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.:Fênix:.
  Fri Jan 20, 2012 6:19 pm
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Location: Rio de Janeiro, Brazil
Motion Blur
2012.01.21b
.:Fênix:.


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DJ
  Tue Jan 24, 2012 2:28 pm
WUT
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Location: Seoul, Korea
Amazing script. I find out it works very well.

I sorry to say this, but I have a little request. Can you modify it a little so I can turn it on / off?
I'm trying it but....It's quite difficult.

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Check out my RMXP project - METAL FABLE :: REDEMPTION


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.:Fênix:.
  Wed Jan 25, 2012 12:39 am
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Location: Rio de Janeiro, Brazil
@DJ Thanks. Well, when you start a new game, the script sets the variable with ID Opacity_Variable to Default_Opacity (and also the other variables in the module). So, if you want to disable the effect, just set that variable to 0.

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DJ
  Wed Jan 25, 2012 2:31 am
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Location: Seoul, Korea
.:Fênix:. wrote:
@DJ Thanks. Well, when you start a new game, the script sets the variable with ID Opacity_Variable to Default_Opacity (and also the other variables in the module). So, if you want to disable the effect, just set that variable to 0.

I just managed to make modification on my own yesterday. Also i found out some facts to improve the script. Well, I tried setting default opacity to 0 But i found out that it still make game lags since it won't stop script from generating sprites. Instead, i made a global Boolean variable to activate/deactivate, And when diactivated, I forced script to stop generating and only dispose the sprite. It works fine, and it saves cpu useage when not in use.
Making a snapshot with the method You have in your script (finding window with Win32 api) won't work in full screen, and also a bit laggy. So i modified the script to use external dll module to capture the screen, And i found out it works a lot faster and works both in windowed and fullscreen. I uswd WF-Capture script to make it faster.

Well, hope this helped you.

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Check out my RMXP project - METAL FABLE :: REDEMPTION


Last edited by DJ on Sun Sep 09, 2012 6:05 am, edited 2 times in total.

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.:Fênix:.
  Wed Jan 25, 2012 10:34 pm
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Location: Rio de Janeiro, Brazil
@DJ Well, everything ran fine here. :huh:
But anyways, I've seen his script before. But my idea is using no extra DLL, but sure you can make a new version using it. :smile:

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