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Mr Encrypto
  Sat May 15, 2010 11:56 pm
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This is a test of the new encryption program. There is a new Encryption for RPGVX. The regular encryption for RpgVX is not very good at all. You may not know this, but it is very easy for anyone to decrypt your game and steal all of your custom resoucres. This New Super Encryption will allow everyone to properly protect their rpgvx game resources without them being stolen. This protection will 100% protect your game from any decryptor that is out right now. Also what makes this new Encrytion SUPER, is that there is no possible way to decrypt it by any method. The program is super easy to use. It is a simple new exe program, and all you have to do is double click to run it, and you are all set. No special knowlede of hex editors needed.If successful, everyone will be able to use this protection method for their own games and I will post a link to where you can find the program to use..
Here is a link for the Test Game download, useing the NEW super encrytion
http://www.mediafire.com/?mwk4gm1yymo

This test will go on for hmmmmm, idk 1 month. That sounds good. Maybe 2. Or unless someone is able to decrypt this game before than. I seriously doubt that someone will be able to decrypt the test game I uploaded. After 1 month I will release the Super Encryption Program.If anyone can decrypt this game I titled SUPER ENCRYPTION,send me a PM with the secrect phrase that I have included in th game.


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Glitchfinder
  Tue May 18, 2010 4:23 am
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First off, there is no point to decrypting something so that it can't be decrypted. Specifically, if it can't be decrypted, a computer cannot run it, as the computer cannot process encrypted code without an appropriate decryption method. Second, I seriously doubt that it's been encrypted so well nobody can find the secret phrase. By the way, did you bother to protect against someone reading active memory to find the phrase? I ask because, chances are that you didn't, which means someone with the right tools can simply look up the active memory for the program and tell you the phrase, or, even worse, cheat in the game. (RMXP and RMVX included some rather intriguing tactics to prevent memory reading and editing, and I'm guessing that if you rewrote some of the stuff, those tactics may have been lost)

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Mr Encrypto
  Tue May 18, 2010 4:35 am
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First off glitchfinder, is that if you bothered downloading my test game, you would know that the game still runs perfectly fine and normal, so obviously you didnt bother. The point of trying to decrypt this game is to test out the strenght of the new protection method. That is the point of decryting something. If you havent decrypted the game, than you dont know that it cant be decrypted. Instead of making theories up on how you think you can get the secret message, why dont you try and getting the secret message yourself? This active memory you are talking about, it will not work. Plain and simple. The secret message is written onto a graphic file to simulate a custom graphics resource that someone doesnt want someone else to steal. So the only way of reading the message is to decrypt the game,and open up the graphic file with photoshop and physical read the message yourself with your eyeballs. No memory readers are of no help what so ever. There is no way of decrypting this. thanks anyways for trying :) or NOT trying. lol This program is to help people protect their games and is a good thing. So you should be happy that someone has went threw the trouble of making a new protection system for people to use.


Last edited by Mr Encrypto on Tue May 18, 2010 6:54 am, edited 1 time in total.

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Glitchfinder
  Tue May 18, 2010 6:45 am
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Location: Approximately 93 million miles from Sol.
Mr Encrypto wrote:
First off glitchfinder, is that if you bothered downloading my test game, you would know that the game still runs perfectly fine and normal, so obviously you didnt bother. The point of trying to decrypt this game is to test out the strenght of the new protection method. That is the point of decryting something. If you havent decrypted the game, than you dont know that it cant be decrypted. Instead of making theories up on how you think you can get the secret message, why dont you try and getting the secret message yourself? This active memory you are talking about, it will not work. Plain and simple. The secret message is written onto a graphic file to simulate a custom graphics resource that someone doesnt want to steal. So the only way of reading the message is to decrypt the game,and open up the graphic file with photoshop and physical read the message yourself with your eyeballs. No memory readers are of no help what so ever. There is no way of decrypting this. thanks anyways for trying :) or NOT trying. lol This program is to help people protect their games and is a good thing. So you should be happy that someone has went threw the trouble of making a new protection system for people to use.


