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Cait
  Wed Nov 09, 2011 5:39 pm
“I worship impersonal Nature, which is neither "good" or "bad", and who knows neither love nor hatred.”
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Needed: A script or common event
Similar to: Dragon Quest IV
You played these chapters, Ragnar, Alena, etc, at the beginning of each chapter, you started with a clean slate, but when you played the hero, in chapter V, when the player joined your party, all the stuff he/she had before is added to your inventory. I know I will likely need a way of memorizing what the player has, removing it at the end of the chapter and then, adding it when the players begin to gather together. But not entirely sure how that would be done, I believe a script, but I suppose that could be done by means a common event. I don't need it now, but I will when I get past chapter two of my game, right now, I'm still planning and doing the outline. If anyone can help me, I'm not really good at things like this. o.o Anyone up for a challenge? Of course, it might be the easiest thing and not a challenge at all.. I'll admit.
SCRIPTS being used:
KGC_MapLightening
KGC_CustomMenuCommand
KGC_TitleDirection
KGC_DayNight
KGC_LargeParty
KGC_Dash_8DirMove
KGC_MiniMap
KGC_CategorizeItem
KGC_CategorizeSkill
KGC_OnScreenStatus


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Drago del Fato
  Thu Nov 24, 2011 7:19 pm
Dark Slayer
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Location: Somewhere with a heater on...
This should do the trick. :)

Expand to see the code.


To use this script in event just use Script command and write:

- To save all items you currently have in a slot of your choice (you can have infinite amount of slots, or better to say, as much slots as your computer memory allows it) write:
Expand to see the code.


- To load items from the slot and ADD them to current items list write:
Expand to see the code.


You can use as many slots as you want, in whatever order you want but it would be a nice to practice using them from index 0 and so on...

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Visit my little scripts corner here. :)


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