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Juan J. Sánchez
  Wed Mar 14, 2012 5:05 am
"Do not let your hearts be troubled. Trust in HBG; trust also in me."
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From my art contest. :)

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Juan J. Sánchez
  Fri Mar 16, 2012 8:48 am
"Do not let your hearts be troubled. Trust in HBG; trust also in me."
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Here you can see all the pipe-smoking action of Dr Albright. I think the intro is a perfect blend of my user interface, Radeth's logo, Tomas' design, and djzalzer's music. Good job, everyone!


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decanos78
  Wed Mar 21, 2012 6:02 pm
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2 screenies from my game im making.. a treehouse village and part of the world map, if you'd like to see
more screenshots.. click the link at the bottom to my games progress thread, also a demo there too.

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Jason
  Wed Mar 21, 2012 6:15 pm
It's me, Sauk... or is it?!
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Is that a Chrono Cross rip I see in the bottom left corner of the world map? :tongue: (God that was such an amazing game!)

I like the layout of everything, but it seems some of the tiles just don't really mix well together, but it sure gives it an interesting look, lol.

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Juan J. Sánchez
  Wed Mar 21, 2012 9:26 pm
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It definitely is a Chrono Cross rip, Jason. I also don't think they match. On the other hand, the screens look really cute.

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Jason
  Wed Mar 21, 2012 9:31 pm
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Yeah, thought so, it's Sky Dragon Isle, lol... haven't played the game for like... 8-9 years, and yet I still remember the name and how it looks, lol... but yeah, like I said they don't mix well, but for some reason look pretty cool together

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decanos78
  Thu Mar 22, 2012 2:57 am
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haha.. yeah it is frm chrono cross, lol.. the wierdness of graphic tiles was something i purposly done where
it gives it an odd cuteness which is something I wanted to achieve for this game, if you have'nt, you should
check out my thread.. lol.. theres some wierdly great mix and uses of tilesets/pictures/lighting pictures posted on there of other things in my game... not bad as i'm doing this game all alone.. other than the music which I
have just got someone to write a full game ost score for me, ofcourse.. not for free though.. lol.

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AeroLowe
  Fri Mar 23, 2012 4:21 am
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It's strange, but the style of the map is...oddly appealing.

I suppose you have succeeded in a way, decanos, but don't go too much style clashing.


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decanos78
  Fri Mar 23, 2012 3:30 pm
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AeroLowe wrote:
It's strange, but the style of the map is...oddly appealing.

I suppose you have succeeded in a way, decanos, but don't go too much style clashing.


yeah i think its cos the world maps actually hand drawn using MSpaint then i cut and pasted
each mouintain, tree, place icons, towns.. ect.. frm a world map tileset. Basically, then i put the
picture in the game as a panorama and am just using the ship, place markers as events, and the
clouds moving is just a fog graphic.

The idea behind it was to reduce lag with such a big map area as ALL the anti-lag scripts I have
tried caused problems with the lighting effects script. So I had too choose.. anti-lag script.. or
lighting effects.. lighting won hands down.

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CeruSkye
  Thu Apr 05, 2012 6:40 pm
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Well, not so much a screenshot, but, it's a wip. My title page for my project. I have to streamline the steam animations, still very choppy. I'll have maps screens soon. Still working on the tiles, and my method of mapping. Eventually I think I'm going to animated the dials and stuff. I can never figure out how to embed youtube links properly.



Last edited by CeruSkye on Fri Apr 06, 2012 12:26 am, edited 2 times in total.

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Juan J. Sánchez
  Thu Apr 05, 2012 9:50 pm
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I like the colors you used, as well as the logo and the music. Next time use "youtube" tags to post a video.


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CeruSkye
  Thu Apr 05, 2012 10:42 pm
Name: Skye
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CeruSkye wrote:
Well, not so much a screenshot, but, it's a wip. My title page for my project. I have to streamline the steam animations, still very choppy. I'll have maps screens soon. Still working on the tiles, and my method of mapping. Eventually I think I'm going to animated the dials and stuff. I can never figure out how to embed youtube links properly.

[youtube]http://www.youtube.com/watch?feature=player_detailpage&v=FKH-1YtgEDY[/youtube]




I don't know what I'm doing wrong, but it never works for me.


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Tuna
  Thu Apr 05, 2012 11:17 pm
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Just get rid of all the crap that isn't http://www.youtube.com/watch?v=4v522p7Mk3M

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CeruSkye
  Fri Apr 06, 2012 12:27 am
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Tuna wrote:
Just get rid of all the crap that isn't http://www.youtube.com/watch?v=4v522p7Mk3M



Thanx! :thumb:


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titiy
  Wed Apr 11, 2012 8:12 am
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Cool title screen!

Here's mine :boo:



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Charlie Fleed
  Sun Apr 15, 2012 10:02 am
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Very nice title screen. I'm not sure about the light blue on the top and the bottom, maybe a warm color instead?
Here's a short video of my game. It's XBOX not RPG Maker.


