Welcome Guest ( Log In | Register )

[ Big| Medium| Small] -



Post new topic Reply to topic  [ 1052 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 36  Next
Lune de la Cruor
  Sun Sep 27, 2009 6:50 pm
the bloodshot eye
User avatar
Member
This looks cute, Feldschlacht.
I'm guessing it's a world map or something. The clouds with shadows look really nice, so does the water. But maybe you can recolor the big mountains to match the smaller ones and blend them better together. Right now it looks like they are just placed above them, rather than actually starting from the ground.

_________________
Image
Image


Top Top
 Profile  
 

Perihelion
  Sun Sep 27, 2009 8:21 pm
Peril Hellion
User avatar
Staff
Uh, I don't know why this wasn't stickied, so I stickied it.


Top Top
 Profile  
 

rey meustrus
  Mon Sep 28, 2009 8:30 pm
Master of Dark Magic
User avatar
Sponsor
Ah, I already mentioned in the Screenshot thread, about the chipset itself. World maps need to be viewed from afar to analyze the map itself. I would look into making the sprite get smaller on the world map, too.

_________________
Image


Top Top
 Profile  
 

Kiriashi
  Wed Sep 30, 2009 11:18 pm
antidisestablishmentarianismist
User avatar
Member

Location: Behind you with a knife..... a big knife.
That looks cool, Feldschlacht.


It reminds me of Golden Sun. :biggrin:

_________________
[center]"Wow! Pixel art is awesome!"

Image
Image
Image
This, is me:
Content Hidden
[/center]


Top Top
 Profile  
 

bacon
  Tue Oct 20, 2009 7:12 pm
You are worrying me
User avatar
Staff
I havent mapped in a while so I decided to create a 20x20 map. I got sort of lazy towards the end but... :)
Image
Image


Top Top
 Profile  
 

HarryE
  Tue Oct 20, 2009 10:43 pm
I beg your pardon?
User avatar
Member
That pigeon is behind the bush. If it's flying, I assume it's, like, high up. So make it always on top.

I'm not sure about the way that the cliff overlaps the water in places. I'd just use the regular cliff base.


Top Top
 Profile  
 

regi
  Wed Oct 21, 2009 1:49 am
raptor king
User avatar
Staff
The two types of moss on the cliffs don't match (light and dark). If it were me I'd ditch the lighter one cuz it looks terrible. Also, the little clumps of grass tiles seem repetitive and overused, I'd go for long grass instead (although it's a pain to map), or just leave it blank.

_________________
regi's games | immerse

SCAVENGER
action-puzzle-RPG in which one can visualize the past
NEWT text-based adventures of a four-legged amphibian
OMNISIA time-traveling puzzle-RPG against the deadliest of foes


Top Top
 Profile  
 

Lune de la Cruor
  Wed Oct 21, 2009 8:58 am
the bloodshot eye
User avatar
Member
@Bacon: Your map lacks the possibility for a character to walk.
Maybe you just want it to be a landscape which is scrolled over though...
What's the funny purple thingies on the water? 2 mini ducks? looks fun xD

_________________
Image
Image


Top Top
 Profile  
 

Fox-kun
  Wed Oct 21, 2009 2:57 pm
Member
I think your tiny waterfall is a tile too high. It suddenly stops falling in mid-air ^^.


Top Top
 Profile  
 

bacon
  Thu Oct 22, 2009 2:24 am
You are worrying me
User avatar
Staff
BrunoTR wrote:
That pigeon is behind the bush. If it's flying, I assume it's, like, high up. So make it always on top.

I'm not sure about the way that the cliff overlaps the water in places. I'd just use the regular cliff base.


Wow, I would of never caught the pigeon. With the cliff, yes it look odd but i want it to be in water. If this was for a project or something, I would make a tile that goes in the water to make it look ormal. I agree, yes it look odd but thats the best I could do with the RTP. :)

Regi wrote:
The two types of moss on the cliffs don't match (light and dark). If it were me I'd ditch the lighter one cuz it looks terrible. Also, the little clumps of grass tiles seem repetitive and overused, I'd go for long grass instead (although it's a pain to map), or just leave it blank.


The moss does look odd. I think it looked better without the screenshot in the editor without screentone. It seems to stand out more with it though. It does look tacky. As for the long grass, thats something I should probably do. It not thats its hard, I just thought it wouldnt look as good with the long grass. Though, ther is that blankspace in the right side of the screen so yes, I shall put long grass in. :)

Lune de la Cruor wrote:
@Bacon: Your map lacks the possibility for a character to walk.
Maybe you just want it to be a landscape which is scrolled over though...
What's the funny purple thingies on the water? 2 mini ducks? looks fun xD

It is a landscape, it has no real purpose for a map nor is it a mao I would use. I mainly created a map for fun and to get back into the swing of things. The purple things are butterflies. The reason I used the purple was to accentuate the purple flowers and create an over colorscheme. If not for purple, I would of used yellow.

