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Esrever
  Thu Sep 29, 2011 4:37 pm
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Location: Minnesota, U.S.
Note to the Mods: I was really unsure as to where I should place this post. If I have chosen poorly, I apologize. Please kindly move this thread to the appropriate section if I have made a mistake. Thanks!
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Source: http://ebten.jp/eb-store/p/4582350663051/

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Based on its predecessor "RPG Maker VX", the event command system and various other areas have been strengthened.

Create your own character graphics by simply using a combination of the supplied original parts. This is one way that game production functions have been revamped substantially.

As the latest installment of the RPG Maker series for Windows, this software becomes the trump card (ace) of RPG production.



  • Feature 1: New functionality to create your original characters, and migration to RGSS3 for scripting!

Even if you are unable to draw up graphics, an original character can be made from the combination of parts with the built in "Character Maker" and "Face Graphic Maker". One of many new features to assist with RPG production! In addition, for those with knowledge in extensibility (Script Editing) we've made things much easier with the introduction of "RGSS3".
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  • Feature 2: Additional Enhancements to Basic Functions

Event commands have been strengthened and additional optional settings have been given. For example, there is a newly added function for specialties called "Feature" in which things like "Provoke" and "Protect" which have become standards in many famous RPGs can be added with ease.
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  • Feature 3: Making Combat More Interesting with a "Finisher System"

A third gauge called the "TP Gauge" has been implemented following the well-known HP and MP gauges. TP can be accumulated in the course of battle and can be released for use of a finisher! Customizing how TP and the rest of the system works is entirely possible.
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*The game screen is under development
and does not depict the final product.



<< "RPG Maker VX Ace" Software Requirements >>

OS: Windows XP / Vista / 7 Japanese Edition
CPU: Intel Pentium 4 2.0 GHz or Equivalent
Memory: 512MB or More
HDD: 400MB Free Space or More
Display: Resolution of 1024x768 or More
Other: Compatabile with both 32 and 64 bit OS

(C) 2011 ENTERBRAIN, INC. / YOJI OJIMA


Note from Esrever: I'd like to point out that the mentioned function [Feature] may end up being called something else. It is a Japanese word with a few different meanings. The romaji for it is tokuchou. I really couldn't decide what it could be best translated to without knowing a bit more about it. The context really doesn't give too much away. In any case, I will be doing an English translation of the program when it arrives (likely the Japanese trial first), as well as more information as it becomes available and brought to my attention. If anyone has any information that they think I might be interested in, please be kind enough to send it my way through PM or other means. If I have time, and I think the community would like an English version of said material, I'll do my best to see it happen. Thanks!

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Last edited by Esrever on Thu Sep 29, 2011 10:22 pm, edited 1 time in total.

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Amy
  Thu Sep 29, 2011 6:43 pm
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Not sure what to make of it yet. I think we should really start supporting VX more though, for when this comes out.

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Esrever
  Thu Sep 29, 2011 7:48 pm
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Location: Minnesota, U.S.
Update - WIP Translation of the Character and Face Maker from the extremely small thumbnail that Enterbrain has provided.
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Last edited by Esrever on Sun Oct 02, 2011 10:38 pm, edited 1 time in total.

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udivision
  Thu Sep 29, 2011 8:58 pm
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Finally.
That's really all I can say right now.
Also, built-in customization is good. Hundreds's of possible RTP characters now, to add some variety without having to go beyond the RTP. And no more badly photoshopped custom faces.


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glorious caesar
  Thu Sep 29, 2011 10:10 pm
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Warnings: 1
there's a rumor that it's gonna have xbla so that would be swell.

let's really hope that this thing doesn't have rmvx's REALLY SHITTY mapping system. every time they release a new rpgmaker they downgrade some aspect of it for no reason at all.

and after the piece of shit indie game maker thing that enterbrain released last time i'm not gonna cross my fingers. what we really want is a new rpg maker for the modern world of constant online interconnectivity, and if this is just an "upgraded vx" like it appears to be then it's going to be a serious disappointment.

edit: you're elemental crisis right?


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Esrever
  Thu Sep 29, 2011 10:17 pm
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Location: Minnesota, U.S.
No, I'm not him. I've just associated with him in the past.

I've gone by a few different names, but I was around for the beginning of rmxp.net with Lord Gradient.

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Lurker77
  Fri Sep 30, 2011 2:10 am
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This is very interesting. Although I really really hope they'll make the mapping not suck, I'm not getting my hopes up.

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BlueScope
  Fri Sep 30, 2011 12:39 pm
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Them bitches stole my remap script :mad:
But yeah, that being said... it looks like that is really the one and only difference. Another battle system function isn't really something you couldn't have done otherwise (though the fact they actually did come up with another battle system addition is remarkable :grin: ), and new event commands are basically as important to me as new facesets...

Seriously, just adding a variable mapping engine and terrain tags to VX would make the whole thing more golden.

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Dahrkael
  Fri Sep 30, 2011 4:55 pm
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Location: SPain :D
they are releasing RPG Maker DS Plus too.

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Echo Magnum
  Sat Oct 01, 2011 5:34 pm
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Good to hear they are adding a character creation system in built that's a hugely needed feature, I'm no scripter but it looks like programming will be better which is cool. This reminds me of 2k3 and how it was not really that different from rm2000 but I'm happy their at least trying to upgrade vx, its not really terrible, vx just needs a lot of work with its mapping, they didnt have to add the "feature" thingy. I would have been exited about a new rmvx with simply a better mapping system period...but this might be fun to toy around with.

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Mikepjr
  Sun Oct 02, 2011 7:22 am
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Well, let's see how this goes... it looks to be going pretty well.. if they fix the mapping system, then it could be an awesome piece of software to use, but honestly RMXP was the best, all the layering, all the tilesets you could use, and so forth, it was all awesome, i hope they really make it better than XP, cause for me, VX was not better than XP.


