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saikyo765
  Mon Oct 12, 2009 12:31 am
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I thought about it. Mostly bosses will be interestingly deranged humans or an event that is a really bad situation. But I have been thinking of varieties of enemies. Lately I have been spriting alot of diffrent zombies with diffrent clothing. i am trying to make the animations more smooth and more variety in the death animations for the zombies. I've finished the stealth system already. I just need to work on the enemy sound system.


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saikyo765
  Wed Oct 14, 2009 8:06 pm
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Something cool is in the making. Gameplay of the chainsaw, baseball bat, sword, and other weapons in an extremely bloody glory. Stay tuned!
hopefully by tommrow or so ill have at least a new screenshot up


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Chalupa
  Mon Oct 19, 2009 2:15 am
"Et tu, Brute?"
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Any plans for a demo to come out anytime soon?


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saikyo765
  Wed Oct 21, 2009 9:01 pm
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Yeah as soon as I think it's ready. Well the zombie AI is complete. The hitbox and damage coding is already 100% complete for firearms and melee weapons. From the chainsaw even to ridiculous weapons such as a throwing a text book. Thanks to a friend of mine the blood system is to my liking now. Making it feel so much funner when the zombies bleed. Well the blood splatter system in game has a total of 40 unique blood graphics. and I gored it up to my own liking. So now when you play the game and shoot a crowd of zombies with a shotgun, they will actually bleed and splatter all over the place like it should!

honestly though I don't think pictures do it justice. It looks cooler in motion, so I don't know if you can apriciate as much. I might have to record a video =p
screens:


Image

Image

Image

Image


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Chalupa
  Thu Oct 22, 2009 2:03 am
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Omigod, those screenshots are orgasmic.


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Lazer Kirby
  Thu Oct 22, 2009 2:49 am
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Oh boy, gory screens!

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saikyo765
  Thu Oct 22, 2009 12:59 pm
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Thank you :D

I will be working on a few more maps and character animations in the mean time :D

the crawling zombies will drop blood across the map when they are crawling on it.


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TickTock
  Thu Oct 22, 2009 1:40 pm
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Awesome. *_* How do you do those lights? Seriously, they look amazing. Is it a fog that darkens the map but lights it up at some places, or do you tint the screen darker and then use pictures/fogs for the lights?


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saikyo765
  Sun Oct 25, 2009 10:49 pm
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TickTock wrote:
Awesome. *_* How do you do those lights? Seriously, they look amazing. Is it a fog that darkens the map but lights it up at some places, or do you tint the screen darker and then use pictures/fogs for the lights?


Mostly cosmetic fogs. double fogs Using alpha filters. one for shadow, one for lighting. but each map is diffrent. sometimes i use pictures more for the maps with the flashlight effect


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saikyo765
  Mon Nov 09, 2009 2:03 am
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Wed a new gameplay teaser video will be released showing off several new game machanics as well as polished older machanics. You will also be able to see a new town using all new unseen graphics.

The video will showcase the new blood system and tweaked gunplay. I have to agree after playtesting it can get pretty hectic. This new town jas more narrow alleyways and roads and is packed with disaster. I have been thinking about doing the cutscenes in styled drawings. Just be prepared to see heads exploding off with shotguns and other various weapons as well as the melee system. ill show some cutting up of zombies with a sword and smashing of baseball bats. Trust me its unlike anything you have seen.

-Johnny


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Ragnarok
  Wed Nov 11, 2009 7:02 pm
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Wow, nice ones, I think you should make the weapon/ammo HUD smaller and not with a white font, and the shotgun shouldn't be that grey it should appear a more plastic, more present, I made a fast try to show what I mean:

Image

~Ragnai


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saikyo765
  Fri Nov 13, 2009 2:17 pm
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I like the look of that and couldnt agree more. Makes it look more professional. thank you very much for the comment.

I been working non stop on the game lately. I didnt like how the default animation system works so i am now using a partical system for smoother animations. I already created particals for blood when an enemy gets shot. This will make things much better. I'm making the game as bloody as i can without being ridiculous. Headshots will show gibs from the partical system. chunks of skull matter will fly off as well as blood gushing from their head.

I need to record a video, ill do so when i have a little time by myself.

peace
:)


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Ragnarok
  Fri Nov 13, 2009 7:37 pm
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This may sound creepy, but I like it when the bloods really explodses out of the head :/
Couldn't you try to make a Boneanimation system? Or take the chars, ampute their arms aso. and animate them in 72 frames with keyframes, which can be saved in single frames as pngs (use instead of charsets rectangle pngs) aso.

