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The Law G14
  Thu Feb 02, 2012 1:26 am
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Major Update:
January has come and passed and with it, some new major development to the game! Here’s a rundown of what’s been going on:


Main Character Face Graphics
Our artist has gotten to work on the main character face graphics! So far she’s done two along with their emoticons and she’ll be sending the other two (Bryce and Damien) over the weekend. Here’s how Anito and Heather turned out:
faces



Weapons Icons
Our Icon Artist, bamboo123 has been working hard on completing a completely unique custom icon database for “Gai’s Hunters”. However, due to some issues she had over the month, she wasn’t able to get too many icons done, but this is just to let you guys know a custom icon database is being worked on :)


Rockdale Theme
The Rockdale Town Theme has been completed! It’s easily one of my favorite songs from our musician Turkwise, you can listen to the track here:
http://soundcloud.com/turkwise/sets/gais-hunters/


All quests written
I’ve finished planning all in-game sidequests accessible at the Rockdale Pub. There will be 150 quests and each quest will have a “Quest Type”. There are six Quest Types: Battle, Conversation, Delivery, Search, Elimination, and Escort. Each Quest Type varies in difficulty and yields a different AP Reward. Finally, several quests are multi-part, meaning you can’t do one quest without completing the prerequisite quest, allowing for nice side-stories.


New Team Members
Xach-Crisis has officially joined as a Graphical Artist for the team!


Userbar
We finally have a userbar, thanks to my good friend Sicon/Xach-Crisis (Our new team member):
Image
Make sure you put this in your sig!

Expand to see the code.



New Title Screen
Finally, we have a new Title Screen. The old one was amazing (Thanks to Radethdart), however, since we’re not using Ragnarok Sprites anymore for the game, the title screen no longer fit and I didn’t want to bog down Radethdart with another task despite the fact that Xach-Crisis decided to join as a Graphical Artist. So, Xach-Crisis and I worked together on creating this new animated title screen. The video is a bit bad quality but I’ll fix it soon:

http://www.youtube.com/watch?v=xY_JJxD-AQ4


Next Time
Next update we should have all main character graphics finished along with several support character face graphics (Mr. and Mrs. Stone, Jasmine Brown, etc.) Additionally, about three new tracks should be added to the soundtrack, and all items, swords, axes, and sabre icons should be finished. The World Map should be also finished along with the scripting of it and the database should finally be complete. So stay tuned!


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RadethDart
  Wed Feb 15, 2012 10:40 pm
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Haha, I could have helped out if you wanted something new. ;) Looks cool though!

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The Law G14
  Thu Feb 16, 2012 11:45 am
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Thanks man, I wasn't too sure how busy you would be so I didn't want to ask plus I didn't want to make it seem like I was wasting your time :( But I'm glad you're ok with it and thanks for the comment!


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RadethDart
  Thu Feb 16, 2012 1:13 pm
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Nah, bro, I always love making improvements. :) Seriously, if you need anything, just ask. The worst I could say is no, right? haha, this is looking good though!

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The Law G14
  Wed Feb 29, 2012 3:31 am
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UPDATE!!!

Loss of Icon Artist
We’ve lost our icon artist, bamboo123, due to issues in her personal life, we thank her for all she’s done up to this point :) I’ve also decided that we won’t be having a custom icon set unless someone really wants to join or bamboo123 decides to come back if she can. With that said, I’ll continue using the icons I picked up around the internet which are still pretty good quality.


Database Complete!
The database is finally complete!! Well, basically, at least. All animations have been settled with (further editing will take place later when more animation resources are available), and all weapons, skills, armors, and items have been configured. So that’s great because now serious game development can get under way.


Main Character Face Graphics!
Our amazing artist has finished the main character face graphics and their emoticons! Here’s a little something I put together to showcase them:
Image


Quest-Time-Map Integration System
I’m busily working my but off trying to combine the quest, world map, and time systems into a combined system. There will be twelve months in a year with 25 days per month. Every time you move one space on the world map, a day passes. Quest time limits are based on these days. There are several more features to this but I still have a couple more things here and there to code so when I’m completely done, I’ll make a video. So stay tuned on this!


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Juan J. Sánchez
  Wed Feb 29, 2012 7:18 am
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This is looking good! I particularly enjoyed the music. Who's in charge of music? Pretty good stuff.

Anyhow, are you still using Ragnarok Online sprites? Cause I pretty much conquered those back in the day. You should take a look at my 8-directional movement system with additional poses, caterpillar and mode 7 compatible.



The video pretty much shows what the script is capable of doing. Also, I made the music in the video. I hope you enjoy it.

http://www.hbgames.org/forums/viewtopic.php?f=11&t=73234
Boy, it was hard finding this script in the forums!