My first comment was not to say that it did not work, it was merely to say that, if you had in fact made it impossible to decrypt, it would also be impossible to run. The reason I didn't bother trying to decrypt this is because working with hex editors and ASM tend to gives me a headache, which is why I quit ROM hacking in favor of programming. I'm not trying to say this doesn't work, and I could care less about decrypting it. All I was trying to point out is that your first post included several computer and programming impossibilities, and thought you might want to know them, so you can edit your post. As I said, a computer cannot possibly run something that can't be decrypted, since the computer cannot run encrypted code, only open code. Even with current video games, encrypted data must be decrypted before being used, allowing at least a tiny window where you can capture and read that data.

I was not making any kind of personal attack, and I was not saying this was a failure or a success. If you took that from what I said, all I have to say is that you need to learn to stop reading between the lines when there is nothing to read between the lines. I do not write novels, nor do I plan on writing novels. Instead, I prefer making simple, self-evident statements with as little in the way of suggestion or innuendo as possible.

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Mr Encrypto
  Tue May 18, 2010 7:33 am
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Well when I say that it is 100% effective against any current decryptors that are out there right now, that is exactly what I was trying to say. That any decryptors that exist today cannot decrypt this game. So someone must create a new decryptor program to decrypt the game, hence my statement is true so far. When I said that there is no possible way to decrypt it by any method, that statement is also what I meant to say. That there is no possible way to decrypt the game. So until this game is decrypted, there is no possible way to decrypt it by any method, because that method does not exist "yet". So both of my statements are true, and modifying my post is unnecessary.

We can play logic games all you want, buts what really illogical is why do you keep coming back a topic that you care none interest about. when you said that you could care less about decrypting it, than you are in the wrong place and topic. This topic is about testing the new RpgVX protection, so if you are not testing this method and could care less about testing the protection, then maybe someone else’s topic would be more suited for you. Your logic is flawed and maybe your post need some modifying. Thanks


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Glitchfinder
  Tue May 18, 2010 10:50 am
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Location: Approximately 93 million miles from Sol.
Mr Encrypto wrote:
Well when I say that it is 100% effective against any current decryptors that are out there right now, that is exactly what I was trying to say. That any decryptors that exist today cannot decrypt this game. So someone must create a new decryptor program to decrypt the game, hence my statement is true so far. When I said that there is no possible way to decrypt it by any method, that statement is also what I meant to say. That there is no possible way to decrypt the game. So until this game is decrypted, there is no possible way to decrypt it by any method, because that method does not exist "yet". So both of my statements are true, and modifying my post is unnecessary.

We can play logic games all you want, buts what really illogical is why do you keep coming back a topic that you care none interest about. when you said that you could care less about decrypting it, than you are in the wrong place and topic. This topic is about testing the new RpgVX protection, so if you are not testing this method and could care less about testing the protection, then maybe someone else’s topic would be more suited for you. Your logic is flawed and maybe your post need some modifying. Thanks


You just don't get it, do you? A computer cannot possibly run encrypted code. Before the computer can run this project, it has to decrypt the .rgss2a file. Otherwise, it would crash, because the computer would be trying to process code that, to the computer, appears as random gibberish. So, when you say that it is impossible to decrypt something, you are telling an outright lie. On the other hand, saying that there are no RMVX decrypters that can decrypt this project would not be a lie.

By the way, I have to admit that you actually did some nice work in making a "magic key" that crashes vgvgf's decrypter on the second byte of any .rgss2a or .rgssad file, because it forces it to misread the header. And I'm not certain, but it appears you changed something else, since the key simply results in the same error you get with the wrong key, once the crashing is over and done with.

