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    rosse119
  Thu May 23, 2013 12:59 pm
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This is a thread about my upcoming driving title KK.

History

It all started when i found out about the new Carmageddon game coming out, thought id try and make a fan game but now we have a team and its become it's own original game.

Whats it all about?

The whole aim of Karmageddon Khaos (KK) is to get through the various checkpoints, kill all pedestrians or destroy ai cars (not added ai yet). Pedestrians give time and KKoins, you can buy stuff in the Tomb of Doom with them coins unlocking loads of bonus bits.

The game will have several enviroments and many madcap weapons to use on pedestrians and opponents.

I know the pitfall with making a vehicle combat game with people believeing it will be generic and unpolished but as you will see from the screenshots i want to make KK the best it can be and the power ups are anything but generic lol.

Some pics for you all

Image

Image

Image

Image

all feedback is welcome :smile:

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My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


Last edited by rosse119 on Mon Jun 17, 2013 1:21 pm, edited 5 times in total.

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    coyotecraft
  Thu May 23, 2013 6:46 pm
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Took me a moment to recognize the people as people. Looked like popcorn or something. I'm sure they look better in motion. Maybe you could add shadows to give it more depth.


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    Amy
  Thu May 23, 2013 8:03 pm
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Pretty interesting concept to a game, it reminds me of GTA2 but with actually a purpose to mowing people down.


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    rosse119
  Fri May 24, 2013 11:19 am
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coyotecraft wrote:
Took me a moment to recognize the people as people. Looked like popcorn or something. I'm sure they look better in motion. Maybe you could add shadows to give it more depth.


You must eat some wierd popcorn :biggrin:

Not heard anyone say that but thank you for your opinion, if i'm honest i thought about adding shadows but thats another 300 objects on the screen so eventually i thought against it.

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https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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    rosse119
  Fri May 24, 2013 11:24 am
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Amy wrote:
Pretty interesting concept to a game, it reminds me of GTA2 but with actually a purpose to mowing people down.


Thanks Amy i hope you will continue to watch the progress.

Here is a little bit of concept art i did for you to look at.

Image

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https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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    rosse119
  Sun May 26, 2013 2:22 am
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Been working on physics for moving objects for the past couple of nights, below is a little video of it and a pic.

KK object physics

via McTube for YouTube.
https://www.youtube.com/watch?v=z-A3VPXO-JE

Image

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My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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    ZenVirZan
  Sun May 26, 2013 12:20 pm
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With that video, the one thing I'll say is that the boxes are too bouncy - if you're hardly moving and you touch one, it shouldn't have enough momentum to hit another box and send it also flying too.
Overall though, the physics are looking fantastic :D

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    rosse119
  Sun May 26, 2013 6:37 pm
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Thank you for that comment, I've toned it down since the first one. I'm trying to get a balance between fun and realism for the box impacts, I'll keep playing with it though.

Good to hear you're enjoying the physics :D

_________________
My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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    rosse119
  Tue May 28, 2013 8:14 pm
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ZenVirZan wrote:
With that video, the one thing I'll say is that the boxes are too bouncy - if you're hardly moving and you touch one, it shouldn't have enough momentum to hit another box and send it also flying too.
Overall though, the physics are looking fantastic :D


Just wanted you to know the boxes are less bouncy and they slow down quicker which has given them a real weighty feel. I have worked on more the box physics too so now they are less random on the bounce and far more predictable making for some great kills.

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My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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    rosse119
  Fri May 31, 2013 1:48 pm
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Update

You can now hit an american football which is great fun, if you hit it hard enough then it flys up into the air.

You can hit peds with it just yet but i'm working on it :biggrin:

My coder has made great steps towards the AI, we now have path movement, its early days but its getting there and finally i have been going through KK to try and keep frame rate better even on rubbish laptops like mine lol. I have managed to raise the average frame rate on my laptop from 20-25 right up to 28-30 so good news for anyone living in the dark ages like me.

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My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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    rosse119
  Wed Jun 05, 2013 12:05 pm
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I just wanted to share the first video of how the AI pathfinding will work for opponents in KK.

http://www.youtube.com/watch?v=M0LO33ybg-g

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My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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    rosse119
  Mon Jun 17, 2013 1:13 pm
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AI is currently on hold for the time being, but since the last post another artist has been added to the team and with that a new look.

The pictures below are early development pics so will look far better but as you can see from the comparison below it makes the game far better looking.

From this:

Image

To this:

Image

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My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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    rosse119
  Wed Jun 19, 2013 1:03 pm
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Latest render

Image

_________________
My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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    rosse119
  Wed Jul 03, 2013 2:13 pm
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Update

Inverted controls for reverse
Changed icon for "Blow Me" power up.

Power Merges

Merging different power ups is the best way to make the most of them, you can only merge certain one together, when you merge you keep the time left from your current power up but also get the new power ups time added too.

Mighty Bopper power merge added
Hot Chopper power merge added

_________________
My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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    Amy
  Wed Dec 11, 2013 2:48 pm
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Oh, it's 3D now? In MMF2? Does that make it significantly different to the original game, or was it just simple to do? The render looks completely different to how it did before.


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    rosse119
  Tue Dec 17, 2013 10:13 am
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Unfortunatly this project fell apart, working with a team in different time zones was very tough and due to us having all of our own thoughts on how the game should be it has been scrapped now.

In response it wasn't 3D we just used a picture of a 3D render then added each building as it's own object so we could handle the perspectives. It felt the same but it did look a bit blurry as it wasn't a perfect image and we couldnt seem to get it to be as crisp as the 2D version.

It was a pain to do, i didn't deal with the 3D models and managing to export the whole level as a PNG was really tough, was still pretty happy with the results though.

Hopefully i will bring something with some of the elements i learnt on KK out on the Ouya at some point.

_________________
My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


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