I know that this won't be a
tremendously detailed post but I thought since I've played this game I might as well post some feedback for you!!
The story's a
little cliché, but the occasional moment is pretty strong. One thing to say here is that if a character isn't
developing, you need to work on that just like in a book, really - if necessary then just take them out of the picture somehow and it's a lot better.
There's a lot of evidence of
story-padding such as "oh no - we have to go and kill the werewolf". The dialogue might want to be looked at, can't give you any specific examples, but whilst some conversations are worth listening to others seem to need some
streamlining?
I sometimes got lost in the dungeons, maybe a map script might help? The
dungeon puzzles are quite
clever but simple - I like that. I can take some of those if I ever decide to take on a project again.
Although the battle system is a
little monotonous and most of the time I just ran away - I can't really think of any way in which to make it better. Its really hard (and I would know) to make a memorable battle system with just the right level of difficulty and tactics.
Most of my critiques come as a
writer rather than game-designer. I totally accept my games are far worse than this but I think by people being like really nit-picky and harsh it'll really make this into a great game!!
Best of luck - and thanks for a fun break during revision!!
Amos36 x