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RTH
  Wed Dec 12, 2007 10:53 pm
Member
RTH-ABS v2.5

Hi guys, i would like to show you my ABS.

Description:

- Fight;
- Attack animations (Obs:   it also works whitout them) ;
- Easy ABS event's creation.
- Shield;
- Skills;
- Shootable Weapons;
- Shootable Skills;
- Combo;
- Skill;
- Touch System;
- Item Drop;
- Hold attack;
- Respawn;
- Party;
- Monster x Monster
- Summon
- Etc.

Check out the demo for mor information.

Screenshots:

Image

Image

Image

Credits:
RTH - Scripts, demo, and some resources
Moghunter - Some resources.

Download:
http://www.4shared.com/file/31914858/91b04cc2/RTH-ABSv25-English.html - English version
http://www.4shared.com/file/20905547/ffcdb6be/RTH-ABS.html - Original Portuguese Version

Author comments:

I 've only translated the main scripts. If anyone would like to translate it. Just do it and post it here.
Sorry if there is any spelling mistakes, i ain't so good in english.


Last edited by RTH on Wed Dec 12, 2007 10:57 pm, edited 1 time in total.

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baniff
  Wed Dec 12, 2007 11:58 pm
Member
This has already been posted, I believe.

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RTH
  Thu Dec 13, 2007 1:47 am
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baniff wrote:
This has already been posted, I believe.


Yeah, i know. But I have updated it, the one posted here is an old version of my system.


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Sparx-1
  Thu Dec 13, 2007 5:04 am
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Looks pretty cool! Downloading now...

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Avadan
  Fri Dec 14, 2007 1:36 pm
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This is awsome.... but what happened with other party members?
The other version had a few bugs with that

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Marco
  Fri Dec 14, 2007 4:00 pm
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Location: Genoa
Very good ^^


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Link in Pink
  Fri Dec 14, 2007 9:22 pm
It rhymes.
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Location: Confirmed. Sending Supplies.
Yeah this was posted, but not by the author :P

This is so great! Amazing work there  ;)

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Link in Pink
  Fri Dec 14, 2007 9:22 pm
It rhymes.
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Location: Confirmed. Sending Supplies.
Link in Pink wrote:
Yeah this was posted before, but not by the author :P

This is so great! Amazing work there  ;)


Ack! I hit the "Quote" button by mistake. Mod please delete this quote :P

Sorry  :-\

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Dokien
  Sat Dec 15, 2007 12:36 am
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Location: London, England
Edit your post o.O


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flames_torpy
  Mon Dec 17, 2007 12:05 pm
Member
Just one question, does this include the overdrive system?


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WiZ`
  Mon Dec 17, 2007 1:43 pm
Member
is possible to extract the combo system, and put it in a lighter script? this abs have a lot of things... but have the combo... could you help me pls? :p

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badmonur
  Mon Dec 17, 2007 7:02 pm
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Location: The Bahamas
Quite frankly one of the mother fucking best ABSs i have ever seen. Amazing dude.

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kenny_77
  Wed Dec 19, 2007 6:55 pm
Member
It's really awesome :O
Kinda buggy, but awesome :P
Nah, really, it's very cool, dynamic, easy to use, and I just love the HUD :P
I didn't understand some things about how does it work, like the composition of the spritesheet for the attack animations, and why it has a sword animation when you have no weapon or the bow (bug? :3), so it would be cool if you explain me those few things =3

By the way... it shows me an error when I summon the dragon at the last map, I think that it's when the summoned dragon tries to attack a monster, but it just showed it a few times...

It's at the line 488 on RTHABS - RPG::Sprite, and the whole sentence is this:

Expand to see the code.


The error says

http://img170.imageshack.us/img170/5408/errorfg9.jpg[/img]

Well... congrats man, it's a great job :O

Thx for posing it

bye


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grad3zer0
  Thu Dec 20, 2007 10:40 pm
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Man, I pray that someone comes along and translates this to full english, because i'm in-love with this script, and I want to be able to discover its full potential.  ^-^


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RPG~NOOB!!!
  Thu Dec 20, 2007 11:55 pm
Member
Nice ABS i would use it in my game but i'm already useing another ABS and i'm not changing my sys ::)


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RTH
  Mon Dec 24, 2007 2:43 pm
Member
flames_torpy wrote:
Just one question, does this include the overdrive system?


No, it doesn't include it YET.

WiZ` wrote:
is possible to extract the combo system, and put it in a lighter script? this abs have a lot of things... but have the combo... could you help me pls? :p


To remove the combo system, just modify it in RTHABS - Combos

DATA[weapon id] = [1, 1, x, false, false, 0, 0]
DATA_DEFAULT = [1, 1, x, false, false, 0, 0]
x - Delay between the attacks (in frames)


kenny_77 wrote:
It's really awesome :O
Kinda buggy, but awesome :P
Nah, really, it's very cool, dynamic, easy to use, and I just love the HUD :P
I didn't understand some things about how does it work, like the composition of the spritesheet for the attack animations, and why it has a sword animation when you have no weapon or the bow (bug? :3), so it would be cool if you explain me those few things =3

By the way... it shows me an error when I summon the dragon at the last map, I think that it's when the summoned dragon tries to attack a monster, but it just showed it a few times...

It's at the line 488 on RTHABS - RPG::Sprite, and the whole sentence is this:

Expand to see the code.