Fox-kun wrote:
I think your tiny waterfall is a tile too high. It suddenly stops falling in mid-air ^^.


I did not see this, thanks for pointing it out. :)
Ill post an improved one soon. :)

Image


Top Top
 Profile  
 

bacon
  Thu Oct 22, 2009 5:46 am
You are worrying me
User avatar
Staff
Image
So still practicing and I decided to do an island map. Its supposed to be somewhat simple. Its a little island with a canyon in the middle of it. Its for landscaping only, so it would not be used for a project. Overall, I dont know how I would touch it up. The main design and decoration are the cliffs themselves.


Top Top
 Profile  
 

Mooglelow
  Thu Oct 22, 2009 6:59 am
Never Forgive and Never Forget
User avatar
Member
WoW! Bacon, how did you learn to map so well can you tell me? Cool map and good using of eventing!

_________________
Main Project:
Midnight Story
Side Project
Image

Join Blue Sophia now!
A Active and wonderful forum by someone!
http://www.bluesophia.net/


Top Top
 Profile  
 

bacon
  Thu Oct 22, 2009 7:05 am
You are worrying me
User avatar
Staff
Mooglelow wrote:
WoW! Bacon, how did you learn to map so well can you tell me? Cool map and good using of eventing!


I practice and practice. I suggest learning interior decorating as well. Trust me, it goes somewhat a long way when it comes to mapping. Also, look at nature and its randomness. Watch out for symettrical mapping and dont underdue scenery, yet dont overdue it either. Also, have a palette of scenery you use.

Thanks, though it looks sort of dull and boring though, I just dont know how to improve it. :/


Top Top
 Profile  
 

rey meustrus
  Thu Oct 22, 2009 6:09 pm
Master of Dark Magic
User avatar
Sponsor
Bacon, that reminds me of Mother and Child Island from Zelda: Wind Waker, what with the fairy lady in the middle. To improve it, I would look into cliff variation on the outside, with some thin multiple terraces.

_________________
Image


Top Top
 Profile  
 

bacon
  Fri Oct 23, 2009 4:59 am
You are worrying me
User avatar
Staff
rey meustrus wrote:
Bacon, that reminds me of Mother and Child Island from Zelda: Wind Waker, what with the fairy lady in the middle. To improve it, I would look into cliff variation on the outside, with some thin multiple terraces.


thats a nice suggestion. Though, if overdone, it would ruin the part of its simplicity. Though, a cliff or two would look quite lovely. :)

Image

Well, I created a forest. I think the middle looks to barren compared to the trees around it, but when adding bushes and whatnot, it makes it look to crowded. Its also a night scene as well. 20x20 map. :)


Top Top
 Profile  
 

Zekallinos
  Fri Oct 23, 2009 9:35 pm
I defy gravity.
User avatar
Sponsor
The green highlights of the trees really stand out. I don't know what feeling you want to evoke but perhaps it would be good to lower the saturation a bit. Aside from that, seems pretty good.


Top Top
 Profile  
 

Kiriashi
  Sat Oct 24, 2009 12:19 am
antidisestablishmentarianismist
User avatar
Member

Location: Behind you with a knife..... a big knife.
Zeka, they look like that because when the moon shines light on green, it looks that way. I think the did awesome in those aspects! :cute:

Bacon, you should however remove the stump, or move it next to the path. Why woul- well actually someone could be cutting down trees since it's a forest, but it that's not the case then get rid of it. The log as well, unless you can find one that doesn't look so freshly cut and/or fallen down.

Also a water autotile that isn't square would help nicely.

The trees are perfect! :smile:

Maybe get rid of the birds, as they don't look nocturnal.

Here is a map I made in VX because I got bored with RMXP for the day:

Image

What'd y'all think?

_________________
[center]"Wow! Pixel art is awesome!"

Image
Image
Image
This, is me:
Content Hidden
[/center]


Top Top
 Profile  
 

bacon
  Sat Oct 24, 2009 5:46 pm
You are worrying me
User avatar
Staff
Kiriashi: You have way to many different types of scenery. Stick with 1 to two types of the same tree, and a few flowers and other things. While, in real life this may be the case, it doesnt look good on a map. Use real life for cliffs, physics, geographical features, placing objects, and the rule of symetry. Thats it. When it comes to scenery, using the real life method looks terrible. Yours is a nice map, but you have way too many different things on the map. Stick with the red flowers. the log, the flower lilypads. the one type of weeds, and the mshroom. And maybe the rock as well. Get rid of the rest. Make a pallette. That seems to be your biggest concern. Dont throw everything on the map. Also, I would get rid of the desert part in the bottom-right hand corner, as it stands out. Instead, I would make it grass and fill it with trees. :)


Top Top
 Profile  
 

Kiriashi
  Sat Oct 24, 2009 9:01 pm
antidisestablishmentarianismist
User avatar
Member

Location: Behind you with a knife..... a big knife.
...Really? Hrmm... Well you do use RMXP.. but criticism is criticism.

