No-one seems to visit the
forums, so here's the latest design notes:
7th octoberStoryline Quests ("Chapters")Lots of work's been done. The following chapters are now completed, and linked together to form the first part of the storyline.
Meeting at Jarin
Battle Training
A Good Day's Hangin'
Battle in the Sky
Navigating the Myre
Merlin's Cave
The Sea Fortress
War at Aramidia
Home
More than that has been done, these are just the ones that are 100% complete and linked together.
8th OctoberBug Fixes Galore!Grr. Bugs. Annoying little critters, eh? Well, fixed a hell of a lot of them today, most of them due to yesterday's design notes.
MonstersNew enemies have been added to the game and to the storyline quests.
Cutscenes!I'm in the process of making some new cutscenes for some of the storyline quests. This is to make them longer, yes, but also mainly to explain more of the storyline.
Mouse icons everywhere! Up your nose and in your hair.Practically everything is now mouse-interactive. All doors have arrows on them - when you move the cursor over them it changes to an arrow. All "talkable" NPC's show a speech bubble when you move the cursor over, and so on.
Lots of workness?I just drank a 2l bottle of cola and am at college this afternoon. I'm allowed to be hyper. @_@
More randomnessCongratulations Wollnashorn, for being out 25th member!