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Asmodeanmage
  Fri Feb 06, 2009 2:51 am
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FF12_Master wrote:
I've almost finished Translating.....i've been busy with other stuff sorry.


Thank you!!! (^^,)


Also can someone explain the elements, HIT, OVD, and Name_ON and their effet on a tool/skill/item??

Im finding out it changes quite a bit but can;t pinpoint anything.....

Any help would be much appreciated!!!


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Star
  Fri Feb 06, 2009 7:44 am
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All three of those Elements only work under the skill menu

If HIT is checked. I think it has something to do with Damage pop. I haven't worked it out

OVD is something you check if you want this skill to increase your overdrive level, It will increase at the default rate unless you specify how much you want it to increase in the overdrive section, (be careful, putting OVD down on your enemies will increase your characters overdrive when they attack)

Name_ON is for Items I THINK.. *checks* Yes. They are for items under the skill menu. You have to make a sheet for items on the skill menu too and you need to check Name_On for if you want your game to display what item you just used

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Mr_Smith
  Fri Feb 06, 2009 4:53 pm
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Maybe its an idea to make a list what variables you REALLY need? I have now that hero edition, but its stupid because it has like 6 switch pages and Im sure you dont need all of them... Does someone have a "raw" version where only the variables you really need are in?

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Davey
  Fri Feb 06, 2009 6:14 pm
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You can delete everything after switch 26 :wink:

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Mr_Smith
  Fri Feb 06, 2009 6:16 pm
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And with the variables?

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The Ten Commandments of increasing your postcount (By Jbrist):

#1 - Whenever you're thinking of ANYTHING throughout the day, post it on the forums
#2 - Even if you have nothing to say, post in PWOYM anyway, even a simple emote counts!
#3 - "accidentally" double/triple/quadruple post
#4 - Break your posts up into more than one at a time
#5 - Make pointless threads, such as this one
#6 - Start or encourage arguments as often as possible
#7 - Welcome all new members, even if you don't want to
#8 - Bump threads by asking questions that you don't want to know the answer to
#9 - Necropost in really old threads to get the activity going again
#10 - Troll EVERYONE

To quote Venetia: "note: following numbers 8-10 will result in your meteoric post count rise ending"


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Davey
  Fri Feb 06, 2009 8:13 pm
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It's the same with variables, everything after var 26 can be erased :wink:

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Mr_Smith
  Fri Feb 06, 2009 8:51 pm
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Nice, thanks Davey:P

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The Ten Commandments of increasing your postcount (By Jbrist):

#1 - Whenever you're thinking of ANYTHING throughout the day, post it on the forums
#2 - Even if you have nothing to say, post in PWOYM anyway, even a simple emote counts!
#3 - "accidentally" double/triple/quadruple post
#4 - Break your posts up into more than one at a time
#5 - Make pointless threads, such as this one
#6 - Start or encourage arguments as often as possible
#7 - Welcome all new members, even if you don't want to
#8 - Bump threads by asking questions that you don't want to know the answer to
#9 - Necropost in really old threads to get the activity going again
#10 - Troll EVERYONE

To quote Venetia: "note: following numbers 8-10 will result in your meteoric post count rise ending"


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GreenGreen
  Sat Feb 07, 2009 6:11 pm
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Location: pen island
Hey guys, do you know where i can find XAS templates? I remember seeing a thread a while ago with an attacking, breathing temp and such


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Souloux
  Sun Feb 08, 2009 1:32 am
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I have some sprite templates. I'll post them up when I find them.

EDIT: Here's a link to some ABS Templates.
http://www.mediafire.com/?owvnjjjjm4b


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Meness
  Wed Feb 11, 2009 10:51 am
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can anyone implement Hackel's Ally System to 3.4?


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Hackel
  Wed Feb 11, 2009 8:19 pm
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i tryed to implement
http://www.megaupload.com/de/?d=8C7DUVJN
there are some new methods, too
but I'm not sure if it works (in other games)


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Seib
  Mon Feb 16, 2009 9:39 pm
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hi guys... i have a very simple quastion...
how can i set with this the hero movement speed.. i tried so many ways.. but it wasn't worked.. (i tried the usually way too)..
pls som1 help.
thx.


