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redmoon3580
  Sat Jun 18, 2011 3:11 am
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Self Variables would be a very handy tool for the "event-scripters" out there, perhaps it could be called on by Script: Self_Var("Name", "#") or something like that.


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The Law G14
  Sat Jun 18, 2011 3:43 am
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Wait, what are you trying to ask, are saying that you want self variables like there are self switches? If that's the case I wouldn't see the point, because normal variables should do what you're looking for. On the conditions of the event, just set it so that it's caused by a variable. Or or you asking for something else?


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regi
  Sat Jun 18, 2011 4:49 am
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I suspect it's for complicated event systems in which each requires its own variable. It's not a bad tool, as it allows you to keep track of every event you create without using up a thousand global variables.

Here's a link to your script; creds to DrakoShade.

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redmoon3580
  Sat Jun 18, 2011 5:14 am
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regi wrote:
I suspect it's for complicated event systems in which each requires its own variable. It's not a bad tool, as it allows you to keep track of every event you create without using up a thousand global variables.

This.

regi wrote:
Here's a link to your script; creds to DrakoShade.

Thanks, this is exactly what I was looking for!


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