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ThallionDarkshine
  Sun May 27, 2012 2:41 am
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Dynamic Weather and Time SystemVersion: 1.0
By: ThallionDarkshine

Introduction

When the game starts, the weather system picks a random time of day. The screen tone changes as time passes, with each minute taking a certain amount of seconds specified in configuration. After a random amount of time, the weather changes, either to normal, rain, storm, snow, fog, or clouds. The storm includes random lightning as well.

Features
  • Specify if a map is indoors by placing (in) in the map name
  • Completely dynamic weather with user-defined varience and base time between switching of weather
  • Screen tint changes with time of day

Screenshots



Demo

Demo

https://rapidshare.com/files/2898565759/Weather_Demo.exe

Script

script


Instructions

To use, place directly under main.
To turn on or off random weather (replace true with false to turn off):
Expand to see the code.

To change the varience of weather:
Expand to see the code.

To change the base time between weather changes:
Expand to see the code.

To change the second equivalent of one minute realtime:
Expand to see the code.


FAQ

No questions yet.

Compatibility

I'm trying to make this compatible with MAWS (Modified Advanced Weather System), which is a rewrite of the weather module incorporating many extra weather effects.

Credits and Thanks

Right now, I am using a rewrite of MAWS in my demo, so thank you Ccoa, ForeverZer0, and Agckuu Coceg

Author's Notes

Right now, I'm trying to add in some extra weather functions to go with the dynamic weather.

Terms and Conditions

I don't care what you use it for, just don't claim that it's yours.

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http://jeremyyoung1.kodingen.com/testgame/Demo.html


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Aepriz
  Sat Jun 02, 2012 4:33 pm
What a surprise!
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Location: Belgium, Limburg, Genk
I'm going to bookmark this and test it out when I have the time, sounds damn nice.

Can you make characters say different things based on the weather/time this script makes?

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ThallionDarkshine
  Sat Jun 02, 2012 5:15 pm
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I think so. Not sure if it's in this release, but check $weather.wthr.

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decanos78
  Sun Jun 17, 2012 1:50 pm
Insane In The Membrain!
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Location: Planet Xzorb
this is a good little script here, well done.. only problem I have with it
is that you HAVE to put IN or whatever in the maps name, where as if
your using a script that shows ur map names it will show IN on the names
too.

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ThallionDarkshine
  Sun Jun 17, 2012 1:57 pm
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I fixed that in my test project that I was using it in, so I'll put the fix in the script.

Edit: I realized that my fix edited the actual location window script, so just post the script you're using and I'll fix it.

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decanos78
  Mon Jun 18, 2012 12:44 am
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Location: Planet Xzorb
im not actually using this script yet.. but will be wen i start my new project after the one
im wrking on atm.. the last post i made was really more of a thought that.. "if ppl were
gonna use it.. it would show the IN.. if they were using a location script".

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ThallionDarkshine
  Mon Jun 18, 2012 1:11 am
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Oh, because to take the (in) out of the name of the map, I would have to edit the map infos file, but that would change it permanently, so I would have to change the name of the map in the location script.

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decanos78
  Tue Jun 19, 2012 7:20 am
Insane In The Membrain!
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Location: Planet Xzorb
well.. its maybe an idea for a future updated release of this script,
if you decide ever to update it that is ^^ (tho its fine as it is as a
stand-alone weather script), maybe you could..

change from having to put (in) in the map name and maybe change
the script so all you need to do is put an "event" on inside maps with
a comment, something like, "inside", and have it set to run as a..
parallel or auto event continuosly running when in an inside area.

if that makes sense, anyhows... i personally think by doing this it would
make your weather script so much more user friendly and will allow people
then to be able to use your script along with "map name/location" scripts
that use the map name to show locations.

Only downside I think by doing the way I suggested would be it would require
you to put an extra event running on all inside areas you have.
As I said tho.. maybe its something you could add in a future release if your
bored one day and got time to change ur script for an update, but as stated
before its an awesome script.

well done ^^

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