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Jason
  Thu Mar 29, 2012 1:46 am
It's me, Sauk... or is it?!
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Jesus christ!

Now THAT'S how survival mode should be!

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Project GRID
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GRID² - May be released eventually.

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Tuna
  Fri Mar 30, 2012 6:26 am
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Woah, Tuna! What are these really cool screenshots you just posted?

Here are some screens of the newly renovated Title Screen. We won't actually be releasing another update until the contest deadline, but here's something to hold you over until then!

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Jason
  Fri Mar 30, 2012 2:02 pm
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Yeah, hopefully these will keep people interested, since there's three new things to be seen from these two screenshots alone:

A new game mode!
High scores!
Awards!

Hope you guys are excited as we are about seeing the final version released on Saturday!

Big thanks again for making everything above possible too! If you pop into this thread, be sure to thank him again! :heart:

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Bob Thulfram
  Fri Mar 30, 2012 5:17 pm
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Definitely crazy. I didn't get that I had to be moving to turn. I want more firepower!!!

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Venetia
  Fri Mar 30, 2012 5:50 pm
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:0

This game has certainly come a long way from when I first played it. Wow :0
Very polished!

Okay this is mostly a nitpick, but:
Doesn't feel like it makes sense that [Esc] unpauses but [P] pauses. Either make both keys pause AND unpause, or only 1 key (IMO, both keys).

The game always starts paused, with an explanation of controls. Say a new player only glances at it, sees "Press ESC", and then enters the game. They'll naturally go "oh shit wait how do i do this" and hit they only key they know to definitely work (Esc). But [Esc] doesn't do anything while the game is playing so they're like "OH GOD WHAT"

(Yes yes the player in this example should READ the instructions blah blah, but a great game dev always strives to never leave ANY player going "WAIT WHAT DO I DO", esp when faced with basic controls.)

Again that is mostly a nitpick b/c I couldn't really find any bugs or anything.

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Tuna
  Fri Mar 30, 2012 5:58 pm
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@Veneriffic I thought the exact same thing when I saw Jason had it set up that way. Since the latest demo I've actually replaced it so that P both pauses and unpauses. Additionally, Jason had the idea of moving the controls outside of the actual game, so now they're displayed on the web page instead of in game. I've since been debating between adding Esc as an additional pause key, and based on your feedback I think I'll program the functionality to both buttons. Thanks for the comment!

@Bob You are driving a car, after all! And don't worry, more firepower will be available in the next update in the form of a new weapon upgrade!

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Jason
  Fri Mar 30, 2012 6:04 pm
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Yeah what Tuna said, the build we have now is way better and fixes just about EVERY issue lol, the demo on this thread is a little outdated now, but we won't release a new one until the final release...

(Also my way of eventing is awful haha)

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Jason
  Sat Mar 31, 2012 12:43 am
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Another crazy testing screenshot!

Image


Silly lines of code placed incorrectly make for interesting results :thumb:

(The HUD is weird looking like that because I pasted the image twice into MS Paint without knowing, and repositioned one of them, lol... but don't mind that)

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Jason
  Sat Mar 31, 2012 8:34 pm
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That's right, we've done it, we've finally done it!

You can now play the complete version of the game, complete with new features not seen in the demo, these include:

- A new gametype, Time Trial!
- High scores that are saved in your browser's cache!
- Awards!
- A new enemy type!
- A new AoE pick up weapon!

Click the link above to play the game, and tell us what you think about it! We're really proud of the final outcome, and think you'll really enjoy it!

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Project GRID
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Last edited by Jason on Sat Mar 31, 2012 9:28 pm, edited 1 time in total.

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Jason
  Sat Mar 31, 2012 8:35 pm
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Before I submit the game to the judges, I'm going to add new sections to the main post as they're needed, in the meantime, get playing, you'll enjoy it, I promise!

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Venetia
  Sat Mar 31, 2012 8:56 pm
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Looking forward to judging it :D

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Jason
  Sun Apr 01, 2012 12:14 am
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Game: Submitted!


Yay, the game has been submitted, and just before that I updated the thread with a little more info (I added a Time Trial heading, a new enemy, and a new weapon, even though I don't have the stats of either of them with me, since Tuna coded them in and it's hard to follow what he does, or for me atleast since our styles of eventing are SO different, he uses all this weird jargon and I'm like... no idea. After the contest I'll ask Tuna what they are and put some official numbers there)

All that's left is for you guys to play it, and the judges to score it! (... They can play too ofcourse, duh!)

I just want to give a big thankyou to everybody that has been supporting us, it's been an amazing experience working on the game, and I'm surprised it all got done considering I didn't even join until a week later, and then didn't have anything to show until a week after that, the last two weeks have seen both me and Tuna work like a couple of chinese sweat shop workers, and I think in the end, all that hard work is going to show in the quality of our game!

So once more: Get playing and start posting, I want to know EVERYTHING what you think about the finished product! (Also, see if you can get those in game awards!)

