Link in Pink wrote:
Holy crap, that's a nice system you got going there. I died though ^O^
I'd definitely credit you if I decided to implement this into my game (although it's unlikely, my game follows a character going it solo). Very well done, 2 thumbs up to ya.
Update folks. I have implemented everything into V3.3 English Translation of XAS. I also fixed the Ally dies but magically comes back to life when you exit the battle bug. I also made it to where enemies target both you and your ally.
Unfortunately due to the new 3.3 version making Enemy attacks not hurt other enemies without putting it under ENEMY ALLY , I was forced to make some enemy attacks attack the player and others attack the ally. But they always do the attack that hurt the ally when facing the ally. So that's good.
I've also run into another small problem. Which is attacking the Ally (Even if it does no damage) Increases your OVD gauge. So you can technically beef yourself up by hitting on your ally and then unleash a powerful attack. I'm going to get around this by not letting you use OVD until all Allys are dead
I've also made the attacks more random. Using Rand_shoot Thing. And I also made the ally attack in more directions than just one.
I'm going to upload a new version tomorrow. Because right now I kinda want to get a 3rd Ally in the party that casts magic when your HP is low