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Do you want to see more "developper's diary" video, instead of simple capture?
Yes - I like "behind the scene" stuff. 100%  100%  [ 17 ]
No - I don't give a poo :) ( let's be polite) 0%  0%  [ 0 ]
Total votes : 17
Wizard
  Sun Sep 21, 2008 11:03 am
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Quote:
just contact me if you want to some help

Well... we need spriters  :smile:
If you can do something, please contact me  :wink:

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trebor777
  Sun Sep 21, 2008 2:20 pm
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Hey some news on the dev^^ ( been a little while:p)

We're working on the Menu ( yes we showed how it looks, now we had to make it :p).
and I did the options to select your language at the beginning of the game.
1st step: the translation data are stored through scripts ( easy for me to test )
2st step: the translation data will be stored through text files. with nothing in the scripts. To ease translation into other languages. (French and english provided by default)

And we still need dedicated spriters to join our cause!!!

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SorcerGamble2
  Mon Sep 22, 2008 2:29 am
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(IMO) what ur trying to do is gonna take a lot of work, and as a big fan of sidescrolling Castlevania games, i hope you pull it off sooner rather than later.... leading me to this suggestion:  maybe consider using some sprites that are already 'out there' in order to hasten progress.  Not to say that you shouldn't have some original work, especially some original bosses would be nice... but there are some spritesheets out there that would be very usefull for this project (though some of them might require a bit of editing).

Good luck.  (p.m. me if you want me to try to find some usefull sprite material for you)


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trebor777
  Mon Sep 22, 2008 12:09 pm
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ahah don't worry, that's what we're already doing, we got all we need on the rip side. :p

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DopyG
  Mon Sep 22, 2008 12:11 pm
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DopyG wrote:
Edit: I got a site with GREAT castelvania resources just pm me if you wanna know it =P

Wizard wrote:
@DopyG: We make all the ressource of the project. But we need a spriter who want to help us to make custom characters sets.  :lol:


Already tried that on page 2 =#

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trebor777
  Mon Oct 20, 2008 4:14 pm
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Wooh sorry for the lake of updates! A month without news...
The project is still on obviously, and restarting UNiversity has occured during this last month:p

But I got Very good news to bring! We now got 1.5 Spriters, why 1.5? because one is fully working with us, and the other one is in a kind of partnership.
Let's introduce blibla48 in the team!yeah

Other good news!
I've to do a Final Year project, as it's my 3rd and final year, in my course. And I asked to work on Castlevania:MR. (woot my initials xD, coincidence). As it's fangame and working in team i can't work directly on it.
But!!!
I can focus on specific part of the game, and work on them on my own, as an external project. So what i decided is to work on the physics engine which is still incomplete. I have to give a Draft Specification of the engine by next week to my supervisor.
But so far:
- Gravity
- friction
- bounce
- rigid bodies collision
- Joint - Pivot thingy, think of Inverse Kinematics.

are the main features of the 2D physics we want in game.
So I'll build a new project from scratch with only the game physics.

Enjoy!

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carbajosa
  Tue Oct 28, 2008 9:22 am
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This looks (soooo) SO awesome..

But one question (is bugging) bugs me..

If you and (you're) your team created everything, will this be released as free?
Or are there any charges? Its like a real castlevania... (I mean it looks very official and not fan-made to me.)

EDIT: Lol, I'm practicing grammar xD


Last edited by carbajosa on Tue Oct 28, 2008 9:42 am, edited 1 time in total.

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FullMetalROXAS
  Wed Oct 29, 2008 9:08 pm
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Just imagine how much of a popular person you'd be if you released the engine..
These mechanics are legendary.

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Desecration
  Thu Oct 30, 2008 12:15 am
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Trebor777 has already helped create one of the best kits avilable, NetplayPlus. I'm pretty sure he has enough satisfaction from that to want to keep these systems to himself.

Back on topic, the game looks wonderfull. Graphically amazing, I take it they are RIPS? I've never personally played any Castlevania games, but this does look very good and has a pretty interesting story. I wish you good luck with it.

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Ynlraey
  Thu Oct 30, 2008 12:18 am
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I would like to help but the time and it's foreign language so it might take a while for an english release ;-;
I hope you guys could finish it :)

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Xilef
  Thu Oct 30, 2008 12:21 am
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I am impressed. The only thing that reminded me it was still VX and not a real castlevania game was the VX knight icon!
Nice one.

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Wizard
  Thu Oct 30, 2008 4:17 pm
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Quote:
will this be released as free?

Yes, it will be released as a free game. Because, it's a Fan-game and i don't have the Casltevania License  :lol:

Quote:
Its like a real castlevania...

Because we love this serie, and we want our game look like a real Casltevania ;)

Quote:
I take it they are RIPS?

There are 0 Rips. Only Custom. Only the sprite of Jonhatan Morris, and it will change very soon.

Thanks for the comments ;)
Another news will be arrive.

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arctrooper48
  Tue Nov 11, 2008 12:56 am
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Thanks for letting me into the team guys, I'll do my best to make great enemies to populate your Project! :D

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trebor777
  Wed Nov 12, 2008 3:17 pm
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^^ You're welcome !

:p Going to edit the 1st post so people can see it's official!.