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MarioSuperStar
  Sun Apr 01, 2012 12:33 am
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All I have to say, is, good work. You achieved to make a balanced game that even if you die a couple of times, you still want to play it. The graphics, the music, everything conveys to give you a really good time to play. For people that will play the first time, of course, it will be hard, but as you play more, you feel you are achieving something, that you are gaining knowledge and experience through playing it. Congratulations! I really hope this is one of the winners of the contest, really.

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Tuna
  Sun Apr 01, 2012 5:31 am
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MarioSuperStar, after working so hard these past two weeks struggling to achieve that perfect balance and provide the player with that wonderful sense of achievement through good effort, it really pleases me to hear your feedback! I'm so glad that Jason and I were able to provide a pleasurable playing experience for you! Thank you so much for your support! :smile:

@Jason: ITT, Jason doesn't understand shorthand boolean arguments. :smug:


To everyone: Thanks to everyone who's been posting for all of your fabulous support! You'll notice I stuck a special thanks for you in the Credits section of the game. I know it's asking a lot, but please continue to support us! We would appreciate it if everyone would spend at least a few minutes with our project, and provide us with any feedback you may have, positive or negative. If you truly like the game, do us a favor and back us up with your public vote. All of our supporters are greatly appreciated! Thank you guys so much for helping make this possible!

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Last edited by Tuna on Sun Apr 01, 2012 4:02 pm, edited 1 time in total.

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vrety
  Sun Apr 01, 2012 7:18 am
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Wow, your game amazing. When I try first time, I don't know how to play. But when after that I feeling with the car and press space fastest as I can to play again :thumb: :thumb: , the graphic,music and sound perfect too. I will play this game to reach more score and share this game with my friend :D .

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Jason
  Sun Apr 01, 2012 5:52 pm
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Tuna wrote:
@Jason: ITT, Jason doesn't understand shorthand boolean arguments. :smug:


This is true... apparently :specs:

@MarioSuperStar and vrety

Thanks for playing the game! I like how you've both basically said the same thing, that even if you die, you want to try again, it means that we've done a great job with it! I'm actually really glad we decided to add Time Trial too, since it can become a very competitive mode if you're playing to beat your friends (I've already had two of my brothers playing it trying to beat their times), and I think we found the right balance in terms of difficulty and progression etc. And you're right Mario, I'll admit, it can be hard for newcomers, but as you've said, as you play more, and learn how the game plays and such, you'll become better at it, and then realise you have some sort of an addiction because you REALLY want to grab those awards :wink: (... Or maybe you don't, but hey, they're always there if you want to go for them lol... you guys should try getting all three :thumb: )

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Kaludan
  Mon Apr 02, 2012 1:59 am
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Game looks good.

Suggestions:
1. Going in reverse needs to have it's left/right directionals reversed.

2. Larger FOV / driving area
I'll say the same thing I've said about the other shooter hell games in this contest, is there a way to zoom out and see the entire map and/or a larger selection.
It feels to me like the cars get in a free hit when they first spawn because the viewing window is so small.

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Venetia
  Mon Apr 02, 2012 2:03 am
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I agree about both points, after playing this for a while ... Especially the inversion of controls while reversing. Or maybe allow for a toggle between inverted or non-inverted controls?
(For future builds, after the contest.)

Lots of fun though.

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Tuna
  Mon Apr 02, 2012 2:20 am
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I actually had an idea to spawn new enemies outside of the player's view range and have arrow indicators notifying the player of enemy locations when they were outside the viewing window. But we were at the 100 event limit when I thought of it, so it definitely wasn't a feasible option for the free edition of Construct. Glad you guys enjoyed it!

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Jason
  Mon Apr 02, 2012 2:41 am
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I don't understand how inverting the direction while reversing would make it any better, I mean, we're using the default car behaviour, besides, how many cars in real life invert their steering directions while reversing? *scratches head*

(Also, sorry if I sound defensive, I'm just REALLY tired right now, lol :haha: )

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joannesalfa
  Tue Apr 03, 2012 8:53 am
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This is definelty good game which features nice menu with another unlocking button which requires 250 points, lol this game is kind of hard to me, that i need to maintain the speed before the red cars and turret may annoy us.


I think this game needs to be balanced, that's all.


Good luck with the contest :thumb:


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Wink
  Tue Apr 03, 2012 9:59 am
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Great job guys :) I was really happy to play a game that was a little harder to play like mine :D I got erased a lot but like everyone else said it is a fun game, and when you die it just seems to make you want to try harder, and then eventually you get the hang of it.

Good luck with the contest :)

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Tuna
  Tue Apr 03, 2012 2:07 pm
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Glad you enjoyed it, Wink! Your kind of experience is exactly what we were going for when we made it!

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Wink
  Sun Apr 08, 2012 6:04 am
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Congratulations Jason and Tuna on third place! You guys deserve it :)

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