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titiy
  Mon Apr 16, 2012 9:26 pm
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Charlie Fleed wrote:
Very nice title screen. I'm not sure about the light blue on the top and the bottom, maybe a warm color instead?
Here's a short video of my game. It's XBOX not RPG Maker.


The light blue border is actually the sky. It starts out at night then it switches to day slowly then night again and so on. I thought it was cool :boo:

And dude your game looks ridiculously good.
So when will I be able to get it on my xbox? :robot:


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Juan J. Sánchez
  Tue Apr 17, 2012 2:56 am
"Do not let your hearts be troubled. Trust in HBG; trust also in me."
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Looking good, Charlie. If I had an Xbox I'd definitely buy it. But I still root for Nintendo. :)

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Charlie Fleed
  Tue Apr 17, 2012 5:13 pm
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titiy wrote:
The light blue border is actually the sky. It starts out at night then it switches to day slowly then night again and so on. I thought it was cool :boo:


I see. It's the transition from the middle image to the sky on the top, and with that yellow-gold text, that looks wrong to my eye... but hey, it's just my taste.

Hartacon will be out not before Autumn 2012.


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titiy
  Wed Apr 18, 2012 5:39 am
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Charlie Fleed wrote:
titiy wrote:
The light blue border is actually the sky. It starts out at night then it switches to day slowly then night again and so on. I thought it was cool :boo:


I see. It's the transition from the middle image to the sky on the top, and with that yellow-gold text, that looks wrong to my eye... but hey, it's just my taste.

Hartacon will be out not before Autumn 2012.


At first I had a little movie in the back but it got too crowded. And I decided to go from night to dawn/dusk/night and skip day :lol:


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Ace of Spades
  Sun Apr 29, 2012 6:33 pm
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Location: Ohio
Decided to start up production on Odyssey again, after a several month hiatus. All the feedback I was given from the demo is being taken into consideration. While most of the issues have already been addressed, others are still being worked on. Older areas are also currently getting an overhaul, so I decided to post some before and after pictures of the first dungeon:

Before:

After:
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Before:

After:
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Juan J. Sánchez
  Sun Apr 29, 2012 7:15 pm
"Do not let your hearts be troubled. Trust in HBG; trust also in me."
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You should, man. It's honestly one of the best RMXP games I've ever played. It was very enjoyable.

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OrigamiRose
  Sun May 06, 2012 1:16 pm
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Mushroom Attack!
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C-7
  Tue May 15, 2012 5:38 am
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Oh, what the heck. Let's make my first post some screenshots.

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Full Size

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It looks like most things here are RPG's, but hopefully they play nice with platformers?

It's from my upcoming game Blight.


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decanos78
  Fri May 18, 2012 3:31 am
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Location: Planet Xzorb
C-7.. I like it.. its interesting to see that you went for platform style.. Once my games
finished im looking into maybe making a platform game using rmxp and it's graphics. You
don't get to see many games platform made these days with rmxp.. will be interesting to
see where this games going.

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Amy
  Sat May 26, 2012 1:47 pm
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My new login screen with disclaimer for the new cookie laws.

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Juan J. Sánchez
  Sat May 26, 2012 6:31 pm
"Do not let your hearts be troubled. Trust in HBG; trust also in me."
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That totally sucks.

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ThallionDarkshine
  Sat Jun 02, 2012 2:55 pm
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I'm currently trying to improve my mapping, so I made one map with each of the first five tilesets.

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Xilef
  Mon Jun 04, 2012 2:59 pm
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This might not look like much, but because the engine I'm creating is modular there's a lot of problems with version control, someone may use different versions of different modules, if there's any problems then we need to identify what version of what module of the engine the user is running.

So I made a program that generates a version for the program when you build, which is ran at the pre-build step of the main project.
When you're running a debug version of the engine, the build number and date will appear on start-up, when you're running the release copy of the game, the build number will serve as a version number and will be displayed on the title screen.

Image

Again, it looks like nothing, but with the engine design and the elegance of the code behind this, it's quite a big achievement for me and is mega useful if you want to make an auto-updating program that will only update modules that have been changed since the user's last version (Which is very cool, saves having to update through downloading the entire game again).

Of course, I plan for a Steam release so this auto updating idea won't be used if that is the case, it's more for internal version control.

It's weird how the engine's source folder is already 352MB in size and I haven't even got any resources, graphics, logic, AI or anything yet. It's all preliminary stuff before the project kicks off next year.

It's mandatory that I get a 2014 working demo completed, so I have a lot to do.

I also coded a texture manager that loads textures within the game loop without causing memory leaks and with a minimal memory footprint itself.

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Jason
  Mon Jun 04, 2012 4:03 pm
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You make waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too many engines and do nothing with them, what gives? D:

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