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Amy
  Sun Oct 02, 2011 10:54 am
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Yeah developing further from XP would be vastly better than just extending VX with some new bits. We'll see I guess.

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Echo Magnum
  Fri Oct 07, 2011 12:52 am
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True, rmX.P only has a few minor drawbacks while rmV.X has major drawbacks in the mapping limitations. Its a little disappointing how they failed to see this but at least ace has a-lot more apeal for newbies and casual developers, yay built in character and face maker :rock:

I suspect enterbrain got a better response from the sales of rmV.X as its more user-friendly
( rmX.P is a little bothersome compared ) thus they decided to make ace to further this.

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Mikepjr
  Fri Oct 07, 2011 2:10 am
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As long as the mapping is fixed and i can use more tiles, hell even add a layer back, i will love it.

Some people complain about the chibi stuff not even realizing they can use any graphics any size they want >_<

Another bit of info i don't think was mentioned, is that VX Ace will be for 64 bit systems, unless i got that wrong, maybe it's just more compatible with 64 bit operating systems.

Also, thank goodness they are gonna fix the problem with the resolution, i was not keen on VX's resolution.


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Eventing_Guy
  Fri Oct 07, 2011 2:19 am
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I wonder how many people will use the character creator and then transfer what they made back to VX... LOL


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Amy
  Fri Oct 07, 2011 10:11 am
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Quote:
Some people complain about the chibi stuff not even realizing they can use any graphics any size they want >_<


This. Someone the other day was saying they prefer VX because the graphics are more pleasing :girl:

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BlueScope
  Fri Oct 07, 2011 12:22 pm
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Personally, I find the charactersets from VX a lot nicer than the ones in XP. The XP ones however match the RTP tiles, while the RTP tiles in VX will be unmatched forever... so, the character creator alone might be worth getting VXA, to shove characters into VX or XP, and go from there. I mean, you got to give them credit for addressing the main problem with their RTP: It's samey-ness.

Still not as cool as Gosu. Or my Bitmap Remapping script, that is. :)

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Esrever
  Wed Nov 02, 2011 1:15 pm
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Location: Minnesota, U.S.
I suppose now is a decent time for an update. As of yet, RPG Maker VX Ace is still lacking a product page from Enterbrain. I do speculate that will change soon though, as they've recently posted package illustration onto a few sites now. I'll post it below along with an edit I did with English text.

Also, while I cannot confirm this at all and nothing official has been announced, I have found information hinting at RGSS3 carrying Ruby 1.9. If this turns out to not be true, please don't start chucking produce at me. It's merely a prediction based off of evidence I've accumulated over the last month or so.

I'll be posting a full write-up soon. You can find a link on where to find it in my signature. I'll be making updates as more information arises from official sources as well. And now the cover art...

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Amy
  Thu Nov 03, 2011 12:31 am
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Unconfirmed sources, but

<Beleren> Enterbrain just told me they have built in Parallax mapping in RMVXAce

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Esrever
  Mon Nov 07, 2011 7:59 am
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http://rpgmakervxace.com/tkool/products ... index.html

I've translated the official Japanese product page. you can find it at the link above.

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Dahrkael
  Mon Nov 07, 2011 3:11 pm
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Location: SPain :D
i fell in love

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Cait
  Mon Nov 07, 2011 3:30 pm
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:heart: . :heart: WOW! I hope they send that over, because I would seriously buy that, it has all the features that they didn't have for VX!


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Sailerius
  Mon Nov 07, 2011 7:47 pm
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Amy's Ghost wrote:
Unconfirmed sources, but

<Beleren> Enterbrain just told me they have built in Parallax mapping in RMVXAce

He's been spreading a bunch of BS about VXA. Take whatever he says with a grain of salt.

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Amy
  Mon Nov 07, 2011 8:09 pm
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Quote:
Game data created in 'RPG Maker VX' cannot be used with 'RPG Maker VX Ace'.
However, previous graphics and audio (BGM/BGS/ME/SE) may be used, as the standards have not been changed.


Best news ever. Dunno why they didn't say the same for XP->VX.

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Draycos Goldaryn
  Mon Nov 07, 2011 11:18 pm
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Wow, even I might consider switching from XP if it works well. I never switched to VX... I like this:
Quote:
*Video (Ogg Theora format) can now be played through event commands.

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Atoa
  Mon Nov 07, 2011 11:53 pm
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I'm officially preparing myself to move onto VXa *-*/

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Mikepjr
  Wed Nov 09, 2011 12:45 pm
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VX Ace still has something i can't stand, the auto tiles are made like they were in VX, 2 at the top and one large one, rather than like XP which used 3 32x32 across and 4 down.
I hate this for one simple reason, land masses end up too squared looking, you can't make angular like, coast lines or anything like that.
It's never been very pretty in my opinion... i am hoping i can find a way around it though, but i'm doubting it...


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Amy
  Wed Nov 09, 2011 6:30 pm
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Yeah. It looks like it's keeping VX's square look, which is a shame. Hopefully they get rid of the awfully stupid restrictions on tileset size and number though.

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Mikepjr
  Wed Nov 09, 2011 7:44 pm
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As far as i know, there is something of a removal of restrictions, as far as i know, each map can have it's own tileset, so that's better than nothing...
You can put what you want for each map, which i feel will leave plenty of room to do what you want, and not be stuck with the same tile sets for every map.


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Dust
  Thu Nov 10, 2011 9:10 am
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The square look and the graphic-restrictions were the main reasons, which kept me from using VX. Ace looked really promising so far but it's a shame if they keep the smaller VX-autotile layout =/

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