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onzephyr
  Fri Apr 06, 2012 2:53 pm
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@Onzephyr. Yeah seriously what were you thinking! Ban him!

Sorry Tuna can you ever forgive me?

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Wink
  Fri Apr 06, 2012 8:57 pm
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@JohnnySix Yes, I originally wanted to add more subliminal messages to my game in the form of graphics like posters on the dungeon walls but the amount of time we had didn't allow for this. But yes after the contest I will.

Also thank you for the suggestions ;) I was going to use the space bar for jump but I was thinking of adding more player actions in the future like maybe knife throwing, and rope climbing. So I went with Z for jump this way I can use the X, and C keys for these actions.

Thank you for the paint over example. I think I will implement something like that into my next build :D I should have did this on the Info page instead of writing the game controls out. Great idea it makes it look more professional.

@seven Thank you for all the great feed back, and improvement ideas :) You sound like a professional game tester :)

I actually did make a "room (require the player to jump to reach the doors)" But I had to take it out of the game for this contest because it took up to many events to implement properly but I plan on adding it back for future releases.

Thanks for pointing out the "Set collision polygon" on the spear tips. I was in such a hurry I completely forgot to tighten them up. I will also go back, and play around with the jump physics again, I did spend a lot of time on this but I guess I just ended up setting them to how I would like them. This is were having game testers would come in handy.

The wah-wah-waaaaah is to annoying? I had to set the time between death, and start to 3 seconds because that is the length of that sound. I tried to give it the illusion that it wasn't taking that long with the fade out effect but I guess it didn't work as I planned. I will have to see if I can find a different death sound that is shorter.

I didn't mean to give it "fake difficulty" on the last level maybe I could add newer traps, and obstacles instead of making you go back , and forth.

Thank you for all the constructive feedback, and links :) You gave me a lot to think about for future releases.

@onzephyr Thank you :) And congrats on finishing the game! I will work on shortening the time between death and next play for the next release :)

@farsmile90 Thank you for your kind comments :)

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Tuna
  Sat Apr 07, 2012 4:05 am
Probably cooler than you.
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Wink,

Thanks for the good fight! You actually received a vote from both Jason and myself for the public vote. It was excellent to see you place fourth, and I hope to see more projects from you in the future!

With love,
Tuna

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Wink
  Sun Apr 08, 2012 5:39 am
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Thank you Tuna :)

Yes it was competitive but a lot of fun :) Thank you for the public vote, and pleas thank Jason for me. Also congratulations to you, and Jason for winning 3RD! You guys deserve it :)

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So fist
  Sun Apr 08, 2012 6:01 am
Has fist, will travel.
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Wink this was a worthy top three entry. I hope you add to this. The ending made me smile when I beat it while I was judging it. To be honest this was the best game in terms of completeness. You were the only one to have a real finale. Everyone else on beating their game had a thanks for playing :thumb: type ending.


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So fist
  Sun Apr 08, 2012 6:11 am
Has fist, will travel.
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Also took me a bunch of times to beat it, but I didn't think it was ridiculously difficult.

As far as posters and other stuff you may want to consider wanted posters of the dungeon.sec guy. They would be a cute little Easter egg. To vary things up you may want levers that do other things like move certain blocks, change traps, etc. Also other cool things would be the good ol staples of platforming like moveable jumpers.


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Wink
  Sun Apr 08, 2012 6:58 am
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Thank you very much So fist :)

I'm really happy to here you liked the ending :) I put a lot of though into it. When I play a game I like an ending that makes me feel good.

Thank you for the ideas. I like the wanted poster idea :) And yes I will defiantly take your advise on levers that do other things. The past few days Iv been busy sketching out some new ideas like this, and I would also like to maybe add some cut scenes to the game as I add more levels.

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Juan J. Sánchez
  Sun Apr 08, 2012 8:37 am
"Do not let your hearts be troubled. Trust in HBG; trust also in me."
- Jesus Brist
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Location: Costa Rica
I wanted you to know I think you should have won 3rd place. I really enjoyed your game.

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Wink
  Sun Apr 08, 2012 9:59 pm
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Thank you Juan, that means a lot :) But 4th place isn't to bad, I never won anything before. I'm happy :D

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aquinta
  Sun Jan 13, 2013 6:48 am
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could put the links to the audio files of the game?


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