This is my full request details for the HUD I had requested. Whenever you get the chance to work on this, I would be most appreciative. I tried to make this request as detailed as possible, so hopefully this will be a good enough description for you. I've made a mock image, as a visual aid. I'll start in the upper-right with the blue section, and move my way down.
http://yfrog.com/b9menumockpA The hearts is the health display. The only actor being used is the first actor, so this is the HP I want displayed. The hearts are icons, preferably of 3 varieties: Full, Half Full, and Empty. The default number of hearts is three, with a variable capable of changing for up to ten total; 5 on the top row, 5 on the bottom row. Each heart is equal to 50 HP, and will show the half empty icon when at 25 HP or less.
B The bar below the hearts is the magic meter. This is a single picture, 100 pixels long. The picture will erase from the right as magic is used.
The red section shows currently equipped weapons. These should be transparent windows, made from the current windowskin, which will display the appropriate equipment icon in the middle of each. These are the equipment slots to display:
A
- $data_weapons[@actor.weapon_ids[2]]
Expand to see the code.
B
- $data_weapons[@actor.weapon_id]
Expand to see the code.
C
- $data_weapons[@actor.weapon_ids[1]]
Expand to see the code.
A This is for gold display. The gold icon on the right remains static, with the number of gold displayed on the left hand side of the icon. The gold display should be capable of displaying up to 9,999
BThis is just to remind the player how to access their backpack. A simple icon, with the text "Esc or X" displayed to the left of it is all I need.
If you have any questions about my request, feel free to PM me or post in your thread. I'll keep in touch to see how things are going, but I know there are a few requests ahead of me so no pressure. Thank you so much for the help in advance, my scripting knowledge is somewhat limited, so this would be a big help to me.
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