( Why am i still not receiving notification emails >_
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Hellkey
  Sat Nov 29, 2008 12:38 pm
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why don't you make a completly different character .I mean the hero have the same situation like Alu and I don't think it really interesting.
How many chars in your game ?

anyway ,the game look good and i hope you guys 'll finish soon.
(alway like castlevania  :thumb:)

I only can help you for faceset .It's only thing i can do
how sad ,i don't know about ruby  :tongue2:

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trebor777
  Mon Dec 01, 2008 2:48 am
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Hum true it sounds like Alucard backgrounds but it's actually quite different^^ in the details...
Only 1 playable character... we're not Konami, sorry.

The game is going to take a while, I need to finish the physics engine 1st, which should be done by the end of march.

I must say that the project is at a very slow pace at the moment. We're in the state of writing detailed storyline, for each places/chapters/levels/whatever you call it. SO we now what's going on. And know what to design. Soon, Arctrooper should have some stuff to work on the 1st Boss^^.
We're fine on the Artwork side^^ but thank you for the offer.

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arctrooper48
  Wed Dec 03, 2008 12:10 am
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Yes, I'm anxious to start spriting!  But, I need designs to compile sprites.

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bojjenclon
  Thu Dec 11, 2008 9:51 pm
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Castlevania Symphony of the Night was the best game ever made. Since you compared your game to it I'm expecting greatness. I hope you didn't bite off more than you can chew with that comment. I'll be watching you.

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trebor777
  Fri Dec 12, 2008 1:38 am
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(Yeah, mailing notification works!!! Youuuhou !!)

When did we compared our game to Symphony of the Night...?? sorry if you thought that...
It can't be as good as a real castlevania... we're amateurs dude! xD
We'll do our best!

Just to tell you, Wizard is a big fan of Symphony of the Night, It might even be his favourite game! (at least it is on PSX)

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trebor777
  Tue Dec 16, 2008 8:00 pm
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Hey, just updated the 1st post, with the original concept rough, for Jena Cross,
Visible inside the "Main Character" Spoiler.

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trebor777
  Thu Dec 18, 2008 7:48 pm
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Big News on the Management Side!

The team (known as OpenedMind) as been renamed as "2 Dee 2 Doo" !
We do have a composer for our game, a new member in the Team, Lockee (not registered here)!

Is already working on some bgms! And you should be able to listen some of his work very soon.

ArcTrooper48 is working on the spriting right now, creating the 1st boss!

Simple but obvious, we forgot after renaming the project to update the title screen, it's fixed now.
Enjoy!

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trebor777
  Sat Dec 20, 2008 5:12 pm
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And a New video capture ;P
The link
9.31Mb, H264+MP3  ( From K-Lite Codec Pack)

Alternative: .mov
The link, 7.5Mb

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Last edited by trebor777 on Sat Dec 20, 2008 6:34 pm, edited 1 time in total.

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dcbd
  Sat Dec 20, 2008 9:53 pm
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can't wait for a demo dude, i love castlevania.
i like jena's design btw :smile:


Last edited by dcbd on Sat Dec 20, 2008 11:19 pm, edited 1 time in total.

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sammyb
  Fri Dec 26, 2008 6:42 am
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I watched the youtube video, and I really liked the paralax thing you've got going on in the background.  I'm a big fan of Castlevania games (especially the newest one for DS), so good luck with this. 


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Wizard
  Tue Jan 20, 2009 12:12 pm
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Quote:
It might even be his favourite game!

IT'S my favorite game. I can't say how many i had finished this game. :haha:


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trebor777
  Tue Jan 20, 2009 8:32 pm
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More imoportantly,
we're going through some re-design with the interface, especially the menu.

We've finally got our gameplay designed:p We'll explain it quite soon.

The physics engine is nicely coming along its process.


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trebor777
  Sun Feb 08, 2009 11:38 pm
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Don't you know ? Bump it up, you've got to bump it up! :haha:

Anyway! Just to introduce a new member to the team, as a new composer (so we got 2 composers now): Aeternia
Fan of castlevania, and of some metal, he already started doing some remixes of famous Castlevania themes, and it rocks! (and roll)


(Sorry for my poor Play-on-Words)

- The website should open quite soon (matter of 3-4 weeks I think)
- We shall soon show you the new interface design! ^^ (in a week or two, in order to script those)
- We'll redo the project presentation^^ in the 1st post, to make it prettier and update it!


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trebor777
  Wed Feb 11, 2009 1:08 am
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Admire the new 1st post! ;) :thumb:


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arev
  Wed Feb 11, 2009 1:33 am
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So you don't have to quad-post, but also because I really love when someone is making a non-jrpg in RPG Maker I'll just say it's one of a few projects I'm really waiting for. Could you prepare some new video from the game? Maybe with some platform jumping? Th physics engine is impressive (you of course now that :) I knew the VX exe was much stronger than XP's one, but you've seemed to push it to the limits. Congrats, good luck and keep up :D


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Xephyr
  Wed Feb 11, 2009 1:55 am
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trebor777 wrote:
Admire the new 1st post! ;) :thumb:




oh im admiring it. im trying to wrap the whole "this is made in VX" around, but it's not working O.O


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