"The dialogue, characters, and story in the game are all pretty great. For that alone, I would definitely recommend playing this title."says RPG RPG Revolution's Official Review in July of 2009."8.0" Source
"The tone of the game, as you'll see, is very devil. Difficult to [not] smile in the face of countless dialogue of rare stupidity that [you'll] read [while] playing."says Rpg2s Magazine in their September 2008 Issue."8.5" Source
(Title screen by me: hand drawn and scanned, then colored with Photoshop.)
~ General Info ~
Title: Undeniably Sexy: A Thief's Tale Maker: RPG Maker XP Project Start: June 21, 2006 Last Updated: December 2, 2012 Team: Solo Project Short Description: A very linear light hearted RPG, loosely based off of the MMORPG, Ultima Online. Other Projects: None. This is my first, last, and only RMXP game. Website:www.uothief.com Download:Undeniably Sexy: A Thief's Tale Twitter:@UOThief Forums:uothief.freeforums.org Hours of Gameplay: ~30 Game Status: 100% Complete
"The Game Story"
You play as a thief named Chad Sexington as you fumble and bumble your way into one strange situation after another, meeting the other six main characters along the way. Unknowingly, by the end, you would have played a central role in a series of major events. Honestly, when you get down to it, the "story" is extremely simple. But I'm more interested in what happens long the way.
This game focuses on the characters and the situations they find themselves in. This is what pulls me back into finishing the project. The "major events" are secondary and are just a backdrop in which the story can be told. Every character has at least some clue to what's going on -- everyone except Chad. Chad's clueless nature is a quality in him that I play all the way to the end. The sole purpose of "defeating the big baddie and saving the world" is only included in the game to keep the story moving along, stringing together all of the situations the cast of characters encounters.
Overall Flow of the Game, Broken Down by Acts:
Act I: Follow Chad as he bumps into the 6 other main characters from what looks to be random events. At the very end of Act I, meet Semidar and finally get your first glimpse as to what the story is really about.
Act II: The group is assembled (finally) and you follow their adventures from dungeon to dungeon. They make their way around the world confronting Neira, Mephitis, and Rikktor. The group starts out 7 strong at the beginning of this Act. It ends up a group of 1 at the end once again. And in this Act, there should be a noticeable increase in difficulty.
Act III: 4 champions down and 2 to go. Break out of jail for the last time with nothing but your wits. Defeat the remaining 2 champions and make your way to the final dungeon. Defeat the mini-bosses on the way and finally confront the Harrower to receive your prize. In terms of game design, the goal was "open ended gameplay." From the beginning of Act III, the goals of each area are made clear, but the means in which you accomplish those goals is entirely up to you. It's also here where I finally break up the strict linearity of the game where you can visit previous locations and venture off to multiple locations.
Ultima Skill System
This game is loosely based off of the MMORPG Ultima Online. One of the main features of that game is the skill based system (instead of level based like WoW). I tried to translate that skill system into this game.
Below is the complete list of all 16 Ultima Skills in the game. There are 7 main characters and each character has 3 skills. By performing specific actions a "skill gain check" will be calculated. The higher a skill is, the harder it is to gain during each check. The chance to gain is based on a linear equation. At zero skill there is a 100% chance to gain. At 1000 skill there is a 25% chance to gain. (If successful, the skill will increase by +1. Each skill has a maximum of 1000. The skills of your current party can be checked at any time from the menu screen.
10 skills are taken directly from Ultima Online.
6 skills are taken indirectly from UO.
5 skills are duplicate among characters.
Chad Sexington (a.k.a. The Slaughterer)
Ultima Skills: Stealing, Stalking, and Eating
Curious like a child and a habitual liar.
Enjoys telling jokes and stories even if no one cares to listen.
Master Thief and Part-Time Assassin
If he's not stealing or murdering, he's satisfying his sweet tooth. A food lover.
Preferred Weapons: Daggers, Krysses, War Forks, and Katanas.
Favorite Foods: Cookies, Cake, Meat, Apples, Grapes, Bread, Pie, and Ale
TheOneEyedJack (a.k.a. The Predator)
Ultima Skills: Magery, Meditation, and Fishing
Strange (and unfulfilled) sexual appetites. Sexually frustrated.
Master Mage and Amateur Fisherman
Preferred Weapons: Spellbooks, Scythes, and Cutlasses.
Favorite Foods: Fish and Ale
BEO (a.k.a. The Ogre)
Ultima Skills: Tactics, Eating, and Bonding
Strong like an ox.
Preferred Weapons: Clubs
Favorite Foods: Humans, Meat, Carrots, Cheese, Eggs, Pizza, and Ale
Endrick (a.k.a. The Exile)
Ultima Skills: Chivalry, Focus, and Taming
Pure of heart and noble to a fault.
Values everything holy and vanquishes everything evil.
Wide-eyed and eager to learn and meet new friends.
