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    bacon
  Tue Jul 12, 2011 9:02 pm
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  • 1) You are repeating patterns multiple times. Not only that, you create an almost perfect rectangle with your cliffs because of the parallel between the two
  • 2) Straight Cliff
  • 3) Its a repeating pattern and creates a 45 degree line
  • 4) There are parallel lines
  • 5) I know that you were trying yo break it up with the turn, but because nothing was put to break it up, it creates a super giant mega line


Try applying this to your other two maps.~
these are not all of the errors in that map i just got a few x:

Shadow: o;

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    action
  Tue Jul 12, 2011 9:49 pm
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Why is everyone doing cliffs?
Well here's a map I made for... what's supposed to be a nice school.
The grass on the bottom hasn't been done yet
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    Jason
  Tue Jul 12, 2011 9:51 pm
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"Create a map only using cliffs. No objects."

That's why.

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    action
  Tue Jul 12, 2011 9:52 pm
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Location: Woodbury, MN
oh
:blank:
but I can post other stuff, can't I?

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    bacon
  Tue Jul 12, 2011 9:56 pm
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Jbrist: What are you referring to. x:
I get that there is supposed to be no objects but when I say break up things I mean you need change your cliffs and add some negative/blank space


Action: Action, its an okay map b..b...but
There are a lot of places where it is the same thing
like that stone path is going to take up half of the screen and make the map really boring
Shrink things up. You can make something dynamic and bog looking without making the map overly large

also, I am just going to try and critique stuff I have already covered in this workshop. There is more to be said about that map but I will save it for later ~o:

EDIt: Oh, nevermind jbrist

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    Jason
  Tue Jul 12, 2011 9:57 pm
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I was talking to Action lol, he asked why we were only posting cliff maps.

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    Nickster
  Wed Jul 13, 2011 4:00 am
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I opened up XP to do this thinking it would be easy, only to realize how freakishly out of practice I am with my mapping. :/


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    Spoo
  Wed Jul 13, 2011 4:27 am
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bacon's suggestions spoiler so I'm not intrusive


I think I understand what you're saying, but I'll let you judge that. Did I fix the issue, make it worse, etc.?

FIX?

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    regi
  Wed Jul 13, 2011 4:41 am
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The cliff heights still don't seem to match up. Look at how the cliff in column 3 is 3 tiles high, but yet connects to a cliff 4 tiles high in column 5. To fix this, either make the bottom chunk of column 5 one tile shorter, or make columns 3-4 one tile higher.


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    Mr_Smith
  Wed Jul 13, 2011 5:53 pm
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I'm really interested what you guys think of this one. First map I've made since ages, was really out of practice. Well, here ya go:

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    bacon
  Thu Jul 14, 2011 1:10 am
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Mr Smith: That minicliff looks awkward but I cant really put my finger on why x:
let me try and figure it out. If anyone else want to chime in, please do so.

One thing I am noticing is that there are a lot of repeating patterns in certain shapes

Tbh, what I think it needs is more cliff
You have a lot of green and not a lot of actual cliff
your eyes do not create a sort of path from A to B, and instead its kind of all over the place

Try and add more cliff walls to create a path and a direction

Also, having a lot of cliffs where you cant see the actual wall doesnt really help break up monotony as much

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    ShadowMainZERO
  Thu Jul 14, 2011 2:54 am
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Here's a suggestion for making sure the height of your cliffs look right: Try imagining your map in 3D. It might not work all of the time, but it should help you in figuring out if your cliffs looks right (well, theoretically).

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    Mr_Smith
  Thu Jul 14, 2011 9:25 am
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Bacon, you mean that cliff that is almost top-left? Yea, I see what you mean. It looks a bit strange how it touches the other cliff. The path I tried to create is the thing Aluxes (or w/e you call him) is standing on. Ill add more cliffs later on:) Thanks for the advice!

Shadow, I tried to make sure the heights were right, what doesn't make sense?

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#4 - Break your posts up into more than one at a time
#5 - Make pointless threads, such as this one
#6 - Start or encourage arguments as often as possible
#7 - Welcome all new members, even if you don't want to
#8 - Bump threads by asking questions that you don't want to know the answer to
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    LiquidMetal91
  Fri Jul 15, 2011 4:15 pm
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This is what's wrong..
A small human error, you just missed it

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    ShadowMainZERO
  Sat Jul 16, 2011 12:58 am
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Location: A Little Place I Like to Call Earth.
Mr_Smith wrote:
Shadow, I tried to make sure the heights were right, what doesn't make sense?


It was a suggestion for everyone. Not just for you. However, in your case, I did think what LiquidMetal91 pointed out looked strange.

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    regi
  Sat Jul 16, 2011 6:04 am
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LiquidMetal91 wrote:


This is what's wrong..
A small human error, you just missed it

Actually the map is fine. The problem with your counting is that you're including the top tile, which is mostly flat (just the pebbly-edge part takes up a lot of space, so it gives the illusion of one layer height).

The correct addition of heights would be (from left to right) 3 = 2 + 1

If you're confused, replace the edge tiles with the green edge. You'll see that 90% of the top tile is flat.

I think the reason it's awkward is because it is a straight cliff that juts out at an awkward angle. (Notice how left of it is a corner tile?) I would make the cliff extend left more, into the little corner.


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    bacon
  Mon Jul 18, 2011 10:16 pm
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last day of workshop~

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    action
  Tue Jul 19, 2011 12:57 am
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just for cliffs, right?
or forevskies?

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    bacon
  Tue Jul 19, 2011 3:51 am
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this workshop will not be supported as of tomorrow~

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    bacon
  Wed Jul 20, 2011 11:28 pm
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This workshop is now unsupported and is being moved to articles:

Go check out the new music workshop!!!!!!!!!!
viewtopic.php?f=152&t=75128

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