I think it could make the game a lot more fluid.

~Ragnai


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saikyo765
  Mon Nov 16, 2009 12:07 am
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Ragnarok wrote:
This may sound creepy, but I like it when the bloods really explodses out of the head :/
Couldn't you try to make a Boneanimation system? Or take the chars, ampute their arms aso. and animate them in 72 frames with keyframes, which can be saved in single frames as pngs (use instead of charsets rectangle pngs) aso.

I think it could make the game a lot more fluid.

~Ragnai


I think the new partical system does it justice. It is alot smoother than the default rmxp animation system. I'm going to try and use it for muzzle flashes and maybe the laser dot sight effect. For headshots and stuff Its going to be a partical animation using diffrent blood spray animations and chunks of the head. I just need to record it for everyone to really understand xD


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Jason
  Mon Nov 16, 2009 12:21 am
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Awesome Bro
Make a demo of it on just a 20x15 map, lol.

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kqurmiz
  Sun Nov 22, 2009 10:41 am
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hahaha...I see one screen it say Attracted horde! lol 2 zombies coming lol...LMS better in LMS more zombies coming more action than this.. S***

Was this necessary? Don't try and provoke flaming - elaborate on what you mean so you don't come off as arrogant.
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Lazer Kirby
  Sun Nov 22, 2009 2:54 pm
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kqurmiz wrote:
hahaha...I see one screen it say Attracted horde! lol 2 zombies coming lol...LMS better in LMS more zombies coming more action than this.. S***

Is it just me or do I have no idea what he just said? I think if you want to promote LMS, post in fox5's thread.


Now, to talk about this game, I just love that lighting effects. I just can't seem to make any good ones.
Hope this game becomes successful.

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saikyo765
  Wed Nov 25, 2009 1:35 am
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kqurmiz wrote:
hahaha...I see one screen it say Attracted horde! lol 2 zombies coming lol...LMS better in LMS more zombies coming more action than this.. S***


You mean that laggy mess of a game fox 5 was doing? i love how you dont even know how the game works and you insult it. i can rush 30 zombies out without lag for hordes, plus fluidly respawning in unique locations. so just shut up about that crappy little zombie game. I'm on such a bigger level of production. oh and to be fair i reported you. have a good day troll.


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Jason
  Wed Nov 25, 2009 1:49 am
It's me, Sauk... or is it?!
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saikyo, there's no need for you to be a dick either, he was giving an opinion, surely it wasn't exactly nice, but there was no need for you to call fox5's game a "laggy mess", or call it a "crappy little zombie game", and what do you mean a "bigger level of production", I mean, from your screenshots, it just looks like you've got random unmatching tilesets, some look RTP others look like photos or something, and added them, which, in my opinion, looks terrible, although I wouldn't comment and say;

"Your screenshots look like shit they're fucking disgusting your game is shitty mess"

I'd say more like;

"Your maps could do with improving, as the tilesets don't quite match"

... You know why ? Cause despite all the shit talk you do and diss another members game of the same genre, you've still put hard work into it... and besides, you'd go on a bitch fit if anyone says anything bad about your game, ironic, eh ?

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dadevvtsvre
  Wed Nov 25, 2009 2:40 am
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Cool it, alright? There's been more than enough arguments in this thread that don't need to exist at all.

I don't know how many times it needs to be mentioned, but saikyo765's game and fox5's game are two completely different games that shoudln't be compared to one another. They're both essentially zombie shooters but they use different gameplay elements, characters, and graphics.

saikyo765, it's understandable that useless comments can piss you off, but instead of addressing the comment it would be better if you just ignore it so it doesn't turn into a flamefest.

Again, the two games are entire separate from each other, so stop bringing up how you think one is better than the other. The next person that does this will receive a warn.


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kqurmiz
  Wed Nov 25, 2009 9:23 am
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Location: Riverpass
ok...sorry sayjko.Graphics lights effect is perfect.But LMS is not "Laggy mess"

So keep in mind make more than 30 zombies in your game.


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kqurmiz
  Wed Nov 25, 2009 9:27 am
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Location: Riverpass
Image

Fix this this graphic error....I see behind barrels color lol..


