didn't read your story because I'm not the most creative person in the world, and I can't tell what's cliche or original. Though, I caught your main villain's name and think you should change it and make your own name up. :X

I didn't see a character section, though. Are there set characters, or do you make one and/or all of them?

I might play it, but I downloaded a lot of RM games lately and haven't even touched them. That's just me not being my usual gamer-self.

Good luck on your project. :)


Woah thanks :D
First of all, yeah I will be using the side-view battle system, with individual animations, but additionally I will use GTBS significantly.
Second, thanks for noting the typing errors, I will fix them.
The faces will be portraits which I will draw (I'm pretty good at drawing).
The names are now rewritten, thanks for noting.
The characters are set with their very own personality and properties.

Lastly, I would be happy if you played it, yet it's up to you :)

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Gingasnap99
  Wed Feb 09, 2011 8:55 pm
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The horse riding feature looks very interesting, I hope you can develop it in to something awesome.


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omerpaz
  Wed Feb 09, 2011 9:07 pm
Damn good.
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Location: Bench Nr. 27
Don't worry, it WILL be awesome :D
I'm planning on a full fighting system while riding towards the enemy lines.

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omerpaz
  Wed Mar 09, 2011 8:19 pm
Damn good.
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Location: Bench Nr. 27
Bump.

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omerpaz
  Wed Mar 09, 2011 8:19 pm
Damn good.
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Location: Bench Nr. 27
Bump.

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Emertinel
  Thu Mar 31, 2011 12:09 am
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I see mass death. <3333333333

Interested to see how the mass army system is going to work. I've been playing Total War games recently, so I like massive-scale destruction. Looks good so far 8D

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omerpaz
  Wed Apr 20, 2011 11:05 am
Damn good.
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Yeah go giant army fighting, wooh!
I'm planning on using GubiD's TBS, and making the charsets to look like units with lots of really tiny soldiers. I really don't know how will the attack animation look like, though.


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omerpaz
  Wed Jun 29, 2011 9:46 pm
Damn good.
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Location: Bench Nr. 27
Bump.
Game is still alive guys, and you are welcome to comment or join and help!


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ThallionDarkshine
  Fri Aug 12, 2011 6:22 pm
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I'd be willing to help. However, all I can do is frankensprite and very minor edits. Here is an example of my work.
http://www.hbgames.org/forums/viewtopic.php?f=160&t=75360

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Ikariz
  Sun Aug 14, 2011 3:17 pm
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Hello, I took a look at this game and couldn't help but find myself coloured intrigued. I would love to help, I am an event system master, I've made whole battle and menu systems and game titles purely out of events back in the days of RM2000, and I am also a graphic artist and do game developement, I.E., come up with imaginative ideas.


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omerpaz
  Fri Aug 19, 2011 4:13 pm
Damn good.
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Hey thanks guys, I would be more than glad to work with you :)
Glad you liked the concept of the project.
BTW, the project has been under huge improvements since the last post. Ikariz and ThallionDarkshine, thank you guys :D
Is there any way we can communicate rather than P.M.'s?


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omerpaz
  Fri Aug 19, 2011 4:15 pm
Damn good.
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Location: Bench Nr. 27
Hey thanks guys, I would be more than glad to work with you :)
Glad you liked the concept of the project.
BTW, the project has been under huge improvements since the last post. Ikariz and ThallionDarkshine, thank you guys :D
Is there any way we can communicate rather than P.M.'s?


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Ikariz
  Fri Aug 19, 2011 4:21 pm
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I have MSN instant messenger, setsukafuji@live.com


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omerpaz
  Fri Aug 19, 2011 8:57 pm
Damn good.
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Location: Bench Nr. 27
Okay, I'll talk to you tomorrow but I won't be able to work with you in Sunday and Monday as I am going on camping with my friends.
Really glad you can help :)

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