Alright...here's what I need (but take your time):
+A simple tree growing/farming system, akin to Pokemon's berry system. Likewise, there would be soil patches (terrain tags I guess?) distributed throughout the game's world and when the player examines a patch, it will ask them if they would like to plant a seed (default name for my game, going off Chao references) if they actually have any seeds in their inventory. It will then bring up a window that displays what seeds they have in the game (if you can't make the window width/height a variable dependant on number of owned seeds, you could make one that's not and show any unobtained seeds as silhouettes, ref pic below). The cursor is used to select the seed and plant it (each patch can only be planted in once until the fruit is picked or until the tree dies), which then the patch graphic will change to a sprouting. The player then can water the sproutling which will decrease the amount of gameplay time it needs to grow (trees can be watered infinite times, but only the first two waterings will decrease the gameplay time for growth). The plant will mature from a sproutling to a small tree (To a small tree, usually in half of the time...like for a normal nut, 15 minutes.) to a full-grown tree in 30 minutes to six hours, depending on the seed's rarity and usefulness. When the tree reaches the adult stage, it will bear fruit for the player which they can pick from the tree if they interact with it (yes or no of course). The amount of fruit for each type is set, and follows a minimum to maximum fruit give depending on how much attention they payed to the tree, how much they watered it, etc...so the player really needs to pay attention to the tree if they want the maximum fruit giving. Trees will however die if their ignored for a specific amount of time. Note, the player needs two items to fully plant trees: A shovel (for planting), and a watering can for watering the plant. Each type of tree needs settings for: What seed and fruit it assioates with (by item ID), growth time to an adult tree (for the small tree stage, the growth time is divided by 2), sproutling/small tree/adult tree graphics, and minimum and maximum fruit gave when mature.
+I have two different soundtracks for my game, one that's original (since mine is series based, fan-game, uses the original music) and the other soundtrack is entirely remixes. I basically need a script that will allow a function where the player can switch soundtracks via an item. If it helps, I keep each soundtrack in their own folder in audio, with subfolders of BGM, BGS, ME, and SE.
+I have two variables in my game that act as hidden stats, Luck and Intelligence. I need a small little script that will adjust enemy gold depending on the actor's luck and enemy EXP depending on the actor's intellgience. Base stats for both is 100 and the maximum is 2000.
+Also, links to one of my requests:
viewtopic.php?f=12&t=71300http://img696.imageshack.us/img696/4619 ... window.png*Excuse the overload. I don't really need any of these scripts RIGHT NOW or urgently but if I had to pick...the tree growing system. The others can wait.