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PandoraShock
  Wed Jun 09, 2010 9:02 pm
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yes the points only work in enemy level ups the girl next to the enemy sets your points to 5000 I think :]

I will see what I can do

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PandoraShock
  Wed Jun 09, 2010 9:11 pm
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I will see what I can do but I have to move on to other requests I cant keep coming back to yours.

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zchin
  Wed Jun 09, 2010 11:42 pm
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Ok, after this one I will post it in another topic and see if anyone else can help out.

Thank you and have a nice day!


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PandoraShock
  Thu Jun 10, 2010 2:02 am
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I'm really sorry I hope you can find help. I think I found the problem :] I will see if my fix works

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HarryE
  Thu Jun 10, 2010 2:28 pm
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Are requests still open for this, or shall I wait for a while?

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PandoraShock
  Thu Jun 10, 2010 8:18 pm
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No make a request :] im working on 3 atm bout to finish 1 :]

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GenoHawk
  Thu Jun 10, 2010 10:01 pm
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Thanks for replying in my topic. :)

I would love to create an button that takes you right to your Inventory.
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The inventory is set up with "tools" on one side (could be weapons/armor/accessories for people creating an RPG) and Items on the other side.
I would like to eliminate the need to go to a menu first - just press a button and you are THERE in your items.

The 'rucksack' can start out with a certain number of empty slots and depending on what switch is activated there are more added. Like 'buying' a bigger rucksack.

Multiple items can be placed on one another (say if you have more than one egg, it can be stacked on another egg up to a certain number in one slot). It would be amazing to be able to set up which items can stacked and which ones can't; as well as only a certain number of one item can be shared by one slot.

When you activate an item from this menu - it uses a common event as classified from the items.
When you activate a weapon,armor,accessory (Tool) it equips it.

Also a gold counter in the corner would be the icing on the cake.
:))))

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PandoraShock
  Fri Jun 11, 2010 1:15 am
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Okay I will see what I can do,

and sorry to those waiting on scripts Im trying to finish up a request

Its a Side Scroller system. I have the collisions and such made.
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GenoHawk
  Fri Jun 11, 2010 5:09 am
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You are doing some amazing work. I can def say that I'm a big fan. :) So take your time.

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gRaViJa
  Fri Jun 11, 2010 11:24 am
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That looks amazing! Take your time with the scripting, although I'm really looking forward to the license board script being finished :p


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Storm Stealer
  Fri Jun 11, 2010 11:12 pm
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Excellent work, PandoraShock!

I have a small request: Can you convert to RMVX a script MAWS 1.2? I very much needed this script for VX... Thanks in advance.

This link to the text of this script:
http://www.mediafire.com/?mmtyjmtgmmw

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PandoraShock
  Sat Jun 12, 2010 1:44 am
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I will see what I can do.

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GenoHawk
  Sun Jun 13, 2010 2:36 am
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I was just wondering about the progress of your current project. :)

Also to add something to my request - to make a slot where the equipped weapon sits and another slot for where a certain variable tells you what item is in it.

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PandoraShock
  Mon Jun 14, 2010 8:49 pm
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you said like Resident Evil 4 in your post right? mind if I make it that way?

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gRaViJa
  Mon Jun 14, 2010 11:20 pm
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just cause i'm curious: what script are you working on now? you really look like a multitasker :p


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PandoraShock
  Tue Jun 15, 2010 4:46 am
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Im moving back and forth between them, and getting ready for a week long business trip to Kansas City, I will get the License System Next and then the rewrite and I will finish all the others when i get back :] sorry for taking so long this past week or so had been hectic :P

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gRaViJa
  Tue Jun 15, 2010 7:55 pm
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That's nor problem at all. It's great how much effort you put in this just for this community... and i'm waiting on the license board script the most. I'm happy to hear you will finish that one first :p


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PandoraShock
  Tue Jun 15, 2010 8:33 pm
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lolz im trying really hard so please dont get discouraged, I will post when im leaving on here and when I get back :]

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LaDestitute
  Tue Jun 15, 2010 11:49 pm
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Are requests still open?


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PandoraShock
  Wed Jun 16, 2010 3:20 am
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Yes, but Im trying to get as many done as I can :]

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GenoHawk
  Wed Jun 16, 2010 11:06 am
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REsident evil four script would be amazing! :) I loved that script. So yeah- if you feel like doing that one instead then by all means go for it. :)

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PandoraShock
  Wed Jun 16, 2010 3:49 pm
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License System is Done :]

@Geno -
I will try to get started on is asap.

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gRaViJa
  Wed Jun 16, 2010 7:08 pm
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Great! Thanks Pandora! Works like a charm! just one thing: how exactly do i construct a license board: where do i decide which licenses each character get etc.

also at line 44 you get to choose how many LP each enemy gives, but i don't get how i should put it there something like ["56" = 100, "2" = 80]... but i always get syntax errors :s

could you please help me a bit here? If i have any more questions in the future, i'll go to the script support forum, but i think other people will have these questions as well, so i thought i should post it here ;)

thanks again!


