Daxis wrote:
The map tries for a look of oldish map on that old parchment thing (that's the feel I get from it). However, there are clear parts where you can see it as something made on computer: the clearness/clarity of the lines for example. Not sure what can be done about that: paint dot net doesn't have those specific MAKE PARCHMENT LOOK OLDER techniques, but then again, I only use it for copy, paste, and gaussian blur, so idk
That's Strawberries deal, she'll handle this or won't. xD
Daxis wrote:
Does your world suscribe to any ideas of pangaea? All the continents look a bit disjointed, and doesn't seem like they'd fit together. If it doesn't suscribe to the idea of pangaea and its plate techtonics shit, then it's all very cool. The island surrouned by little peieces of land looks like an embryo, and looks pretty nice.
Nah, I always hated that part of science class cause I was all like BULLSHIT, some believe, but our story doesn't deal with that.
Daxis wrote:
Sandsidhe wouldn't have dragonfly wings in hot, cold environments. Any special adaptations of theirs that don't reply on magic?
hmm? I got lost at this question. both Frostfae and Sandsidhe are the same type of race, with dragon wings. Only one is of darker hair and skin and the other is lighter hair and skin and able to handle opposite climates and can use magic better based on those climates.
Daxis wrote:
peititeyls and eliteyls seems a weird way to differentiate the two, in any language. Question: all languages the same?
Petiteyls or Petite and Eliteyls as in Elite, they are all Teyls but either halflings or full fledged size.
All the languages are the same except for ancient divinity language and some monsters or creatures like Forest Nymphs have languages like the ancient divinity language
Daxis wrote:
About the icespire archipelagos: that's not an archipelago
Hey, she is the one that wanted to come up with fancy names, I was just fine with Icespire Island
Daxis wrote:
evertear castle: weird as hell location for a castle. Same for the templess ruin or whatever
Are evetear and evertear different?
Pretty fancy eh? It used to be just an island mansion that ended up being a castle. Since it's surrounded by water, no moats necessary. Evetear is a Mispell.
Daxis wrote:
Just noticed the time thing in the corner of the screenshot. You think you have a way to make it a *slight* way to make it more apparent? Then again, I just noticed that while in game players would been told of it already, so whatevers
I don't want it to be annoying, but I was thinking of making it flash when new days appear or time changes in story based events.
The next screen looks stylized. Gonna skip too much critiquing cause i'm not the best at graphic design or UI optimization
Daxis wrote:
The map screen looks considerably bare. Also, feels like the pillar of whatever seems to appear out of nowhere. Additionally, that little area seems the most detail and real of the entire map (not counting the totally iced parts near the water, since it should be like that. On THAT note, would a tree with leaves and whatnot like that be that close to the water?) Even if snowed land are like that irl, making them detailedn enough in game to keep the attention of the player seems more important than stout realism (imo).
It's basically a battle map, I personally would never make outside maps like this, but if she would let me make invisible barriers, I
wouldn't have to come up with stupid creative ways to keep the player from reaching the corner of the map.
Daxis wrote:
In the last screenshot, again, the numbers are light, and certain parts of the character portraits are closely light as well, making it *slightly* hard to distinguish the numbers a bit.
Might need a better font altogether for scene_map stuff.
Daxis wrote:
*classic Daxis critique- find all the bad things and then say it looks good- done
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Classic is right. I get these all the time, then I pour salt down my throat and hold my tongue.