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saikyo765
  Mon Nov 30, 2009 1:56 pm
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Jbrist wrote:
saikyo, there's no need for you to be a dick either, he was giving an opinion, surely it wasn't exactly nice, but there was no need for you to call fox5's game a "laggy mess", or call it a "crappy little zombie game", and what do you mean a "bigger level of production", I mean, from your screenshots, it just looks like you've got random unmatching tilesets, some look RTP others look like photos or something, and added them, which, in my opinion, looks terrible, although I wouldn't comment and say;

"Your screenshots look like shit they're fucking disgusting your game is shitty mess"

I'd say more like;

"Your maps could do with improving, as the tilesets don't quite match"

... You know why ? Cause despite all the shit talk you do and diss another members game of the same genre, you've still put hard work into it... and besides, you'd go on a bitch fit if anyone says anything bad about your game, ironic, eh ?

I don't find any irony. Anyways, maybe wrong choice of words. What I mean is this game has so much work put into it on all levels. a higher level of quality. there is so many small details that most rmxp games dont take their time to do. It's feeling like and coming out a way bigger project than one would think. while you guys have only been seeing screenshots the last few months you have no idea whats in store when you play this game. Apalogize about my last post but still.


kqurmiz wrote:
Image

Fix this this graphic error....I see behind barrels color lol..

that was a mock map, so there is no point in fixing that. that map was a mock up for this warehouse boss fight.

anyway the only thing i can say is expect the full release before christmas. peace.


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NamT
  Wed Dec 02, 2009 8:12 am
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saikyo765 wrote:

anyway the only thing i can say is expect the full release before christmas. peace.


Jesus Christ, already? I can't wait! That's like an early Christmas give for me! :)


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saikyo765
  Thu Dec 03, 2009 2:43 pm
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NamT wrote:
saikyo765 wrote:

anyway the only thing i can say is expect the full release before christmas. peace.


Jesus Christ, already? I can't wait! That's like an early Christmas give for me! :)


Yeah I decided to stop lollygagging and just finish up with the game already. The last and final thing I finished up yesterday was the radio system. Consider it like the codec from Metal Gear Solid. You can access it at any time during gameplay. and you can contact the other main characters via radio and each one has a diffrent radio frequency that you can freely contact for support about missions in progress or just random survival skils and such. I want it to wind in with the story somehow like maybe it can be used in some other sense. Anyway.

You wanted it, I'm giving it to ya.
I'm completely beefing the game up and just going all out. theres more zombe ies, more blood and gore and weapons than you can imagine. you can cut limbs off and shoot off body parts. plenty of unique zombie death animations. Special respawns, a brand new city to roam around in. Has tighter streets and alleyways, more cars, better zombie respawns spots, better lighting, Unique SFX (zombie groans and gunshots echo in appropriate area. You can hear more bass in the gunshots and zombie groans in small roomed areas). zombie AI has been tweeked to the max, game is difficult for you old school gamers out there. various control/button schemes. the story mode is something you wouldn't expect. I mean so much work is put into the game it doesnt even feel like an rmxp game anym more. Plenty of screenshots and a new video are on my other laptop which currently cant get internet. but ill get it all on a cd and post it soon. Peace


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Makasu
  Thu Dec 03, 2009 3:30 pm
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And after all of these changes this will come out before christmas? You're a god if you can manage to pull that off. I'm eagerly awaiting this projects completion. By any chance have you glanced at Resident Ibol? Youtube it. I would provide a link but I'm on my cellphones net. :p

G'luck game looks sick.

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saikyo765
  Thu Dec 03, 2009 3:46 pm
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Makasu wrote:
And after all of these changes this will come out before christmas? You're a god if you can manage to pull that off. I'm eagerly awaiting this projects completion. By any chance have you glanced at Resident Ibol? Youtube it. I would provide a link but I'm on my cellphones net. :p



G'luck game looks sick.



Well it's pretty much finished so there is just plenty of small things to do here and there. I seen resident ibol, looks good.


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saikyo765
  Mon Dec 07, 2009 4:27 pm
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Gore system test. do not pay attention to the weapon hud that says glock 17. do not pay attention to the detail in the maps.they are ALL beta maps underway.


Image
Blastin on them with the 12 gauge

Image
Mini uzi action

Image
Shooting a more compact shotgun.

Image

Image
headshot animation test

Image
getting up close and personal with my knife equipped

Image
Tighter city streets, more cars, daytime screenie

Image
Knife to the back!

Image
the city at night time

Image


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saikyo765
  Mon Dec 07, 2009 9:06 pm
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comments? :)

Added mossberg 500 shotgun, new zombie damage sprites, and added .45 revolver

Image


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NamT
  Tue Dec 08, 2009 6:58 am
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Bloody and disgusting! I like it! :)


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