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calvin624
  Mon Feb 16, 2009 10:26 pm
http://xasabs.wordpress.com
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Location: Manchester, UK
This option is under the MISC script.

Search for "NORMAL_SPEED" and set it to whatever you want.

http://www.myspace.com/xastutorials


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Skie Fortress
  Mon Feb 16, 2009 11:03 pm
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Question:

Is it possible to increase the tile distance of the dodge mechanic? Right now you jump back one tile. I think two or three tiles would be better for what it's supposed to be. I checked around the usual scripts and didn't find anything readily editable for it.


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Link in Pink
  Tue Feb 17, 2009 1:59 am
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Skie Fortress wrote:
Question:

Is it possible to increase the tile distance of the dodge mechanic? Right now you jump back one tile. I think two or three tiles would be better for what it's supposed to be. I checked around the usual scripts and didn't find anything readily editable for it.


I'm sure it is editable. It's probably under some conditionals like if facing right, then jump back on the x axis and same with y.

I have not idea where it would be in the script though :3


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calvin624
  Tue Feb 17, 2009 11:19 am
http://xasabs.wordpress.com
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Found it.

Search for "$game_temp.dodge_time_real = 15" in the XAS SYSTEM (Version 3.4) its line 6262 or thereabouts.

Just add another "move_backwards" for every space you want your hero to jump/dodge.

Note, you may have to edit a few more stats to make sure the dodge actual counts (seems to work alright actually).


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Hackel
  Tue Feb 17, 2009 8:38 pm
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Here a little script if you want more than one drop

Expand to see the code.


rite in the ENEMY_DROPS module
A=>B
A is the enemy id
B are the number of drops

you have to paste the script under XAS - System


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calvin624
  Wed Feb 18, 2009 3:00 am
http://xasabs.wordpress.com
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Location: Manchester, UK
Check out: www.myspace.com/xastutorials

I've just uploaded a fully translated version of 3.4.

@Hackel - Great script, can I add it to the site?


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Mr_Smith
  Wed Feb 18, 2009 11:55 am
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Hackel, cool script mate, that was one of the things I missed in XAS. How can you, however, add multiple drops? Like that sometimes it drops 1 potion, sometimes 3, but also sometimes 1 ether and 2 potion and so on?

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#1 - Whenever you're thinking of ANYTHING throughout the day, post it on the forums
#2 - Even if you have nothing to say, post in PWOYM anyway, even a simple emote counts!
#3 - "accidentally" double/triple/quadruple post
#4 - Break your posts up into more than one at a time
#5 - Make pointless threads, such as this one
#6 - Start or encourage arguments as often as possible
#7 - Welcome all new members, even if you don't want to
#8 - Bump threads by asking questions that you don't want to know the answer to
#9 - Necropost in really old threads to get the activity going again
#10 - Troll EVERYONE

To quote Venetia: "note: following numbers 8-10 will result in your meteoric post count rise ending"


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Hackel
  Wed Feb 18, 2009 1:07 pm
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@ calvin624 - yes you can

@ Mr_Smith - hmm i do not know what you mean. you can add the potion to the normal drop with 60% and the ether to the multiple drops with 10 %.
now you can give the enemy 3 drops but now enemy can also drop 3 ether ect

i hope you understand me


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Mr_Smith
  Wed Feb 18, 2009 8:07 pm
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Alright, thats enough for me. But can you also let the enemy drop more than 2 items, and where do you configure that?

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The Ten Commandments of increasing your postcount (By Jbrist):

#1 - Whenever you're thinking of ANYTHING throughout the day, post it on the forums
#2 - Even if you have nothing to say, post in PWOYM anyway, even a simple emote counts!
#3 - "accidentally" double/triple/quadruple post
#4 - Break your posts up into more than one at a time
#5 - Make pointless threads, such as this one
#6 - Start or encourage arguments as often as possible
#7 - Welcome all new members, even if you don't want to
#8 - Bump threads by asking questions that you don't want to know the answer to
#9 - Necropost in really old threads to get the activity going again
#10 - Troll EVERYONE

To quote Venetia: "note: following numbers 8-10 will result in your meteoric post count rise ending"


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acrox999
  Thu Feb 19, 2009 2:35 am
Does gun and run game even possible to be made in RMXP/RMVX?
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Location: Selangor, Malaysia
I just don't understand on how to change the enemies name? Whenever I put an enemy, its name is still G Slime. Also, how to make we can change the main character? I mean like we can choose our own character.
Thanks in advance!