But yeah. The fact that you assume that something is impossible to decrypt is downright laughable, especially since you also claim the computer can run it, and considering the fact that every type of encryption can be broken, given enough time, processing power, and creative insight.

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Mr Encrypto
  Tue May 18, 2010 7:18 pm
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Ok Glitchfinder , yes I agree when you say that the computer has to decrypt the game in order to run it. But no Human can decrypt this game and steal peoples resoucres is what im trying to say. But the computer decryting the game serves no purpose for someone that is trying to steal someones custom graphic resources.
Btw, i cannot take credit for makeing this extra encryption method. I was the person who asked the creator of this program to make it for me,and i was the one who pointed out the weakness of RpgVX default encryption to him, and he has allowed me to test the program here.


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vgvgf
  Tue May 18, 2010 7:34 pm
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I still couldn't decrypt the Game.rgss2a file. However, your dll is still susceptible to my RGSS2A Extractor. Only some modifications in your modified dll and game resources extracted. I couldn't get your hidden phrase image with my extractor, as I don't know its path direction, but all other resources were extracted.

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Last edited by vgvgf on Tue May 18, 2010 7:46 pm, edited 1 time in total.

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Mr Encrypto
  Tue May 18, 2010 7:40 pm
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Yes maybe you extracted the default rtp that I included in the game, but the only files I really want to protect are the custom graphic file. Since you cannot extract it, than I have succfully protected the custom graphics. :) Imagine if someone used 100% custom graphics instead of just the 1 file that I am using. Than all of those custom graphics would also be protected.


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vgvgf
  Tue May 18, 2010 7:49 pm
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Mr Encrypto, all files used in game can be extracted with my RGSS2A Extractor. It only can't if you don't use that graphic in game, as it only needs the path to that resource for extrating it. So, why would you have 100% custom graphics in your game without using them?

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Mr Encrypto
  Tue May 18, 2010 7:57 pm
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So your saying you would be able to extract somones customs graphics if you knew the patch name? What do youmean, like name of the graphics file? But you would need to know each and every name of that persons custim graphics to extract them. How will you find out the names of those files? Here, I will make another test game and up load it here later today, it will contain no deafult rtp graphics at all, and sumulate a game where someone used all their own customs graphics, this should make things more clear.


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vgvgf
  Tue May 18, 2010 8:05 pm
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My RGSS2A Extractor first extracts all database, maps and scripts files. Then it looks all the graphics files they use, like actors graphic file, icons of skills, tilesets, graphics of event, and so on; and it gets lots of the graphics paths from there. It also looks for strings in the database, as some graphics can be load from there. The only problem is when a graphic is not used, or its path is generated dynamicaly with the scripts, however I have an option for extracting graphics as the game runs, so it's able to extract all used resources while playing, but that may take some time.

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Mr Encrypto
  Tue May 18, 2010 9:19 pm
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I just tryed out your RGSS2A Extractor and it doesnt allow me to extract the graphics and just generate a log file with nothing written in it., are you using your extractor another way that I dont know of? As for your other method of, however I have an option for extracting graphics as the game runs, so it's able to extract all used resources while playing, but that may take some time.
This sounds intesting, are you able to do this for games not of rgp maker? I would be highly interest in that. But couldnt I just screeny the imgages of a game, and get them that way, both are ways of obtaining someone graphics, and there will be are no ways of preventing that Ever. So I cannot concern myself about something that is impossible to prevent.

As for the Super Encryption, since you were unable to actuly decrypt the encrypted archive, and give me the secret message, I guess that I was correct in saying that this game cannot be decrypted.

As for the future, I will try and find a way so that you cannot run around the super encryption, and grab those rtp files. :)


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Mr Encrypto
  Tue May 18, 2010 9:37 pm
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what is your problem ||| || ||||| |? What kind of name is that anyways?
There you happy, I didnt ignor you this time.


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Jason
  Tue May 18, 2010 9:41 pm
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Awesome Bro
Hmm, it's not too bad, although I do have some suggestions...