Problems with sleepwalking.
Preferred Weapons: Halberds, Swords, and Maces.
Favorite Foods: Bird, Bird legs, and Ale
Lord Book Master (a.k.a. The Leader)
Ultima Skills: Magery, Meditation, and Inscription
Strange old man.
Master Mage and Scribe
Keeper of much knowledge of the world.
Corrupt through and through.
Natural sexual appetite.
Preferred Weapons: Spellbooks
Favorite Foods: Ribs and Ale
Special SixtyNyn (a.k.a. The Tempstress)
Ultima Skills: Blacksmithy, Mining, and Fortune Telling
Insanely beautiful and enormously wealthy.
Strange past and most likely of royal lineage.
Very knowledgeable of the evils of the world.
Master Tinker, Smith, Tailor, and Miner
Amateur Fortune Teller
Dirty, dirty, whore.
Preferred Weapons: War Hammers, Swords, and Maces.
Favorite Foods: Apples, Grapes, Carrots, and Ale
Robyn Banks (a.k.a. The Pretender)
Ultima Skills: Stealing, Mimic, and Focus
Master Thief, Mime, and Con Artist
Moderate Fighting Skills
Preferred Weapons: Short Spears, Swords, Cutlasses, and Katanas.
Favorite Foods: Bread, Cheese, Eggs, and Ale
"You shouldn't mix two different tilesets."
I don't know what to say. I see it. I like it. It gives chests, NPCs and items you can interact with to solve puzzles some 'pop'. I still think many people with this complaint are die hard RMXP users, see so many games, and to them it stands out like a sore thumb. To everyone else, it's fine. Someone suggested I add a little more detail and darken all of the RTP graphics. I may do that, but it'll be much, much later if I ever do. (After I "finish" the game.) Most RTP graphics I use are due to the fact that Ultima Online is an isometric game and some UO graphics just don't translate that well.
"I don't like the face pics you used."
Like many things in the game -- graphics wise -- they're ripped straight from Ultima Online. This is an Ultima Online fan game after all. The fans of the game will recognize it and get all the little references -- including the face pics. (If this were a completely original title, I would use different pics, for sure.)
"The game is too linear."
The game is absurdly linear, even by RPG standards. There isn't even an overworld map in which you have more control and this is by design. Hopefully, the hook of the game will be the main cast of characters and the situations they always seem to find themselves in. If the characters, dialogue, and situations don't hook you, then the game probably will fall flat on many levels.
"There aren't enough scripts."
I'll be the first one to admit that Undeniably Sexy features a bare minimum of scripts. In fact, off the top of my head, the only scripts I've included is an extremely basic Side-view Battle Script, a Level-up Script, and a few minor alternations to the menus. Nothing more. The vast majority of features in the game are done by events alone. Because of this, the game might lack some visual bells & whistles, but I think it's still effective.
World Map w/o Panoramic Background
Screenshots from Act II
Screenshots from the last sections of Act II
Screenshots from Act III
A simple custom Status screen thanks to Juan J. Sánchez & ZenVirZan:
*The Player's Guide is very outdated. I'm constantly updating and revising the game. I couldn't keep up with the changes in the guide and it's currently outdated by over a year. I leave it because there are still some clues to some of the trickier parts.
Last edited by Chad Sexington on Mon Dec 03, 2012 8:06 am, edited 142 times in total.
You know, that's funny. I've heard that a couple times from different RMXP sites, but I've never heard that from Ultima Online sites. This is my first game (and last) and it doesn't bother me, I kind of like it. I think a lot of people who see so many games have it wired in their brain and it just sticks out like a sore thumb instantly when they see it. But it's still a fair criticism. I like how the chests and the logs in the swamp pop out. Tells the player they can interact with it.
EDIT: If anyone downloaded v1.008, there's a bug in it where you can't get out of the first dungeon. I was fixing the event of the quest giver in there and forgot to check the switch on the 2nd page. v.1009 is already up.
Last edited by Chad Sexington on Thu Jul 26, 2007 3:15 pm, edited 1 time in total.
It's a self-rated "M" rating. Just to give people fair warning.
There's no nudity or anything like that. But there is the occasional swear word, lots of blood, but mostly it's because of a lot of *wink wink* *nudge nudge* *hint hint* jokes going on. A lot of sexual innuendo.
I'm also uploading v.1010 as I type this. It includes the first little map at the beginning of Act II and your first chance to start fishing. It took me a couple days to do, just a lot of events (like the rest of the game). No complex scripts.
Time for another break. My fall semester starts next week. The version that's up right now is going to be the latest version for a while. I'm still shooting for 20+ hours (5 hours per Act), but I'm taking my time. I don't see it finished for another 2-3 years. I'll bump this again when I have a significant amount of progress up. (Hopefully finished with Act II.)
I would take off the M rating in the title screen (just don't include one). People add those to make their games look cooler, but let's be honest here, would you really not allow a 13 year old to play your game?