I'll try it.

_________________
[center]"Wow! Pixel art is awesome!"

Image
Image
Image
This, is me:
Content Hidden
[/center]


Top Top
 Profile  
 

gumbo
  Sat Oct 24, 2009 9:03 pm
new Arc JBishop of Canterbrist!
User avatar
Member
I hope they got out in time!

_________________
I am Gumbo!!!
Jealous you are!


Top Top
 Profile  
 

Kiriashi
  Sun Oct 25, 2009 12:19 am
antidisestablishmentarianismist
User avatar
Member

Location: Behind you with a knife..... a big knife.
Well they didn't! :shock:

_________________
[center]"Wow! Pixel art is awesome!"

Image
Image
Image
This, is me:
Content Hidden
[/center]


Top Top
 Profile  
 

gumbo
  Sun Oct 25, 2009 12:23 am
new Arc JBishop of Canterbrist!
User avatar
Member
Nooo!!!! Not the namelesses!!

_________________
I am Gumbo!!!
Jealous you are!


Top Top
 Profile  
 

dylanf3
  Mon Oct 26, 2009 6:38 pm
That asshole =D
Member
Image
Plz dont be to harsh on this map, its the first time ever that i have worked with the castle town tileset.
And some placed look horrible, but some have been filled with events.
oh, it aint fully done yet!

_________________
Dylanf3 - Dutchman 4 life
Image
Please send me a PM for an event system,
the only thing i cant do yet are custom battle systems


Top Top
 Profile  
 

Lazer Kirby
  Tue Oct 27, 2009 1:52 am
[Insert Title Here]
User avatar
Member
Considering this is your first map with the castle town tileset, it isn't that bad. The tent roof in the upper right corner is cut off a bit.And... well, I really think it's a great map, but I'm not that much of a RMXP mapper, but it looks awesome already.

_________________
ImageComplete/Production/Hiatus/Cancelled


Top Top
 Profile  
 

dylanf3
  Tue Oct 27, 2009 7:45 am
That asshole =D
Member
That the tent roof at that point is cut off (if you mean at the large wall, is because, the tent roof, goes all the way to the wall, and that place is precisely where the wall goes 1 tile up. If you mean, at the entrance, its filled with events there.

_________________
Dylanf3 - Dutchman 4 life
Image
Please send me a PM for an event system,
the only thing i cant do yet are custom battle systems


Top Top
 Profile  
 

Kiriashi
  Tue Oct 27, 2009 9:21 pm
antidisestablishmentarianismist
User avatar
Member

Location: Behind you with a knife..... a big knife.
It seems some of your windows are used a but too much. Also, that slim road is bothering me.

It is pretty darn good for a first.

_________________
[center]"Wow! Pixel art is awesome!"

Image
Image
Image
This, is me:
Content Hidden
[/center]


Top Top
 Profile  
 

dylanf3
  Tue Oct 27, 2009 10:31 pm
That asshole =D
Member
Kiriashi wrote:
It seems some of your windows are used a but too much. Also, that slim road is bothering me.

@windows: I dont like the other windows :P
@road, its just the road tru the garden :P nothing more

_________________
Dylanf3 - Dutchman 4 life
Image
Please send me a PM for an event system,
the only thing i cant do yet are custom battle systems


Top Top
 Profile  
 

Kiriashi
  Wed Oct 28, 2009 12:49 am
antidisestablishmentarianismist
User avatar
Member

Location: Behind you with a knife..... a big knife.
Well, if you don't want criticism, don't post. :smile: When someone (me) posts criticism and you don't like it, just ignore it. I'm just adding my two cents. And please do not defensively reply to this post.

_________________
[center]"Wow! Pixel art is awesome!"

Image
Image
Image
This, is me:
Content Hidden
[/center]


Top Top
 Profile  
 

dylanf3
  Wed Oct 28, 2009 7:38 am
That asshole =D
Member
This is a post to criticize myself, on a mapping error no-one told me about :P
At the big market like building, with the tent thingies, at the 2nd floor, At most parts there is a wall, but look a bit to the left, and you'll notice a error there, at a piece where t roofs, come directly together. Gonna fix that, and gonna make some more houses, te get it less empty.

_________________
Dylanf3 - Dutchman 4 life
Image
Please send me a PM for an event system,
the only thing i cant do yet are custom battle systems


Top Top
 Profile  
 

No ID
  Fri Oct 30, 2009 4:55 am
Do I have to?
User avatar
Sponsor

Location: Where people are not
OK I'm no good at mapping, and I'm stuck here, not knowing what I should put in and what I should take out.
Image

_________________
Image


Top Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1052 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 36  Next


Who is online

Users browsing this forum: No users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Hosted By: