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TURN ON SOME LIGHTS!!! No, seriously turn the screen tint up a tiny bit its hard to see, as long as the character I'm playing isn't facing up all I see is a white dot floating around and dead RTP sprites (she has no face or what?) I could understand if you were using bad graphics or something and didn't want people to see the tileset in good detail, but the graphics you're using are pretty cool so you should illuminate them just a tiny bit more and show them off. I turned the brightness up all the way on my monitor, anything outside of the game is blindingly bright, but I still can barely see where I'm going.
That's actually an issue I'm uncertain how to resolve. I had a lot of trouble setting brightness; on some monitors it looks too bright and on others it looks too dark. I suppose the best solution is to air on the side of caution and make it lighter.
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Are you using my XMS or Ccoa's UMS or DubeAlex's AMS? The dialog is kinda boring, I do like how you utilized our face feature though I never tried it without a standard 96x96 or 128x128 face graphic, you might want to apply SE to the dialog though (not like an irritating typing sound, just something suttle, change the pitch when different people are speaking). The battle system kinda reminds me of FFX style thats pretty cool, and the animated battlers are pretty cool too I like it better than the standard RTAB system good job on that. I like your choice of music so far, although I wish some of the tracks were longer or looped better because the theme I'm listening to right now sounds like its only like 30 secs long.
I'm using ccoa's UMS. The dialogue you're referring to is actually going to be voice acted, but due to some issues, weren't included in the demo. The same is true of the music; in the demo, it's all placeholder music whereas now there's a completely custom soundtrack.
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The people you start out playing as, are you playing as the protagonists or the antagonists? Really cool, if thats what you're doing, I like it when creators have you play both roles it makes things more interesting.
You begin playing as the antagonists. Glad you think so. :)
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Good luck with the future progress of this project, I'll drop by again and give you some better feedback on key areas of the game when I get farther (and can see what I'm doing.)
Thanks for your comments! I hope you enjoy the rest of the demo.