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PandoraShock
  Wed Jun 16, 2010 8:01 pm
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ENEMIES_LP = []
# Amount of LP customized for each enemy
# ENEMIES_LP [id of the enemy] = X
ENEMIES_LP[1] = 10 # This will make enemy #1 in the database give you 10 LP
ENEMIES_LP[2] = 7
ENEMIES_LP[3] = 9

thats how :D

Switch line 44 to ENEMIES_LP = {} I accidentally Put [] instead of {} I will upload a new one :]

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gRaViJa
  Wed Jun 16, 2010 8:33 pm
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okay, thanks! and ehm, how exactly do we construct a license board? because right now it's empty :p
i just added you to the credits of my game btw!


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PandoraShock
  Wed Jun 16, 2010 9:27 pm
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Oh when you go into Debug mode, Just press F5 I made an easy editing menu and junk :]

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LaDestitute
  Wed Jun 16, 2010 9:29 pm
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Alright...here's what I need (but take your time):
+A simple tree growing/farming system, akin to Pokemon's berry system. Likewise, there would be soil patches (terrain tags I guess?) distributed throughout the game's world and when the player examines a patch, it will ask them if they would like to plant a seed (default name for my game, going off Chao references) if they actually have any seeds in their inventory. It will then bring up a window that displays what seeds they have in the game (if you can't make the window width/height a variable dependant on number of owned seeds, you could make one that's not and show any unobtained seeds as silhouettes, ref pic below). The cursor is used to select the seed and plant it (each patch can only be planted in once until the fruit is picked or until the tree dies), which then the patch graphic will change to a sprouting. The player then can water the sproutling which will decrease the amount of gameplay time it needs to grow (trees can be watered infinite times, but only the first two waterings will decrease the gameplay time for growth). The plant will mature from a sproutling to a small tree (To a small tree, usually in half of the time...like for a normal nut, 15 minutes.) to a full-grown tree in 30 minutes to six hours, depending on the seed's rarity and usefulness. When the tree reaches the adult stage, it will bear fruit for the player which they can pick from the tree if they interact with it (yes or no of course). The amount of fruit for each type is set, and follows a minimum to maximum fruit give depending on how much attention they payed to the tree, how much they watered it, etc...so the player really needs to pay attention to the tree if they want the maximum fruit giving. Trees will however die if their ignored for a specific amount of time. Note, the player needs two items to fully plant trees: A shovel (for planting), and a watering can for watering the plant. Each type of tree needs settings for: What seed and fruit it assioates with (by item ID), growth time to an adult tree (for the small tree stage, the growth time is divided by 2), sproutling/small tree/adult tree graphics, and minimum and maximum fruit gave when mature.
+I have two different soundtracks for my game, one that's original (since mine is series based, fan-game, uses the original music) and the other soundtrack is entirely remixes. I basically need a script that will allow a function where the player can switch soundtracks via an item. If it helps, I keep each soundtrack in their own folder in audio, with subfolders of BGM, BGS, ME, and SE.
+I have two variables in my game that act as hidden stats, Luck and Intelligence. I need a small little script that will adjust enemy gold depending on the actor's luck and enemy EXP depending on the actor's intellgience. Base stats for both is 100 and the maximum is 2000.
+Also, links to one of my requests:
viewtopic.php?f=12&t=71300

http://img696.imageshack.us/img696/4619 ... window.png

*Excuse the overload. I don't really need any of these scripts RIGHT NOW or urgently but if I had to pick...the tree growing system. The others can wait.


Last edited by LaDestitute on Wed Jun 16, 2010 11:02 pm, edited 1 time in total.

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gRaViJa
  Wed Jun 16, 2010 10:25 pm
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PandoraShock wrote:
Oh when you go into Debug mode, Just press F5 I made an easy editing menu and junk :]

Oh...My... God...! You're my hero! an ingame editing menu? that's epic! Seriously, We script requesters can't thank you enough for doing this for us!

@ Miles Castea: Wow! Easy there! One request at a time is fair, don't you think?

+ the first one can be perfectly made with events. It would even be more logical to make it with events if you ask me.


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LaDestitute
  Wed Jun 16, 2010 10:41 pm
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Sorry, if I went a little overboard. You have a point but I've always had trouble with item selection being evented and I don't like the way RMXP does it.
Edit: Well Grav, I actually think your wrong. The number of patches for a full game would be a large number...something like +50 patches to care for. Now it's easy if your just talking one tree...only three or four variables to take care of. Not much...multiply that by 50...that's like 200...and that's scary. I care about conserving game resources, espically variables and switches.


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PandoraShock
  Thu Jun 17, 2010 12:14 am
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O.O wow, ummm I till see what I can do, Like gravija said it could be made with events but If its what you need I will try.

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