The error says

http://img170.imageshack.us/img170/5408/errorfg9.jpg[/img]

Well... congrats man, it's a great job :O

Thx for posing it Script

bye


Correction:

Just add in script: RTHABS - Sprite_Summoning thes red line.

Quote:
class Sprite_Summoning < RPG::Sprite
     
  include RTHABS::DAMAGE
     
  attr_accessor :character



And thank you all!


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ChaosMaxima
  Thu Dec 27, 2007 5:15 pm
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Location: In the depths of the GD section.
Woah, this is the best ABS I've ever seen!

Man, it's so freakin' cool. Perhaps I'll use it some other time, in one of my other projects, but like grad3zer0 posted, even I wish that somebody translates it fully. I too, like everybody else, want to see this script's full potential.

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WiZ`
  Thu Dec 27, 2007 8:05 pm
Member
the time between 2 attack of the same combo don't work... i've try to put it higher... but if you spam C you can perform 3 or more attack in a bit... how can i put higher the wait between 2 attacks? becose right now, whit 1 or whit 100, the time is = 0 XD
it's possible to fix it? ^^

_________________
[ TENSHI - the Fallen Angel ]=-
http://img87.imageshack.us/img87/9409/yumenosoftgw5.png[/img]
-=[ A YumeNo-Soft Production ]

--------------------


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RTH
  Thu Dec 27, 2007 11:02 pm
Member
WiZ` wrote:
the time between 2 attack of the same combo don't work... i've try to put it higher... but if you spam C you can perform 3 or more attack in a bit... how can i put higher the wait between 2 attacks? becose right now, whit 1 or whit 100, the time is = 0 XD
it's possible to fix it? ^^


Sorry about that man, it it is just bad-explained. Look what you must do.

On RTHABS - Combos, set these lines:
Expand to see the code.


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WiZ`
  Thu Dec 27, 2007 11:32 pm
Member
eeh... the problem is that the delay time doesn't work... or so it seams for me...

_________________
[ TENSHI - the Fallen Angel ]=-
http://img87.imageshack.us/img87/9409/yumenosoftgw5.png[/img]
-=[ A YumeNo-Soft Production ]

--------------------


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RTH
  Fri Dec 28, 2007 12:40 am
Member
Weird, for me it works perfectly.
I 've set the delay(letter b) to 1 and the time was short.
I 've set the delay to 40 and the time about 1 sec.
I 've set the delay to 400 and the time about 10 sec.

But, the letter C MUST be bigger than B
Ex: B = 1 ; C must be 2 or bigger
    B = 10 ; C must be 11 or bigger


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GOT2MOVE
  Sat Dec 29, 2007 12:59 am
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Member
Script 'RTHABS - sprite_Hud_Basic' line 205:nameError occurred.
undefined local variable or method 'gaugue' for #

gaugue is spelt wrong should be gauge :)

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fallendrako
  Mon Dec 31, 2007 5:16 am
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Script 'RTHABS - Game_Event - Update' line 100: NoMethodError occured. undefined method 'make_rthabs_action' for #

this pops up when i get near something


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WiZ`
  Tue Jan 01, 2008 2:48 pm
Member
ooh XD now it's working ^^ my foult, i was loading the game after the edit to the script, i'd forgot that when you load the game, you load also the script ^^ anyway... i've another question... is possible to remove the time between 2 combo? when i end the first one, i've to wait a lot for the second... it's possible to change that delay time?
i've search for it in the scripts, whitout results

_________________
[ TENSHI - the Fallen Angel ]=-
http://img87.imageshack.us/img87/9409/yumenosoftgw5.png[/img]
-=[ A YumeNo-Soft Production ]

--------------------


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kaileb
  Thu Jan 03, 2008 3:42 pm
Member
Hey like everybody else says it rulez with a z lol. But i have a bit of a problem. when ever i try to get the script something pops up and says failed to load actor data What does that mean? ???


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Larynni
  Fri Jan 04, 2008 6:04 pm
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Location: Brazil
Don't worry, I'll translate it for you. I am not so good in scripting, so sorry me if some stuff is wrong.
P.S. Yeah I am portuguese-speaking.

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Ellesar
  Sat Jan 05, 2008 1:46 am
Member
It's pretty cool, but i'have found one bug, and i think one problem, the bug is when you kill a moster whith a skill(puutend with the A,S,D buttons or kill with boms and firebal yo don't recive any EXP and any money(ay least tath wath happens to me). And the problem is when i have more than one carac and the principal(hero ID 1) is killed you get the control of the Second carac(Hero ID 2) but the problem is thath u have the contro of the attack of the chara but no the movement, this chara direcs to the next Enemy event and if a wall is in the middle the character will stay there, i don't know if i get expain well.

I hope to heard for u soon.


PD: srry my bd english


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kaileb
  Sat Jan 05, 2008 10:15 am
Member
Hey does this cause problems if i down load your script and i down loaded hp gold time hud? cause it doesnt let me move when i play ever since i down load your game :o


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DeviantRider
  Sat Jan 05, 2008 11:42 am
Member
Hey this script is awesome, But I have a question:

how do you set attack and defend animations once you change your heroes graphic, because the sword animation and such only works with that standard girl sprite, and if you change the main hero graphic to another sprite, and you attack, the sprite stands still and you only see the sword animation

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Larynni
  Sat Jan 05, 2008 8:30 pm
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Location: Brazil
Never mind, I won't traduce, this script laggs too much.

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