I like the 2 teams idea. If we divide it much more, there always runs a large chance that a team will have NO ONE on it for a period of time, while another team just stomps the shit out of everything.
STUFF I WILL DOIf PvP is enabled, you bet your sweet ass that there will be protected and locked zones. I'll also look into locked chests & doors, but will limit the number of them one player can have.
I'm going to implement a minecart mod that forces all minecarts to always run at top speed, regardless of physics. No one really has a say in this. I like making subways and I don't like to have to plan speed for the carts. They will NOT be farming-enabled.
I will implement a mod that increases efficacy of light--meaning torches will be somewhat more effective against monster pops. No one has a say in this, either. I hate having to put 70 million torches everywhere in a city to keep mobs from wrecking your shit.
I am disabling TNT use for everyone but admins (to wreak unexpected, controlled havoc).
I will create a "jail", made from bedrock, to teleport certain players to when they're griefing just to grief.
I will create a portal to the nether, and in the nether, it will be anything goes.
I will limit all tamed wolves to 1. I don't need people running around with shitloads of wolves everywhere. I'll also make it so that your pet cannot turn on you once you've tamed it, and that they will not be killable while you are away. (I know people can be protective of their pets)
If there are 2 teams, before opening the server, I will make a neutral, protected spawn area, and two smallish, protected team areas, to start you guys off with. I'll try to set it up so that people can't wreck any buildings they find in the protected area, unless they themselves placed the block/thing. (or an admin or mod can do w/e they need to).
Everyone can build whatever they like outside the protected zones. But they won't be protected.
This will 100% be whitelist-only. You will give me your username and I will give you a password and that is how it will go. I'm sorry; I don't need random jerks popping in to loot/grief, and I don't want to put up with making a spawn corral or anything ugly like that.
I want to set up an iConomy here, based on coins or something. Maybe set up some simple shops manned by NPCs.
And, as this is leaning towards PvP, I'd LIKE to outfit all new players with a kit on initial spawn, consisting of a wooden pick, a basic, crappy sword, and a leather chestpiece & pants.
I would ALSO like to set up perhaps bi-weekly build challenges, for those who are relatively uninterested with PvP. Something like "Make a themed skyscraper in your team's base to make the other team jealous", or "create a secret, underwater hideaway full of dangerous traps!". And whoever's is most impressive would win.
As I'll be admin, I think I will be neutral--A grey witch. I will help or hurt other teams randomly. But I would probably mostly just be building cool shit for ya'll to randomly find.
DeM0nFiRe wrote:
You should also try to get a way for more players, if possible. 10 to 15 players puts you in an akward position where a small world will make it so the dozens of unique players will fill everything up in a couple weeks and a large world will make it so there would be less random player interactions.
We are probably going to be setting up a machine that will ONLY be spec'd to be a dedicated server here in the next few months - but in the meantime, this will be running from another comp that will PROBABLY only test well for 10-15 players on at the same time. these are speculative numbers - haven't tested it on anything more than 5 yet, and that ran totally fine ... So IDK, we'll see.
In any case, our terraria server only has approx. 10 players total, and thus far, no more than 4 or 5 on at the same time.
I expect slightly higher numbers for a minecraft server, but not anything substantial just yet. So yes, I know big servers are fun etc., but ya work w/ what ya got. ;)