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Souloux
  Thu Feb 19, 2009 4:41 am
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@acrox999 - Are you just beginning to use RMXP? Not to be rude but if you are it is probably best if you learn how to use the editor before jumping into any custom scripts (especially one that is complex as XAS).

To create/change a character's name first open up the database of a project by pressing F9 or clicking on the database icon. Once you have that open click on the "Actors" tab. Here you will a list of actors you could add/remove from your project. Next select a character/actor then change their name where the "Name:" label is located.


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acrox999
  Fri Feb 20, 2009 3:42 am
Does gun and run game even possible to be made in RMXP/RMVX?
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Thanks. Yes. I'm new but I'm a fast learner.

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Mr_Smith
  Fri Feb 20, 2009 12:23 pm
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Okay, I think you can go best to www.atelier-rgss.com or that xastutorials.myspace.com or something. Alot is explained on those sites.

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The Ten Commandments of increasing your postcount (By Jbrist):

#1 - Whenever you're thinking of ANYTHING throughout the day, post it on the forums
#2 - Even if you have nothing to say, post in PWOYM anyway, even a simple emote counts!
#3 - "accidentally" double/triple/quadruple post
#4 - Break your posts up into more than one at a time
#5 - Make pointless threads, such as this one
#6 - Start or encourage arguments as often as possible
#7 - Welcome all new members, even if you don't want to
#8 - Bump threads by asking questions that you don't want to know the answer to
#9 - Necropost in really old threads to get the activity going again
#10 - Troll EVERYONE

To quote Venetia: "note: following numbers 8-10 will result in your meteoric post count rise ending"


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acrox999
  Sat Feb 21, 2009 3:54 am
Does gun and run game even possible to be made in RMXP/RMVX?
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Location: Selangor, Malaysia
Thanks. Now I know how to make a new enemy. :grin:

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Souloux
  Sat Feb 21, 2009 7:19 am
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acrox999 wrote:
Thanks. Now I know how to make a new enemy. :grin:


Alright your well on your way to utilizing XAS ABS :thumb:


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Mimi Chan
  Sat Feb 21, 2009 10:11 am
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Is it possible to add dash/sneak/jump and having a different attack animation? Like when you press during dash you will execute a forward stab, or pressing attack when jumping will do a jump attack o.O

Plus how do you config so that some shield have the ability to guard while walking and canceling casting time or special ability when you get attacked? (which can be prevented by some accessory or a skill later on)

Also, is it possible to add wall damage? I mean knocking enemy in wall (unpassable tiles) does damage, I think children of mana (a ds game) has this ability where you can knock enemy on the wall or other enemy and make a bowling out of them.

Finally, I haven't tinkered with the system yet but I want a general idea if this skills are possible on XAS.
-Knock Back Skills: Skills that knocks enemy back by x tiles.
-Black Hole effect: Draws enemy to you, or where your skill is activated (where the magic circle landed)

Thank you o.o


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Souloux
  Sat Feb 21, 2009 7:33 pm
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For you animation question the answer is yet but you would have to make the sprites and I'm not sure if the "Tool System" (the system which controls items, skills, overdrive, weapons etc.) could support a jump attack but you are more than welcomed to try making such an attack/skill.

For your other questions it would probably best if you download a copy of XAS.

Here's a like to where you can find a translated (english) version of the lastest version of the ABS.
http://www.fileden.com/files/2007/5/2/10 39333/Translated_3.4.zip


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Mimi Chan
  Sun Feb 22, 2009 8:36 am
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But to make it, the system should first have a dash/sneak/jump functions installed T-T

Plus how do overdrive works o.O


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