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The Law G14
  Thu Mar 01, 2012 2:19 am
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Hey thanks for the support man! The person in charge of the music is Turkwise, and yea, I've really grown a liking to every piece he's made for the game and I greatly appreciate all he's done for the team.

And unfortunately we're no longer using Ragnarok Sprites, I've finally got a hold of someone on DeviantArt that's willing to help out in terms of character and battle sprites. But back when I did delve into Ragnarok I did happen to look into all your scripts related to Ragnarok like this one you just posted :) They were really awesome and I would definitely use them if I was still using Ragnarok but it became way to much of a problem to try ripping tilesets, formatting the battlers, and getting the character sets right. Thanks again for the comment and support!


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Juan J. Sánchez
  Thu Mar 01, 2012 11:04 am
"Do not let your hearts be troubled. Trust in HBG; trust also in me."
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Well, if you ever need something scripting-related, you can count on me. Even though I don't have an active project, although, I'm about to release one, I still visit the site every day.

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The Law G14
  Thu Mar 01, 2012 11:56 am
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Thanks man, greatly appreciate it :) I'll be adding some features later on into the battle system after i finish up this quest-time-map system and I'm thinking I might be running into some trouble there, so I'll definitely ask for help when I run into some roadblocks. Thanks once again! And I'll definitely check out this game you're going to release!


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The Law G14
  Fri Apr 06, 2012 3:57 pm
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MAJOR UPDATE

Hey everyone, progress is being made quickly on this game! Unfortunately though, the original release date for the demo, which was 4/5/12, has to be pushed back. Now, were making a smaller demo which we call a “Teaser Demo” that contains a small portion of Act One. This will hopefully be released on 4/26/12. However, our musician already has all but two songs left for ALL of Act One, you can listen to the 18 tracks here (I just realized it isn’t completely updated, but I’ll tell him about it and it should have all 18 within a couple days):

http://soundcloud.com/turkwise/sets/gais-hunters/

With that said, I don’t want to give any other displays of our progress as I’d like to show all that through the “Teaser Demo”. In the mean time, I’d love some feedback and thanks for your patience and support!


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The Law G14
  Fri Apr 27, 2012 12:11 am
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Major Update

Introduction
Hey everyone, it’s been a looooong time lol. Well, today was supposed to be the release date for the demo, and sadly that won’t be happening :( This is due to complications in the team where they have some person issues going on in their lives, but most of it has been resolved :) On the up side, a lot of progress was made despite this which I’ll be going over in this update!

Mapping
All the maps for the “Teaser Demo” have been created, this includes Rockdale Town, the Rockdale Woods, the Hollow Woods, the Rocky Plains, and Bern (these are all the locations in the Tenth District). Here are some screenshots:

Screenshots


Eventing
All of the main story cut scenes have been evented and all dialogue has been inputted (as I pre-writed all the dialogue of Act One to make sure all the grammar was right). However, there are some non-story quests that can be picked up from the Pub that still need to be evented. There will be approximately 17 available Pub Quests in this demo.

Music
Turkwise, our musician, has been refining the songs (as he’s completed all but three songs for all of Act One which is already way more than needed for just this “Teaser Demo”), so check out his soundcloud, which is linked too from the first post of this thread, and from there you will be able to listen to the OST.

Graphics
Face Graphics
Our face graphics artist (Mahomagic) is in the process of creating the last Support Character graphic needed for this demo (Jonas, the geologist that will be accompanying the party for most of Act One) and also Mahomagic will be creating some more Job Classes face graphics for the demo.
Character Graphics
Our character artist was having some personal issues within her life, but most of it is now resolved. However, we be switching back to the default RMXP character style graphics with some refinement to make it look nicer. This will also speed up the generation of these graphics as I’ll be able to make some character graphics that are non-important (like civilians) with a generator I downloaded.
Tileset Design
Our Tileset Designer also ran into some problems when his computer crashed. If his files are still okay, then he’ll be able to send me the Cave Tileset in the Medieval style that the rest of the game is in.
Graphical Art
Our graphical artist has done a lot, including making completely custom Battle System graphics. Here they are:
Screenshots


Scripting
I have a little bit left to do on the scripting side. The first priority is to get battle processing more smooth and the battle results page looking less “weird”. And next is to get the Relationship System up and running so that you can recruit people in-game for your Hunter Group.

Conclusion
So essentially, things are looking good, if all goes according to plan, we should have a demo available to the public by late May. So keep watch everyone and thanks for the continuous support! :D


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The Law G14
  Sun Jun 10, 2012 1:54 pm
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Hey guys the "Teaser Demo" is just around the corner, all we have to do is get another test run in which will be done by today, and gather the remaining character sprites needed from our new character artist. So get ready to check out this game guys, I'd love comments and feedback on it when it's released!