A lot of suggestions!

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Cremno
  Tue May 18, 2010 10:29 pm
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Location: Germany
The path is "Graphics/Faces/protection.png". Now vgvgf can use his method to load this image and save it. I decided to make this public instead of writing you a PM because of all the posts here (especially yours). In addition to the question of the admin I want to know who extended the encryption. Was it this chinese guy who wrote the first decrypter or someone else?


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vgvgf
  Wed May 19, 2010 1:47 am
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Mr Encrypto, how could you use my RGSS2A Extractor if I haven't released it?

I also join Cremno request for knowing who designed this encryption method.

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ffplayer6
  Wed May 19, 2010 2:39 am
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to vgvgf, now that use have the path name "Graphics/Faces/protection.png". were you able to retrive the secret message? what did it say?

to cremno, how were you able to retreive the path name?

Has anyone been able to decrypt the rgss2a encrypted archive yet? if not, then this new protection seems like something i would want to use on my game. If it takes 2 people to work together to steal someones custom graphic resources, and 0 people can decrypt the game, than this is definalty a system that I would use. also only 1 person in the world according to vgvgf owns this RGSS2A EXTRACTOR and he said him self that he hasnt relesed it yet, so i believe that only 1 person in the world would be able to steal someones resources if they wanted to. Su unless vgvgf decides he wants to steal my custom graphics, than I feel pretty safe uploading my game now.. Thanks Mr. Encrypto

to vgvgf, please dont release your extractor, because if you do, than you are all about hacking into peoples games and not pretection them. If that is the case, them people woundnt like you very much. If you dont release your extractor, than this protection system is the only thing that people would need to protect their games. This protection system is good enough if you ask me.. Thanks :)

oh, this is cute. Mr Encrypto, please don't make duplicate accounts to shill for your own already-shady products.

yrs,
mawk


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Cremno
  Wed May 19, 2010 4:26 am
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Location: Germany
ffplayer6 wrote:
to vgvgf, now that use have the path name "Graphics/Faces/protection.png". were you able to retrive the secret message? what did it say?

Here it is: http://i46.tinypic.com/e7mlhe.png
It's not the original because vgvgf "extractor" just saves bitmaps (loaded pictures) as PNG and don't extract the original ones. I didn't work together with vgvgf so it doesn't need two or more people. I just did the same as he did with the "RGSSAD Extractor". Still a nice idea!

ffplayer6 wrote:
to cremno, how were you able to retreive the path name?
The path is readable in the memory for a very short time :)

ffplayer6 wrote:
Has anyone been able to decrypt the rgss2a encrypted archive yet?
Not yet and because I know the "secret answer" I'm not motivated enough to write one. Maybe some mysterious "Mr Decrypto" shows up but that won't be me!

@Mr Encrypto: Are you going to release the encrypter? Or do "you" need to do some modifications before doing it?

Some important last words: I don't support stealing of RPG Maker game data!


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Mr Encrypto
  Wed May 19, 2010 4:38 am
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Image
is this the program that you are using???? because I have that program too, why do you say that you have not relased it yet?
also to cremmo, yes you have successfully gotten my cusoto image from my game, you didnt decrypt it to gain the image, but yes you have gooten it anyways. No this program will NOT be released yet, because more modification will be done to it, now that I know what exactly I have to do to make it safer. Since the encrytion is unbreakable, I dont have to worry about that anymore, you satted that, "The path is readable in the memory for a very short time :)" so now preventing the path from being readable is now what must be worked on.. thanks again, everybody for your help in participating in this project, in the near future, be prepared for a more safer tomarrow.. when the new final release of the project will be released....bye bye now :)


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mawk
  Wed May 19, 2010 4:47 am
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your conduct doesn't exactly cause confidence and trust to pulse through my mind like a great drum, Mr Encrypto.

