Welcome Guest ( Log In | Register )


Post new topic Reply to topic  [ 3 posts ] 
  Fri Oct 18, 2019 8:50 am
Gabber Robot
User avatar

Party Mascot
A mod that introduces items and mechanics from Spelunky, a vertical roguelike platformer by Derek Yu.

Curseforge/Download | Gitlab | Trello
Issue Tracker | Discord Server | Optifine (recommended, especially if using the mod's dynamic lights)

*Gold Ore and Emerald Ore is now somewhat more aplenty underground and new ores (Sapphire and Ruby) are also introduced
*However, caves are more dangerous now, loaded with carved stone blocks that are instant-kill crushing hazards, spikes that instantly kill you if you fall on them and highly reactive powderboxes
*Lots of new blocks and items from decorative use, tools/utilities and new types of weapons with interesting mechanics (including a couple of Spelunky Classic exclusive items)
*Three new structures: mini-mineshafts, vaults and golden idol traps
*Dynamic environment music (music plays randomly if you're underground)
*A new death mechanic that punishes you if you are careless, you now respawn with a no-healing debuff and decreased health/hunger temporarily (config-togglable)
*Fall damage now stuns entities briefly, including you so be more careful about high drops now! (config-togglable)
*Dynamic light, this is also not just client-side so it actually updates lighting-levels (config-togglable)

+0.2: boomerang, altar tile-entity, arrow traps (unimplemented/partially working, saving for 0.2 or later), corpses, lantern, kapala, journal, new mobs (snake, bat, cobra, spinner spider, caveman, giant spider, damsel, shopkeeper)

Q: What is Spelunky?
A: Spelunky is a vertical roguelike by Derek Yu, with inspiration from treasure-hunting cliches and Indiana Jones. It features permadeath, random level generation, high difficulty and an emphasis on mastering mechanics, emergent gameplay and making decisions on the spot based on level-gen and unpredictable but predictable enemy AI. Spelunky currently has a sequel in development, slated for release next year.

Q: Can I include this in a modpack or look at the source for code-referencing?
A: Sure! Just give credit where due, especially for modpacks :)

Q: Is this server-compatible?
A: It is, from my basic LAN testing. I may need to do throughout server-testing with an actual jar, later, though.

Q: I ran into a bug/crash/etc!
A: Go to this link and submit an issue! Thanks! (issue tracker)

Q: Requests/suggestions
A: Do not use the issue tracker, please contact me via twitter/etc or join the Discord Server and use the relevant #ideas channel

Content Hidden

Content Hidden

Top Top

  Mon Oct 26, 2020 8:13 pm
Gabber Robot
User avatar

Party Mascot
So, I never updated this topic when 0.1 released for 1.12.2...so I want to note, well? Currently working on a 1.16.3 port of 0.1. Will be mostly a straight port, with some expected tweaks/changes and maybe a new block/item or two due to 1.16 providing a lot more new possibilities.

Things are going smoothly. Can't guarantee an exact ETA for release but it'll be...soon?

Top Top

  Wed Oct 28, 2020 10:36 am
User avatar

Omnipresent Merchant

Location: UK
You should make it so players with capes automatically gets the Spelunkcraft cape benefits for free :thumb:

Top Top
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

Who is online

Users browsing this forum: No users and 11 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

We are an independent, not-for-profit game making community.
Board Index
About Us
Downloadable Games
Free Browser Games
Games in Development
RPG Maker Support
Game Maker Support
Construct 2 Support
HBGames the eZine
Advanced RPG Maker
Site Announcements
Powered by phpBB © phpBB Group