[QUOTE=Chad Sexington;256298]I would, but some parents might not. This game contains:
-Blood & Gore
Emphasis on the innuendo and less on the language. I personally don't really care, it's all in good humor, but I could see some parent being offended.[/QUOTE]
Right, well most ratings these days are based on games with highly advanced and realistic 3D graphics. You can depict all of the above as much as you want in primitive RMXP/ripped old-school RPG graphics and people aren't even going to see how shocking they are...
(adult language also, is generally a Teen-level indicator, unless you use the F word more than once)
Well I'm going what's acceptable on the official UO forums. Every time someone goes over the top, they always cite the Teen rating on the game (which used to be Mature). They always say if you're not allowed to say or do something in game, you're not allowed to say it on the forums. And in the game I definitely say things I would never say on the forums.
Take into account that my main audience is the Ultima Online players and my site is well known (relatively to UO players), and take into account that it's a very old game and the average UO player is in their mid 20's with even 30, 40, and 50 year olds. (I'm 25 myself and I'm one of the younglings.) Ultima Online is a 2D isometric game. Those people couldn't care less if it's not ultra realistic 3D.
Take all of that and you got yourself a lot of parents who know of my site who have kids and who are used to what is rated Teen and what is not. According to them, this game is not.
I'm not saying you're wrong. But you're describing Teen and Mature in general. This isn't in general, because I know my audience.
(And I've used the F-bomb exactly twice so far, but it's over a 6 hour play time. I could take one out, but there will be more by the end of the game. And like I said, that's not the point.)
Last edited by Chad Sexington on Wed Aug 08, 2007 5:03 pm, edited 1 time in total.
Hm, I've played more of this game recently. It is actually pretty good (still not worthy of an M rating but whatever). As an Ultima fan I like all of the references and the feel of a western RPG that you tried to recreate. Personally I would try to use UO rips to replace the tilesets and even the sprites completely, but that might be too much effort.
Played for 6-ish years before I was finally drove off...man that game was fun..spent all of my time on it (Sadly) back then..hehe..my friends still try to get me to come back, but just don't have time anymore..plus it just sucks compared to what it once was.
Wow... I haven't visited these forums in a couple months. Development on the game has been put on hold. I'm just so busy right now.
So... a couple people have played it after all.
I do intend to finish it and I will pick the game up later (I have in the past). As of now, it stands at 30% complete and 6 hours long.
[QUOTE=XcuMaSoft;292915]i have 2 complaints, sorry but here they are.
1 I feel that the little men you have as face sets are REALLY bad,
2 The dialog seems really cheesy like you are trying to hard to make it sound like a rpg
but anyway thats just me
good luck :)[/QUOTE]
1. Hm... I don't think they look that bad. Over the past 1+ year I've received a lot of complaints and tips to make it better and you're actually the first to point this particular thing out. But like much of the game there are a lot of times where I could choose "something better" versus choosing "something from Ultima Online." Most of the time I choose UO. The constructive criticism is welcome, but I doubt I'll change it. :*)
2. It is very cheesy. ;)
I would disagree and say that I'm trying very hard to make it not sound like every other rpg out there. If my way of attempting that is to up the "cheese" factor, so be it.
If anything... I'd be happy with an, "At least it's different..." response:
"At least it's different and I don't like it." "At least it's different and I enjoyed it."
Either way, I'll take that response and it is expected.
[QUOTE=Diedrupo;292373]Hm, I've played more of this game recently. It is actually pretty good (still not worthy of an M rating but whatever). As an Ultima fan I like all of the references and the feel of a western RPG that you tried to recreate. Personally I would try to use UO rips to replace the tilesets and even the sprites completely, but that might be too much effort.[/QUOTE]
I'll think about it. This seems to be the biggest complaint. I really don't want to just because I like those pudgy little guys.
I still think this complaint comes solely from people who are familiar with RMXP and have played many-a-game. To them, it stands out like a sore thumb. To everyone else, they're just pudgy little guys roaming around a sightly higher detailed world.
Last edited by Chad Sexington on Sun Oct 21, 2007 6:15 am, edited 1 time in total.
got trapped twice, if ya decide to return to south luna, ya wind up stuck between the tent and the fence everytime....
the log split in half when it rolled (he,he really weird) and everything froze, but so far all the saves work fine, and I can start back where I saved and dodge these strange traps ya set ;)
nice game, not a damn thing wrong with the graphics, people must have some preconcieved notions, I have never seen the 'UO' being mentioned repeatedly, and I assure you the contrast is good, the proportions are good, everything looks great.....what do they want, someone else's game? Please don't work your butt off to please a few, critics have the biggest mouths, and just to balance things, I really like your style. I would not have chosen the facesets you used myself, but this is not a big issue, ultimately the game is yours......and it is fun! gonna play with it somemore....