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Mr Encrypto
  Wed May 19, 2010 7:19 am
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I just came across a new extractor that really does exist. I did not know about it untill just moments ago. If I knew aboutt this extractor, it would of help me make an even safer game, now that I know about this new extractor called RGSSAD2 extractor, which I was confused eariler, and thought that the rgssad2 decryptor was the same thing, but now I know that they are two different programs.
@ cremmo, can you please P.M. a link to where I can find the extractor that you have used. this way i can finish the protection system. thanks :)

i want to create an RpgVx game that is protected from ALL decryptors, including this extractor that I just now know about.

Edit, I have just found and downloaded rgssad extarctor i found on the web, this should be similair to the rgssad2 extractor,
here is a link

http://www.4shared.com/get/57614401/c8e ... 2_ENG.html
but @ cremmo, I would still like a copy of your rgssad2 extractor so I can compare, thanks :)


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Glitchfinder
  Wed May 19, 2010 7:56 am
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Cremno, what was the secret key? The one I seemed to have found was 59B050BD, which actually causes vgvgf's decrypter to crash on any .rgssad or .rgss2a file, because it causes a misinterpretation of the required header info.

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Mr Encrypto
  Wed May 19, 2010 8:03 am
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.....


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Cremno
  Wed May 19, 2010 9:08 am
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Location: Germany
Mr Encrypto wrote:
@ cremmo, can you please P.M. a link to where I can find the extractor that you have used. this way i can finish the protection system. thanks :)
I don't have it anymore. It's not the same but it works like the linked "extractor" you've posted. An edited RGSS-DLL forces the Ruby interpreter to require a text file which contains the removed code and the "Bitmap to PNG" part.
Glitchfinder wrote:
Cremno, what was the secret key? The one I seemed to have found was 59B050BD, [...]
You're finding is the default key but Mr Encrypto (?) added some extra stuff vgvgf's DRGSS decryption code lacks. If you want to know more start the disassembler and disassemble the DLL but that's against the EULA :wink:
If you use the method I mentioned above I didn't had to find the key. For unused pictures you have to get the path but for used pictures you can use an RGSS2-ready version vgvgf's "RGSSAD Extractor".

And good luck for the next time, Mr Encrypto!


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vgvgf
  Wed May 19, 2010 4:23 pm
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@ffplayer6, I didn't released my RGSS2A Extractor because WXRGSSAD decrypter did a better a work, and there were no need for my extractors any more. However, I did release my RGSSAD Extractor for RMXP, and it's very simple to adapt to RMVX, any scripter with some experience could do that.

Quote:
Since the encrytion is unbreakable, I dont have to worry about that anymore, you satted that, "The path is readable in the memory for a very short time :)" so now preventing the path from being readable is now what must be worked on.
Lol, there is no unbreakable encryption, the only perfect encryption is the one that cannot be read but there is no use in that. Btw, are you the one working on this encryption system or other person? You still contradict that in your messages... From what and how you write it seems other person is the one who worked on this, but yet you say you are working on the encryption yourself.

However, the enryption system looks good, and if the dll is packed should make code injectors like my RGSS2A Extractor unusable until the dll is unpacked.

Quote:
You're finding is the default key but Mr Encrypto (?) added some extra stuff vgvgf's DRGSS decryption code lacks. If you want to know more start the disassembler and disassemble the DLL but that's against the EULA :wink:
This encryption system is against the EULA, the same as my Extractor, and also changing the magickey for protection. So disassembling the dll shouldn't make things more ilegal.

Quote:
Image
That's my RGSSAD Extractor. Here is the code for my RGSS2A Extractor and instructions to edit a dll for it:
[Sorry, the pastebin has been removed.]
Create a new file called "RGSS2A Extractor.rb" in the game folder and copy the code from above.
Then, open the RGSS202E.dll with a hex editor and llok for this code:
Expand to see the code.

And replace it with:
Expand to see the code.

Then, just run the game or the .rb.

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