Welcome Guest ( Log In | Register )

[ Big| Medium| Small] -



Post new topic Reply to topic  [ 16 posts ] 
    Sparx-1
  Sun Jun 09, 2013 1:37 am
User avatar
Member

It's versatile, easy to use, and powerful... So why do so many people seem to dislike it? I've tried Game Maker, MMF2 and Construct 2, and I actually prefer MMF2 so far. I've seen many games created with the program that could be considered professional quality, most often Sonic fangames and engines for such things.

My concern is that there is a reason for its unpopularity... Is there some gaping downside to making a game in MMF2 that I don't know about? I've actually enjoyed more MMF2 games than Construct 2 ones. Any comments, opinions, information, etc. is appreciated!


Top Top
Profile      
 

    united washcloth express
  Tue Jun 18, 2013 7:12 pm
Silenced Security
User avatar
Sponsor

L1 Slime
It's an artist's engine. Not much to it on the coding side of things. A lot of it has to do with "indie elitism" from people who will never finish a God damn thing anyway.

If you're serious about finishing a project and you aren't too knowledgeable on the programming side if things, but can make your own graphics, it's a great buy.


Top Top
Profile      
 

    Perihelion
  Tue Jun 18, 2013 7:32 pm
Peril Hellion
User avatar
Sponsor

Inept Evil Stooge
I haven't actually used MMF2, so I don't really have an informed opinion on the subject, but I personally wouldn't want to use an engine I couldn't program in. Making complex or unique things without access to the code is tough. But if you're not a programmer and don't want to learn, something like MMF2 is much better than something where you have to code to get anything done.

_________________


Top Top
Profile      
 

    rosse119
  Wed Jun 19, 2013 2:44 pm
Member

MMF2 rocks! It is similar to Game Maker in many ways.

I've used both and attempted to use Construct and much prefer MMF2.
MMF2 can be as complex as you need and in my opinion its pretty powerful.

You can use advanced math, make your own engines, use alterable variables, global values, INI, Mode7, OpenGL, Directx support.

This is what i'm making with it at the moment.

viewtopic.php?f=78&p=904574#p904574

_________________
My game in progress

https://www.youtube.com/watch?v=z-A3VPXO-JE

viewtopic.php?f=78&t=77400


Top Top
Profile      
 

    Jumping Jack Flash
  Wed Dec 11, 2013 2:44 pm
User avatar
Member

L1 Slime
Its not very good.. more like the old 'game making' software you used to be able to buy in supermarkets aumed at kids. Not worth what they charging for it. Unless it got better since the 1st one.


Top Top
Profile      
 

    StrawberrySmiles
  Wed Dec 11, 2013 4:14 pm
User avatar
Sponsor

Generic Townsperson

Location: Nowhere
I can't get my MMF2 to work. :(

_________________
Image


Top Top
Profile      
 

    Amy
  Wed Dec 11, 2013 4:17 pm
User avatar
Staff

Big Dumb Guy
What's the problem?


Top Top
Profile      
 

    HiPoyion
  Wed Dec 11, 2013 6:33 pm
S Q U E E Z Y T R I G G E R
User avatar
Sponsor

Generic Townsperson

Location: Falmouth
MMF2 is alright, but I agree with UWE. It's an artists engine. The sprite editor is fantastic however I don't think it allows for diagonal movement sprites.
The coding side of things is really rather lacking and to me I found it somewhat disappointing.
I'm an avid user of C2 and so it gave me something to compare it to. C2 is by no means perfect but I think it has more positives than MMF2. And besides, running MMF2 on XP is just horrible to look at...
Perhaps I need to use MMF2 more. I mean. I described it quite badly but it isn't entirely horrible.

_________________
Image


Top Top
Profile      
 

    StrawberrySmiles
  Wed Dec 11, 2013 6:46 pm
User avatar
Sponsor

Generic Townsperson

Location: Nowhere
Princess Amy wrote:
What's the problem?

After I installed it and clicked on the icon it gave me some incompatibility error of some sort. I don't remember. Now whenever I click on the icon, something pops up like it will work, then nothing ever happens. o.o

_________________
Image


Top Top
Profile      
 

    coyotecraft
  Wed Dec 11, 2013 8:00 pm
User avatar
Sponsor

Omnipresent Merchant
Have you tried changing the compatibility mode? Right-click > properties > compatibility tab. I know you have a netbook, idk what your system is though. xp, vista, 7, 8?


Top Top
Profile      
 

    StrawberrySmiles
  Wed Dec 11, 2013 9:19 pm
User avatar
Sponsor

Generic Townsperson

Location: Nowhere
7 starter.

I have tried changing the compatibility mode actually. O_O

_________________
Image


Top Top
Profile      
 

    Jumping Jack Flash
  Thu Dec 12, 2013 1:34 pm
User avatar
Member

L1 Slime
Is it because your resolution is too small to run it on. I know rpg maker doesnt run in a small resolution and if your on a netbook that could be the problem.


Top Top
Profile      
 

    Amy
  Thu Dec 12, 2013 1:41 pm
User avatar
Staff

Big Dumb Guy
They mention netbooks on their website so I presume it should be fine even on a small resolution. I can't test mine 'til my laptop arrives but will let you know if I get the same problem. :/


Top Top
Profile      
 

    coyotecraft
  Tue Dec 31, 2013 2:56 am
User avatar
Sponsor

Omnipresent Merchant
You test this out yet now that you got your laptop?


Top Top
Profile      
 

    Amy
  Tue Dec 31, 2013 8:04 pm
User avatar
Staff

Big Dumb Guy
I keep forgetting! Just installed it so I'll give it a whir.


Top Top
Profile      
 

    Shadoan
  Thu Apr 17, 2014 5:16 am
Member

My opinion, I agree with [united washcloth express].

If your an artist but can't code worth your life and are determined to finish the project, then look into it.
I've taken Java courses and one C++ course. I want to go into game development, but yet to have any credits to apply towards such with just the 3 courses.

I got it through one of Humble Bundles Weekly sales, looking at both sides, if you take the time to code, you have more freedom to edit things and change them to the way you want, but it takes up time and you have to understand where things are; in a sense, you need to have good 'Spacial Reasoning' or idea of how things look before they are made.

On the flip side, your sacrificing a few flexible freedoms, however you can see what your doing and have the ability to finish your projects much more quickly.


Top Top
Profile      
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ] 


Who is online

Users browsing this forum: No users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

We are an independent, not-for-profit game making community.
Homepage
Board Index
About Us
Downloadable Games
Free Browser Games
Games in Development
RPG Maker Support
Game Maker Support
Construct 2 Support
HBGames the eZine
Advanced RPG Maker
Site Announcements
Powered by phpBB © phpBB Group