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LaDestitute
  Mon Jun 11, 2012 12:52 am
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This looks promising. Do I see a bit of FFT/FFTA influence? Because FFTA is one of my favorite FF games, next to VIII.


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The Law G14
  Tue Jun 12, 2012 1:56 pm
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Yup, definitely an FFTA influence which happens to be one of my favorite games of all time lol but not a remake or copy or anything like that. Thanks for the comment and support :)


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The Law G14
  Wed Jun 13, 2012 7:21 pm
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The teaser demo is FINALLY available! Thanks to all that helped make this happen! You can find the download link on the first page.

Feedback would be greatly appreciated :)


Last edited by The Law G14 on Thu Jun 14, 2012 12:52 am, edited 2 times in total.

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regi
  Wed Jun 13, 2012 7:40 pm
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I took a look at your first post and I must say, the amount of information is overwhelmingly detailed! Looks like you put a lot of effort into all those features. Although I thought the project seemed super ambitious at first, what you have so far looks incredibly promising, including the screenshots (it's nice to see aesthetically pleasing custom graphics work together and not clash)! I'm a little too far deep in my own game design right now (don't want to distract myself :P) but if I ever take a break, I'll be sure to check out yours!

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The Law G14
  Wed Jun 13, 2012 7:53 pm
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Wow...thanks! I really appreciate the nice comments, I've spent a long time on this game already and I plan to devote a lot more time until this games sees completion so these types of comments are really motivational. Thanks alot I appreciate it! And I'm glad you think the graphics don't clash that was a big thing for me for me to fit everything together. So thanks again!


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The Law G14
  Wed Jul 04, 2012 4:59 am
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Alright! The Official Teaser Demo is out, no more errors, all possible pub quests available, no lag on the world map, and renewed dialogue. Try it out when you get the chance!


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coyotecraft
  Wed Jul 04, 2012 6:34 am
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I accepted the Friends quest and went to the forest but couldn't enter it or anything. Also accepted the potions quest but couldn't find anyone named Matt. The World map cursor was definitely slow. Did I download the wrong version? I wrote down some bugs and tileset issues in notepad that I'll PM you.


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The Law G14
  Wed Jul 04, 2012 6:06 pm
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First of all, thanks a bunch man for finding all these errors, I really appreciate it!

Regarding your PM:

Battle System:
1. I'll try to figure out a way to fix this, by the release of Act One this should be resolved.
2. I'll get to this as well, maybe some text or a different color scheme.

Tileset Issues:
1. Fixed
2. Fixed
3. A bit confused on this one, do mean just adding shadow to right of all buildings, and that wall that encircles Rockdale?
4. Fixed

Other issues:
1. Yea just one save file. I didn't think more was necessary but if you think one save file is too little I'll change it.
2. Do you mean the map lags, or the cursor just moves slowly? Because you can press shift to make the cursor boost foward
3. Fixed
4. Yea, that's why it's up to the player to decide how to budget their money, by going to the pub and accepting quests, they can use the money reward to buy more equipment. However, if you think the pub fees were too high, I'll fix that though.
5. Fixed.
6. Fixed
7. Fixed
8. Fixed
9. Fixed


And as for this post:

Fixed the Friends Quest issue
When you accept the potions quest you're supposed to go to Bern and there should be an automatic cutscene, but I fixed it so that you don't get trapped there after completing the quest.
Press "SHIFT" to boost the cursor on the world map. I'll add that to the instructions when you first enter the World Map.
And yes, this is the right version, I'm surprised there were so many errors we didn't catch lol :/ Anyway, i'll repuload it right now


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coyotecraft
  Wed Jul 04, 2012 10:38 pm
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I don't blame you for all the tileset issues I found a lot of the same issues in Inquisitor's demo maps. If you haven't already, dowload inquisitors demo maps here. Houses should follow this design:
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You can wall through one of the marketplace table tiles. Through the sides of the outhouse.
You can walk across the top of the furnace/forge outside. You can walk up the posts on buildings. You can walk onto the hanging wall on one of the buildings.


For the interfaces. If there is already a save file it might be better to have 'Continue' first instead of 'new game'. I've already accidentally started a new game when I was just trying to skip the logos at the beginning.
I haven't seen much of the battle system except that first battle. But it seemed like after you attack the options you can't use should be greyed out or it just auto selected wait for you.


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The Law G14
  Thu Jul 05, 2012 5:51 pm
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Yea I've found quite tile set issues here and there, I just wasn't able to get all of them with Inquisitors. And thanks for the link and pictures, I look into those, that makes it more clear for me. And I got you on the continue thing, I'll fix that and I'll grey out battle options that you can't use anymore.Thanks again man!


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