I have a collection of work which I have done for the RPG Palace community RPG. As our membership has been dwindling and interest wanes, I feel I can put this out there to the RMXP community at large. This map is largely my work, with some of the major or more interesting pieces being lifted from Maxy's early designs of the city.
What you see here is the path to the Beaumonde cathedral, arching over the city canals. The cathedral itself is mostly the same as Maxy's original design.
The map really has nine layers: three separate maps of three layers each, layered on top of each other. I haven't actually made the script which will control this behavior yet, but I think it's the only way to achieve sufficiently multi-layered towns, where you have traversable canals and rooftop restaurants, like Maxy's work on Beaumonde.
Here is the same image, but with transparency in three places to show where there is a path on a different layer. My hope is to have the script which I eventually design create this kind of transparency automatically when the player walks under the tiles of another layer.
There are several pieces in here which I added to the screenshot. The fountains are RTP, and are added by events. The water is a pair of transparent autotiles, which I share with you (1 2
). There are also isometric city walls, square pattern walls going up stairs, and tiles which conjoin stairs going in different directions. I share with you my personally modified version of Inq's tileset
which has these additions.
Finally, I present to you a composite image
of all of my work on the town so far. It lacks detail because I'm just trying to fill the space with structurally interesting pieces right now, but there is quite a lot of it. I would like critique on anything that strikes you; the town's structure, mapping errors, the cliffs, the new tiles I've added to Inq's set, anything.
And by the way, this was constructed using my Map Image Maker, from a map of 400x400 tiles.